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Author Topic: Starsector wikia  (Read 13244 times)

Dri

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Re: Starsector wikia
« Reply #30 on: May 17, 2017, 09:24:29 PM »

A few things/issues:

Spoiler
[close]

The Astral sprite has been significantly changed and needs to be updated.

High Intensity Laser is missing its High Explosive damage icon.

Tons of erroneous references to old skill perks (that no longer exist) in most of the articles that deal with deeper game mechanics. I appreciate the fact that this'll take some serious effort to weed out...

Anyways, the wiki is really coming along nicely!
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TheWetFish

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Re: Starsector wikia
« Reply #31 on: May 18, 2017, 04:55:37 AM »

A few things/issues:

Spoiler
[close]

The Astral sprite has been significantly changed and needs to be updated.

High Intensity Laser is missing its High Explosive damage icon.

Tons of erroneous references to old skill perks (that no longer exist) in most of the articles that deal with deeper game mechanics. I appreciate the fact that this'll take some serious effort to weed out...

Anyways, the wiki is really coming along nicely!

  • modified primary ship template to conditionally disable automatic category assignment
  • manually removed any additional manual general categories from all redacted ships and all
    Spoiler
    multiship parts
    [close]
  • manually removed general categories from all redacted ship
    Spoiler
    hullmods
    [close]
  • modified weapon template to resolve damage icon not appearing issue impacting all beam type weapons
  • updated Astral sprite

References to old content is going to be the worst, as it's original content modification.  If you can pass me links to them as you come across them, that'd help a lot

Also good catches, keep them coming :)
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TheWetFish

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Re: Starsector wikia
« Reply #32 on: June 03, 2017, 01:49:51 PM »

0.8.1a-RC5 changes are rolling out into the wiki

Ship, Fighter & Weapon changes;

  • Centurion
    Maintenance cost reduced from 6 to 4
    Recovery cost reduced from 6 to 4
  • Colossus
    Flux dissipation reduced from 150 to 100
    Ordnance Points increased from 38 to 40
    Built-in hullmod added Civilian-grade Hull
  • Colossus Mk.II
    Added to the game
  • Colossus Mk.III
    Added to the game
  • Conquest
    Armor increased from 1000 to 1200
  • Drover
    Set Fleet Points to 11, was null
  • Gladius
    Max turn rate increased from 90 to 150
    Turn acceleration increased from 180 to 300
    OP cost reduced from 12 to 10
    Role description changed from Heavy Interceptor to Fighter
  • Hermes
    Fuel capacity reduced from 25 to 15
    Fuel per l.y. & jump cost reduced from 1 to 0.5
    Fuel Range increased from 25 to 30
  • Longbow
    Flux capacity reduced from 200 to 100
  • Mercury
    Fuel capacity reduced from 25 to 15
    Fuel per l.y. & jump cost reduced from 1 to 0.5
    Fuel Range increased from 25 to 30
  • Nebula
    Ordnance Points increased from 22 to 25
  • Odyssey
    Fighter Bays increased from 1 to 2
    Max speed increased from 50 to 80
    Acceleration increased from 25 to 50
    Deceleration increased from 15 to 30
    Turn acceleration increased from 8 to 12
    Shield efficiency reduced from 0.8 to 1
    Peak Performance Time reduced from 660 to 600
  • Ox
    Fuel per l.y. & jump cost increased from 3 to 10
    Fuel Range reduced from 3 to 1
    Max burn reduced from 9 to 8
    Recovery rate increased from 5 to 10
    CR to deploy increased from 20 to 40
    Recovery cost increased from 2 to 5
    Maintenance increased from 2 to 5
    Sprite updated
    Built-in hullmods changed, removed Monofilament Tow Cable, added Drive Field Stabilizer, High Maintenance
  • Starliner
    Ordnance Points increased from 24 to 25
  • Talon
    Hitpoints reduced from 300 to 200
    Engagement Range reduced from 5000 to 4000
  • Terminator
    Hitpoints increased from 150 to 800
    Flux capacity reduced from 1000 to 200
    Flux dissipation reduced from 200 to 50
    Refit time increased from 20 to 30
  • Thunder
    Hitpoints increased from 350 to 500
    Armor increased from 50 to 75
    Max speed increased from 325 to 450
    Acceleration increased from 400 to 600
    Deceleration increased from 300 to 500
    Engagement Range increased from 5000 to 8000
    Sprite updated
  • Dagger
    OP cost reduced from 20 to 18
  • Flash
    Tag added bomber5
    Engagement Range reduced from 5000 to 4000
  • Khopesh
    OP Cost increased from 10 to 12
  • Lux
    Tag added fighter5
    Engagement Range reduced from 5000 to 4000
  • Spark
    Tag added interceptor5
    Engagement Range reduced from 5000 to 4000
    Weapon arc Burst PD Laser increased from 4 to 270
  • Trident
    Tag changed from bomber5 to bomber6
    Rarity value changed from 0.1 to 0.25
    OP Cost reduced from 28 to 25
  • Warthog
    Engagement Range increased from 3000 to 4000
  • Wasp
    Engagement Range reduced from 5000 to 4000
  • Wolf (Pirate)
    Ship system changed from Displacer to Degraded Displacer
  • Burst PD Laser
    Energy cost per second reduced from 350 to 300
  • Heavy Burst Laser
    Energy cost per second reduced from 600 to 500
  • Ion Pulser
    Reload size set from null to 3
  • IR Pulse Laser (High Delay) (Fighter)
    Added to the game
  • Light Mortar
    Range increased from 450 to 500
  • Locust Swarm Launcher
    Range increased from 1000 to 1400
    Damage per shot increased from 100 to 200
    Ammo increased from 300 to 600
    Damage type changed from High Explosive to Fragmentation
    Burst size increased from 20 to 40
    Projectile speed increased from 300 to 400
    Flight time increased from 5 to 6
  • LR PD Laser
    Energy per second cost reduced from 100 to 30
  • PD Laser
    Energy per second cost reduced from 50 to 40
  • Swarmer SRM Launcher (Fighter)
    Ammo set from null to 2
    Ammo regen set from null to 0.1
  • Thumper
    Range increased from 600 to 700

As usual, do yell out if I've missed anything


Edit:
Piranha: removed LMG, bombs have an 0.1 second arming time
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