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Author Topic: [0.8.1a] Unknown Skies v0.21 (04/06/2017)  (Read 13777 times)
Tartiflette
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« Reply #15 on: April 28, 2017, 06:16:20 AM »

"I'm here to serve." Smiley
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Darenkel
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« Reply #16 on: April 29, 2017, 08:56:08 AM »

Just thought I'd let you know, this mod doesn't play well with Lightshow (black screen after loading) and the Portrait Pack (causes a Fatal:null error for some reason).
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DanJSC
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« Reply #17 on: April 29, 2017, 09:42:10 AM »

Just thought I'd let you know, this mod doesn't play well with Lightshow (black screen after loading) and the Portrait Pack (causes a Fatal:null error for some reason).

I had this too, it seemed like it was shadowyards when i did it. What fixed it was doing the old 64bit java thing and enabling more something, ram probably. I'm using portrait pack too, not getting that problem though.

If it's not mod specific, it may be something to do with the base game?
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Serenitis
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« Reply #18 on: April 29, 2017, 04:27:25 PM »

Just a thought, which you may/may not agree with:
The clouds on these lovely new planets move far too quickly for my taste, and look a little odd.

After changing a few numbers in planets.json and I'm much happier with the result.
I swapped the rotation direction as well as I think it looks better.
cloudRotation values
US_gas_giant: -7
US_acid: -4
US_acidRain: -4
US_acidWind: -6
US_alkali: -5
US_auric: -6
US_auricCloudy: -6
US_red: -5
US_redWind: -7
US_green: -5
US_blue: -5
US_purple: -6
US_water: -5
US_arid: -5
US_dust: -5

subjective.txt
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Darenkel
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« Reply #19 on: May 04, 2017, 11:42:20 PM »

So, after finding out that the Fatal:null error was a RAM allocation issue, I solved it and I'm able to use every mod I've bothered trying.
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Serenitis
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« Reply #20 on: May 13, 2017, 01:32:19 PM »

I have a hundred or so planet textures I've been collecting for a while and this seems like it might be a good home for them, but I have no idea where most of them originally came from.
Would something like that be of any use?
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Tartiflette
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« Reply #21 on: May 13, 2017, 03:53:38 PM »

Send them my way, I can add a few more to the mod no problem.
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Serenitis
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« Reply #22 on: May 14, 2017, 02:51:09 AM »

PM sent.
Hope there's something useful. Smiley
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Tartiflette
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« Reply #23 on: May 14, 2017, 02:52:49 AM »

Right on time! I'm in the middle of cleaning up the json files!
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Tartiflette
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« Reply #24 on: May 14, 2017, 02:58:54 PM »


Thanks to Serenitis, I have added a dozen new planet types, and cleaned up some mistakes. This update should be compatible with your save.
« Last Edit: May 14, 2017, 03:05:52 PM by Tartiflette » Logged

 
SierraTangoDelta
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« Reply #25 on: May 14, 2017, 03:21:42 PM »

Are red planets always pointless to survey? Seems like they never have anything.
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Nanao-kun
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« Reply #26 on: May 16, 2017, 12:26:53 AM »

I don't think I've found a red planet with anything on them either.
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Metadane
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« Reply #27 on: May 17, 2017, 10:05:30 AM »

Thanks very much for this mod my fine sir :^)
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Serenitis
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« Reply #28 on: May 17, 2017, 10:58:26 AM »

Oh cool. You made some interesting changes to some of those.
And you even made a lightmap for the lava hellworld.
Classy stuff!
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cjusa
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Missiles and Mecha, my boys. Missiles and Mecha


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« Reply #29 on: May 17, 2017, 11:27:05 AM »

I don't think I've found a red planet with anything on them either.
I think I found one with decent deposits of both ores, but that was it.
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