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Author Topic: .8 feedback thread  (Read 103691 times)

Dri

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Re: .8 feedback thread
« Reply #345 on: May 18, 2017, 11:43:24 AM »

With DF down to 50% I can only see it being used as a "OH CRAP" button when you can't raise shields fast enough or you're near max on flux and a harpoon/torpedo is coming your way (and you don't want to suffer an overload). But then systems like Phase Skimmer are clearly superior for that purpose...

As Megas mentioned, using it as a guard for some normal speed flux dissipation has just become a whole lot less attractive and the system has become quite bland as a result.
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Wyvern

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Re: .8 feedback thread
« Reply #346 on: May 18, 2017, 11:47:34 AM »

Honestly I think the change is probably overkill - the main problem I have with Damper Field is the speed at which the charges regenerate, not the level of protection it offers while it's active.

Then again, I also don't find Moras to be overly problematic in my games, and I've only once gotten into a "everyone's trying to retreat because we're all at zero CR" type of fight.
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Wyvern is 100% correct about the math.

SCC

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Re: .8 feedback thread
« Reply #347 on: May 18, 2017, 11:52:10 AM »

My main gripe about DF nerf is that Brawlers with high damage reduction can be a better distraction than other frigate due to good mounts, BUT had the durability to actually survive when bigger ships roll out. Without (reliable) DF they become less brawlers and more snipers.

Toxcity

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Re: .8 feedback thread
« Reply #348 on: May 18, 2017, 11:57:26 AM »

If it is too weak Alex can just make the buff based on hullsize.

The system was never amazing vs. larger ships anyway, as they had the flux and/or firepower to disregard it. It was mostly a desperation option in those cases.

Damper not being amazing is okay since the ships that have it have some other advantages. Medium ballistics for brawler, hybrids for centurion, and fighters for Mora.
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Megas

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Re: .8 feedback thread
« Reply #349 on: May 18, 2017, 01:28:29 PM »

Hybrid mounts is not a good enough reason for Centurion when it can only point two at enemies, and ballistics are generally better than energy unless you want EMP.  Because enemies are constantly kiting now, Centurion does not have time to point three guns at enemies (when it is already difficult enough to do) and keep up with them.  The best Centurion can do is keep firing two railguns at small ships while constantly advancing, never giving the enemy the chance to lower shields, vent, and recover.  Despite less damage to armor, constant long-range kinetic pressure is perhaps the easiest way for Centurion to kill frigates.
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cjuicy

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Re: .8 feedback thread
« Reply #350 on: May 18, 2017, 02:11:33 PM »

Hybrid mounts is not a good enough reason for Centurion when it can only point two at enemies, and ballistics are generally better than energy unless you want EMP.  Because enemies are constantly kiting now, Centurion does not have time to point three guns at enemies (when it is already difficult enough to do) and keep up with them.  The best Centurion can do is keep firing two railguns at small ships while constantly advancing, never giving the enemy the chance to lower shields, vent, and recover.  Despite less damage to armor, constant long-range kinetic pressure is perhaps the easiest way for Centurion to kill frigates.
I use them as anti-fighter screens with tac lasers and an escort order. They work quite well.
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Kregoth

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Re: .8 feedback thread
« Reply #351 on: May 18, 2017, 02:32:13 PM »

Anyone know how to find more fuel? I have a commission with Hegemony so everyone hates me, but none of the Hegemony systems have any fuel, even black markets are empty. Will more fuel be produced soon? Most independent have little to no fuel as well, hard to go surveying when you can find fuel to buy :(

EDIT: found enough fuel to keep going, but I hope it doesn't get worse. Is there a bug to where every faction just becomes hostile to each other? there doesn't appear to be a single Faction without hostilities between each other. Also when the faction makes peace, I should have my rep returned to neutral, unless I blew them up. kind of frustrating when everyone hates me, when I haven't done anything to them and the war is over.
« Last Edit: May 18, 2017, 03:49:24 PM by Kregoth »
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Techhead

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Re: .8 feedback thread
« Reply #352 on: May 18, 2017, 04:21:16 PM »

My thoughts on Mora and Damper Field: Nerf the Mora's other defensive stats instead. My ideas:
  • Less armor, skinnier shield arc, and/or change omni shield to front shield. Make armor and hull hits hurt when DF isn't active.
  • More armor, but no shields whatsoever. Makes it unique as a shieldless combat cruiser, and forces it to rely on DF to mitigate HE and high-damage energy. (And its fighters to screen for it in general.) Can also throw in Front Shield Generator on a variant so that FSG drops from something.
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intrinsic_parity

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Re: .8 feedback thread
« Reply #353 on: May 18, 2017, 04:34:42 PM »

I nerfing the regen rate of DF charges and adding a significant delay (5-10) seconds between uses of the damper field would go a long way towards balance. I don't mind the damper field getting ships out of a sticky situation, its just bad when they can get out of a bunch of consecutive sticky situations. Maybe have reduced flux dissipation or prevent hard flux dissipation while damper field is active? It seems like the mora is able to use DF and then use shields to hold out until DF is ready again, and just continually avoid damage. Giving the player a decent window to do damage is all that needs to happen I think.
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TaLaR

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Re: .8 feedback thread
« Reply #354 on: May 18, 2017, 08:05:48 PM »

Hard-nerfed Mora will become obsolete compared to Heron, so I don't think it's a good idea. What's the point to pick carrier that can neither kite nor tank, and has no fighter-enhancing system?
« Last Edit: May 18, 2017, 09:01:57 PM by TaLaR »
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Embolism

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Re: .8 feedback thread
« Reply #355 on: May 18, 2017, 08:56:40 PM »

IMO: make the Mora's "combat prowess" more about firepower instead of toughness. Change its medium missiles to medium composites, up its flux stats and lower its shield efficiency/arc.

DF I think is fine at 67%. Nerf the recharge rate if needed, but nerfing both is overkill.
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Dark.Revenant

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Re: .8 feedback thread
« Reply #356 on: May 18, 2017, 09:06:46 PM »

A 50% damper field with Mora's armor actually pencils out to significantly more damage reduction than 50% in the end.  A 200-HE blast against 1000 armor is usually 114 armor damage, but with a 50% damper field it's only 33 armor damage.  The higher the damage, the more benefit you get from damper field.  Same situation, a harpoon does 900 armor damage without DF, 321 with DF.
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Megas

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Re: .8 feedback thread
« Reply #357 on: May 19, 2017, 10:40:31 AM »

IMO: make the Mora's "combat prowess" more about firepower instead of toughness. Change its medium missiles to medium composites, up its flux stats and lower its shield efficiency/arc.
I prefer Heron for combat prowess because it can mount HVD (or Mauler) and kite-and-snipe.  I usually use Mora because more enemies use it (and more easy to recover) and because it can tank.  If it cannot tank, then why use Mora once player can find enough Heron to use?  Also, Mora consumes 4 fuel instead of 3 like most cruisers.  The point is if Mora cannot tank anymore and gets nothing else, then it effectively becomes a pirate-style junk ship like Buffalo mk 2.
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A.Winge

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Re: .8 feedback thread
« Reply #358 on: May 19, 2017, 11:19:58 AM »

I think the cooldown change on the Mora is probably enough.  That said, I hate fighting Moras, so I don't mind if they get nerfed into the ground for a patch or two  ;)


Is there a way to increase the skill cap past 40?  I kind of disagree with the current level cap, especially since it can completely lock out some of the game mechanics (Salvaging and Surveying).  It feels a bit too limiting.
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SCC

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Re: .8 feedback thread
« Reply #359 on: May 19, 2017, 11:23:53 AM »

They shouldn't be nerfed to the ground, Mora should have some niche. Tanking is interesting, but it's also irritating if you can do that for much longer than any other ship in your weight class.
About level cap: look for "maxlevel" or something like that in starsector-core/data/config/settings.json.
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