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News: Starsector 0.8a is out (hotfix is up!) ; New blog post: Ship’s Log of Salvage Dave’s Final Mission (3/29/17)
 
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Author Topic: [0.8a] Unknown Skies v0.2 (15/05/2017)  (Read 7254 times)
Draconis13
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« Reply #30 on: May 19, 2017, 10:15:42 AM »

Speaking of world generation. I have found over 10 artificial worlds at this point. Each of which has been a class 1 with sparse deposits or similarly uninteresting. Which is odd considering that they are entirely covered in ruins but I have never found one with ruins or anything interesting. They usually aren't even hot or cold. They would seem to be full of tech caches or at least readily salvaged materials. Even if they are just masses of empty spaced buildings. I am surprised they also aren't polluted or decivilized.
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Serenitis
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« Reply #31 on: May 19, 2017, 04:10:15 PM »

The worldgen does seem rather keen on bunching similar planet types together.
Like having multiple planets in a system with the same texture. RNG does odd things sometimes.

Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. Probably due to the wider selection of habitable planet types.

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