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Author Topic: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1  (Read 100156 times)

PCCL

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[0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« on: April 24, 2017, 12:14:54 AM »

by request:
http://fractalsoftworks.com/forum/index.php?topic=11928.0



Hegemony Expeditionary Auxiliary Fleet:



===== Changelog =====
v1.1:
- Changed Hegemony Expeditionary Auxiliary hullmod sprite

v1.0:
- Title updated
- Added Mule (A) and Sheppherd (A)
- Added Hegemony Expeditionary Auxiliary built-in hullmod
    - Replaces Militarized Hegemony Auxiliary in Venture (A), Mule (A) and Sheppherd (A)
    - No armor buff, increased maneuverability and flux buff, increased supply consumption, added solar shielding


Spoiler
v1.2 (save game compatible):
- Minor text fixes and file cleanup

v1.1:
- Changed faction files (thanks AXLEMC)
- Hid a Venture (A) somewhere in Hegemony space
    - DON'T NO ONE LOOK IN THE FOLDER AND SEE WHERE IT IS

v1.0:
- initial release
[close]




Features:
- Reskinned Venture, Mule, and Sheppherd class ships with hegemony upgrades
    - upgraded variants and campaign integration

- Mission: "Precursor Tech-mining"
    - take command of HSS Steadfast in an expedition to save the Hegemony.... maybe


google drive download link

SPOILERS IF YOU CAN'T FIND THE ABANDONED VENTURE:
Spoiler
The ship was reported lost after an asteroid mining accident. Last seen docked on the terran eccentric world of Eventide
[close]
« Last Edit: May 16, 2017, 09:35:06 AM by PCCL »
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AxleMC131

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #1 on: April 24, 2017, 03:25:52 AM »

Awesome! :D

By the way, you know the faction files where you introduce ships into existing factions? You don't need all the gubbins in the stock file.  ;D The mod faction file doesn't overrule the stock one, it just adds to it.

The Hegemony faction for instance. You could have them use the Venture (A) just with this:

Code

{
"shipRoles":{

"combatLarge":{
"venture_Auxiliary":20,
},

"combatFreighterLarge":{
"venture_Auxiliary":10,
},

"civilianRandom":{
"venture_Auxiliary":2,
},

"carrierMedium":{
"venture_Auxiliary":3,
},

"freighterLarge":{
"venture_Auxiliary":5,
},
},
},


... And it would achieve exactly the same thing.
« Last Edit: April 24, 2017, 03:33:28 AM by AxleMC131 »
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Thaago

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #2 on: April 24, 2017, 04:44:21 AM »

Yeah, those files merge nicely.

Thanks for putting this into a mod! First one I'll be using with this version ;)
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PCCL

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #3 on: April 24, 2017, 07:08:49 AM »

@AxleMC

I.... did not know that, changed it just now and didn't bother calling it a new version, oh well.

thanks for the heads up
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Twogs

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #4 on: April 24, 2017, 01:04:59 PM »

I always dreamt of a bigger brother to the tempest. Probably should start now seeing people implementing ships like these ...
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AxleMC131

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #5 on: April 24, 2017, 04:12:50 PM »

@AxleMC

I.... did not know that, changed it just now and didn't bother calling it a new version, oh well.

thanks for the heads up

Not a problem my good sir.  ;D
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Deshara

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #6 on: April 24, 2017, 04:16:44 PM »

I gave you permission to post this on the mod update corner of the discord channel :) I'm super glad you made this
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PCCL

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #7 on: April 24, 2017, 04:31:11 PM »

I don't really discord so I'm not sure how it actually works, reckon you can post it for me?
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AxleMC131

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #8 on: April 24, 2017, 05:26:49 PM »

Hey @PCCL, reckon you could do a collection of these? Just as a suggestion.  ;) Maybe an "Auxiliary Expansion" thing - could be worthwhile as a minor content-expansion.
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PCCL

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Re: [0.8a] Hegemony Auxiliary Venture (by request)
« Reply #9 on: April 24, 2017, 05:53:07 PM »

yeah, already planning on it! I'm gonna do the mule when I have the time, will see about the others


In the mean time:

v1.1 is up:

===== Changelog =====

v1.1:
- Changed faction files (thanks AXLEMC)
- Hid a Venture (A) somewhere in Hegemony space
    -DON'T NO ONE LOOK IN THE FOLDER AND SEE WHERE IT IS
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Death_Silence_66

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Re: [0.8a] Hegemony Auxiliary Venture (v1.1)
« Reply #10 on: April 24, 2017, 06:43:28 PM »

Think you can do TTS versions of ships too?
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PCCL

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Re: [0.8a] Hegemony Auxiliary Venture (v1.1)
« Reply #11 on: April 24, 2017, 08:32:07 PM »

only if there's a good reason to... there's no dedicated TTS hullmod so that makes balancing a little trickier
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Calodine

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Re: [0.8a] Hegemony Auxiliary Venture (v1.1)
« Reply #12 on: April 24, 2017, 09:33:31 PM »

I mean, the brawler is just 'make the ballistics energy instead' :P
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Deshara

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Re: [0.8a] Hegemony Auxiliary Venture (v1.1)
« Reply #13 on: April 24, 2017, 09:57:02 PM »

Question: the Venture_A frees up its hanger for use with non-mining pods, right?
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AxleMC131

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Re: [0.8a] Hegemony Auxiliary Venture (v1.1)
« Reply #14 on: April 24, 2017, 10:21:16 PM »

Question: the Venture_A frees up its hanger for use with non-mining pods, right?

Correct, if what I've read in the code is accurate.
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