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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.8a-RC19] Crash on save game load  (Read 1836 times)

Nick XR

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[0.8a-RC19] Crash on save game load
« on: April 25, 2017, 09:21:40 PM »

Email incoming.

Game starts in paused, as soon as you unpause it CTD, nothing in log.

Nick XR

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Re: [0.8a-RC19] Crash on save game load
« Reply #1 on: April 25, 2017, 10:03:59 PM »

Hmmm, appears to CTD on a new game too.  Investigating.

Nick XR

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Re: [0.8a-RC19] Crash on save game load - Resolved
« Reply #2 on: April 25, 2017, 10:08:40 PM »

Reboot fixed it.  Never had this issue before, I'll watch and see if it happens again.

Alex

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Re: [0.8a-RC19] Crash on save game load
« Reply #3 on: April 26, 2017, 11:51:36 AM »

Hmm, weird. Are there any hs_errXXXX files, either in Starsector/ or Starsector/starsector-core? Those get generated in the event of a JVM crash, which seems about the only case where the game would crash w/o anything in the main log.
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Nick XR

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Re: [0.8a-RC19] Crash on save game load
« Reply #4 on: April 27, 2017, 08:38:20 AM »

Good call, there are a few hs_err_pid*.log files, I've attached the most recent two. 

I've had no more issues since that reboot. 

[attachment deleted by admin]

Alex

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Re: [0.8a-RC19] Crash on save game load
« Reply #5 on: April 27, 2017, 10:05:13 AM »

Looking at the stack in one of those files:

Stack: [0x0000000015110000,0x0000000015210000],  sp=0x000000001520edb8,  free space=1019k
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  org.lwjgl.openal.EFX10.nalGenFilters2(I)I+0
j  org.lwjgl.openal.EFX10.alGenFilters()I+1
j  com.fs.starfarer.Object.return.Ó00000(FF)V+17
j  com.fs.starfarer.Object.return.õ00000(FF)V+16
j  com.fs.starfarer.Object.return.o00000(F)V+142
j  com.fs.starfarer.Object.I.super(FFFFFI)V+20
j  com.fs.starfarer.campaign.CampaignState.advance(FLcom/fs/starfarer/util/oOOO/OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO;)V+585
j  com.fs.starfarer.BaseGameState.traverse()Ljava/lang/String;+300
j  com.fs.state.AppDriver.begin()V+100
j  com.fs.starfarer.combat.CombatMain.main([Ljava/lang/String;)V+677
j  com.fs.starfarer.StarfarerLauncher$1.run()V+320
j  java.lang.Thread.run()V+11
v  ~StubRoutines::call_stub


Some sort of OpenAL issue, looks like. Apparently this sort of thing can also happen if you don't have any audio device plugged in but run w/ sound enabled.
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