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News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Unknown Skies v0.21 (04/06/2017)  (Read 14765 times)
Draconis13
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« Reply #30 on: May 19, 2017, 10:15:42 AM »

Speaking of world generation. I have found over 10 artificial worlds at this point. Each of which has been a class 1 with sparse deposits or similarly uninteresting. Which is odd considering that they are entirely covered in ruins but I have never found one with ruins or anything interesting. They usually aren't even hot or cold. They would seem to be full of tech caches or at least readily salvaged materials. Even if they are just masses of empty spaced buildings. I am surprised they also aren't polluted or decivilized.
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Serenitis
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« Reply #31 on: May 19, 2017, 04:10:15 PM »

The worldgen does seem rather keen on bunching similar planet types together.
Like having multiple planets in a system with the same texture. RNG does odd things sometimes.

Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. Probably due to the wider selection of habitable planet types.

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intrinsic_parity
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« Reply #32 on: May 26, 2017, 08:48:53 PM »

I found a lifeless planet that was habitable with organics and farmland
seemed a little odd.
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Draconis13
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« Reply #33 on: May 26, 2017, 09:01:14 PM »

Definitely odd but in game that would be explained away as the planet has ruins, thus it was settled by the domain and subsequently lost along with its new terran-lite biosphere during the collapse. I think it would be neat to see more terraformed and failed terraformed worlds. Like one where the soil nanites borked up or the planet is covered in a mat of noxious algae scum that was supposed to kickstart the atmosphere. Lot of fun stuff to find. I think my favorite so far is when a world has pollution and the description. I can't want to see what odd encounters and inplace faculties we will find in subsequent versions. My big hope is we can tech raid ruins and deciviilized worlds for rare materials and items.
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Tartiflette
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« Reply #34 on: June 04, 2017, 08:32:19 AM »


Only minor adjustments to the procgen repartitions. Still no clue about why some generated planets are empty.
« Last Edit: June 04, 2017, 08:36:27 AM by Tartiflette » Logged

 
adimetro00
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« Reply #35 on: June 12, 2017, 03:10:22 AM »

Will you add more "habitable-looking" planets?
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Tartiflette
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« Reply #36 on: June 12, 2017, 03:22:10 AM »

Those are so rare in-game I don't think we need too many.
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Alphascrub
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« Reply #37 on: June 13, 2017, 07:11:42 PM »

Honestly you made a mod that made changes that I didn't even know I wanted changed. Now I don't want to play without it. Great Job.
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MCWarhammer
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« Reply #38 on: June 19, 2017, 02:27:04 PM »

Thanks Tartiflette, this is my favorite .8a mod so far. You're a rock star!
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