Now, to derail this thread a bit: the Paragon gets a built-in "Advanced Targeting Core" in 0.8a, at the cost of losing a few OP. It grants +100% range.
I don't think that would derail anything, whilst people will believe that that is unbalanced (and arguably it could be), this fits the Paragon's role. It's not a mobile ship unlike the Conquest or Onslaught. The Paragon reminds me of a castle, whereas the Onslaught could be seen as a monstrous armoured vehicle. This range boost is really good, as it encourages a Paragon to sit there with its fortress shield and outrange ships in 1v1s.
This is why Onslaught with max skills is better than everything at killing fleets, even better than Paragon, because Onslaught has superior mobility (with Burn Drive), superior shot range (range 900+ weapons beat 600-700 used by Paragon's energy weapons), and the best PD in the game to munch all the small stuff.
Paragon is basically a modern Star Castle.
Paragon getting a built-in range mod might let it snipe at things it used to do with 2500+ range Tachyon Lance, and Paragon was a terror back then, frying ships from beyond sensor range, hidden by fog-of-war. Today, Paragon can be kite-and-sniped almost effortlessly by a Dominator and possibly Eagle with 900+ range ballistics for a flawless victory. Today's Paragon, as an AI opponent, is a joke - slow and short-ranged.