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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: The Lion's Guard 0.03e (Now Redundant)  (Read 10727 times)

King Alfonzo

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Re: The Lion's Guard 0.03d (0.8.1a Compatible edition)
« Reply #15 on: June 25, 2017, 05:00:54 PM »

If Dynasector is on, the ships will still show up in Sindrian and Lion's Guard fleets, but it doesn't use the Dynasector weapon randomization.

DinoZavarski

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Re: The Lion's Guard 0.03d (0.8.1a Compatible edition)
« Reply #16 on: July 05, 2017, 04:12:30 PM »

About bugs, some Linux specific:

- the mod is not recognized at all due to the mod info file having extension .JSON instead of .json
- In "graphics/ships/Buffalo/lg_buffalo.png" must be "graphics/ships/Buffalo/lg_buffalo.png"
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King Alfonzo

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Re: The Lion's Guard 0.03d (0.8.1a Compatible edition)
« Reply #17 on: July 05, 2017, 05:03:56 PM »

About bugs, some Linux specific:

- the mod is not recognized at all due to the mod info file having extension .JSON instead of .json

I'll try and fix that when I get back home.

- In "graphics/ships/Buffalo/lg_buffalo.png" must be "graphics/ships/Buffalo/lg_buffalo.png"

I'm...not sure what you're tying to say here. Is a directory written incorrectly?

DinoZavarski

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Re: The Lion's Guard 0.03e (0.8.1a Compatible edition)
« Reply #18 on: July 06, 2017, 11:39:57 AM »

- In "graphics/ships/Buffalo/lg_buffalo.png" must be "graphics/ships/Buffalo/lg_buffalo.png"

I'm...not sure what you're tying to say here. Is a directory written incorrectly?

Sorry, to much copypasting while almost asleep was bad idea.

It's in the file "data/hulls/skins/lg_buffalo.skin" the spriteName has case typo, "graphics/ships/buffalo/lg_buffalo.png" must be "graphics/ships/Buffalo/lg_buffalo.png". Linux (as all UNIX-es) treats file names as case sensitive, so the game crashes when case typo is encountered.
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King Alfonzo

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Re: The Lion's Guard 0.03e (0.8.1a Compatible edition)
« Reply #19 on: July 06, 2017, 06:26:11 PM »

Sorry, to much copypasting while almost asleep was bad idea.

It's in the file "data/hulls/skins/lg_buffalo.skin" the spriteName has case typo, "graphics/ships/buffalo/lg_buffalo.png" must be "graphics/ships/Buffalo/lg_buffalo.png". Linux (as all UNIX-es) treats file names as case sensitive, so the game crashes when case typo is encountered.

'ight, I'll fix that properly when I get home.

Fixed!
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