I's say Damper flied should have some decent cooldown, and only reduce HE damage. That way it would be a great anti-torpedo system but wouldn't protect against everything.
Soo.. an over 75% nerf by making it only work on 1 damage type out of 4 ?
I'm really trying but I really can't see how that ability is so overpowered to need such a heavy nerf.
I mean.. seriously, I have killed at least 25 Mora's in my campaigns in 0.8 so far in different team comps and I almost never had any trouble with them at all.
The only time I had issues was in a fight where I was horribly outgunned and in the end it was just me on my wolf and my hammerhead against a Mora, and since I really did not have that much damage output the fight kinda turned into a long chain of Raise flux, damper, raise flux, damper, until the Mora finally died.
If the damper needs to be nerfed the I'd say the only thing I could think of would be to increase the max charges from 2 to 3 and triple the time it takes to regain charges.
This way damper would still serve it's primary purpose of making Mora tanky for the duration it is active but it can no longer maintain it for long duration if the attackers are low on damage.
Also for anyone who had issues with Mora, just wait until you try to fight against a shade or an afflictor with a properly skilled captain.
The only way to kill them is to wait for them to drop to 0 CR, and with combat endurance that is going to be a while.