Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Information on using the new multi-hull super-large-ship system?  (Read 3069 times)

Swizzlewizzle

  • Ensign
  • *
  • Posts: 20
    • View Profile

Just wondering if there is any information out there on how to set up ships to use the new multiple hull feature that I see has been launched into 0.8?
Logged

Sir Goose

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: Information on using the new multi-hull super-large-ship system?
« Reply #1 on: April 26, 2017, 04:39:07 PM »

So from looking at game files it looks like that the stations are just large, capital ship hulls. They're set to be stationary or have a hullmod that makes them rotate. They additionally have a hullmod that causes them to ignore hull damage so that you need to destroy all the pieces.

It has special large weapon mounts that are of the type, STATION_MODULE.

This is interesting, since the station pieces are also considered ships and these motherships cannot be refitted as one would normally.

I'm guessing that the game generates these stations with these special mounts already filled out as these mounts cannot be accessed through the refit screen as I mentioned before.
Logged

Calodine

  • Lieutenant
  • **
  • Posts: 50
    • View Profile
Re: Information on using the new multi-hull super-large-ship system?
« Reply #2 on: April 26, 2017, 04:47:22 PM »

Wait, so assuming some sort of workaround for that, you could have properly modular ships? ooooooo
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Logged
 

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Information on using the new multi-hull super-large-ship system?
« Reply #4 on: April 26, 2017, 11:20:49 PM »

That thread should get moved to the Modding FAQ, imo.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: Information on using the new multi-hull super-large-ship system?
« Reply #5 on: April 27, 2017, 05:21:48 AM »

Wait, so assuming some sort of workaround for that, you could have properly modular ships? ooooooo
Hey there Calodine, haven't seen you in years. Did that Werewolf game scare you off TW for good? :P
Logged

Troika

  • Commander
  • ***
  • Posts: 118
    • View Profile
Re: Information on using the new multi-hull super-large-ship system?
« Reply #6 on: May 10, 2017, 12:49:08 PM »

Modular ships are already possible, the Scy mod does it.
Logged

Bastion.Systems

  • Captain
  • ****
  • Posts: 412
  • Special Circumstances LCU
    • View Profile
Re: Information on using the new multi-hull super-large-ship system?
« Reply #7 on: May 12, 2017, 01:08:40 AM »

Modular ships are already possible, the Scy mod does it.
Scy used TwigLib to make modular ships possible but will now migrate to the vanilla implementation for 0.8
Logged