Here is my feedback, New game 0.8.1a, Level 40, 215 cycles. Sorry it’s long, but hopeful helpful.
First and foremost, I love the combat. Always had I bought the game years ago just for it.
That said, I find the balance to be very off in many places. At the start of the game things are way too hard. I believe this to be a combination of factors:
1. Missions are way too far away (20-30+ ly) and located in too difficult space for early game
2. It’s too easy to get into a spiral of death with low CR/supplies and/or running out of fuel
3. The starting area/core worlds are a mix of either too easy pirates that always run away or way too hard enemies with massive fleets with no middle ground
I started my build focused on salvage and survey for income. I knew that CR/supplies would be a pain so tool ALL the skills in industry. But I often found no fuel or supplies on longer missions. Then I’d get frustrated that finding a less than 20 light year mission would require me to have too many ships just for support. This loop of needing more fuel, that also needing more supplies, leading to needing bigger ships just to get places felt like a forced grind and was not fun for me.
After frustrations with survey and salvage, I switched over to doing bounties. At first they were awesome paying $200k+ for some rather easy fights. I made a ton of money and soon levelled to max 40. However, I then hit the second grind wall... reputation. It takes forever to get any reputation. Even with a 60/100 reputation I still can’t buy good ships without a commission. And that then makes you enemies with basically everyone else. Not something a lower level player would want.
Now, I had played a much older version of SS and I knew I wanted a paragon. But the TriTach have like three planets and only one military base? Fine, so I keep travelling to them looking for missions to gain reputation. However, I found most of the time they don’t even list misions for their faction at their base! More frustration.
But then by pure chance I came across a Paragon-D! Hooray, just what I wanted! Except it had almost no weapons and was damaged. Fair enough, I played for several more hours fixing it up and getting support vessels. Then I try to do a new bounty for 280k. 3x onslaught battleships and like 6 carriers plus a bunch of hounds/etc. Where is that balance?
Now I’ve got 3.5m credits, and a ton of weapons and mostly repaired D hull ships. But I’m no longer finding the game fun. I end up spending more time trying to get to missions and ensuring I have enough resources only to either find it again way too easy or way too hard. And since I can’t even buy good ships with my credits I’d be forced into a war with factions and/or more grinding for reputation.
My fleet at this point. 215 cycles and few days of play.
Paragon (D), Astral carrier (D), Heron carrier (D), Aurora (D), Medusa (non D/blackmarket), Harbringer (D), Omen, Tempest, 2x Wolf (D), Promethous Super Tanker (D), Atlas Super freighter (D), Colossus Freigher (D), Tug, Salvage Rig
No problems in core worlds, but often find I’m way outclassed anywhere else. The cost to run is 5.3/supplies per day and 47 fuel per light year. Makes it damn expensive to go places.
So that’s where I’m at. I love the combat, I love the ship building... but kind of dislike most everything else. CR/Supplies just feel like an unnecessary burden or chore that I’m forced to endure to get to the fun bits. Sadly, I was spending more time playing around in the simulator then the main game. My big request is that you put a multiplier option for supplies and CR. I’m not opposed to them, but they just make the game too much of a grind. Something easy like CR * X where 1 = 100% normal game and if I put 0.5 in it would be half normal rates.
It would also be nice if you can change your skill points, even if it cost. Having to do it all over again to try out a new build seem even less fun.