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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Ship's Log of Salvage Dave's Final Mission  (Read 43891 times)

Cyan Leader

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #75 on: March 31, 2017, 06:25:41 AM »

Are the consequences of a failed salvage operation always strictly applied to crew/machinery or can we also expect CR/ship damage as well? What about the dreadful chance of losing a ship ala old ship boarding?
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ZhAlias

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #76 on: March 31, 2017, 12:41:18 PM »

When is new release?
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Midnight Kitsune

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #77 on: March 31, 2017, 12:50:07 PM »

When is new release?

I'll let this quote from Alex do the talking:
Very soontm. Wrapping things up, basically - major features are all done. Right now about halfway through adding a proper campaign tutorial, then it's a bit more playtesting and balancing/polish, and a few modding things, and it should be good. So - however long that all takes.
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GeometryPrime

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #78 on: March 31, 2017, 01:20:44 PM »

... David, have you been reading the SCP Foundation? It sounds like you have.
« Last Edit: March 31, 2017, 01:22:53 PM by GeometryPrime »
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David

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #79 on: March 31, 2017, 01:40:45 PM »

... David, have you been reading the SCP Foundation? It sounds like you have.

Hah, you're second person who asked this. Answer: I looked at it once a couple years ago for a couple minutes and decided I got the joke. The word "redacted" is the sticking point I believe, and I'll say it is a commonly used word in the appropriate narrative context. I think I am drawing from some of the same creative/historical sources that SCP is, so that's the connection, but I don't follow that site at all.
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AxleMC131

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #80 on: March 31, 2017, 01:46:20 PM »

It definitely feels more official than "censored" or something.
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cjuicy

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #81 on: March 31, 2017, 04:17:15 PM »

YES! Give me [Redacted] T-shirts and I'll [Redacted] for joy!

All we need now is some nose-art for the hound and an Onslaught trophy.
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Toxcity

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #82 on: March 31, 2017, 05:16:48 PM »

On the intel map, there are a bunch of colored nebula, vs. the Hyperspace storms that are actually in game and on the map. Is there a reason for that difference?
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Alex

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #83 on: March 31, 2017, 05:38:25 PM »

On the intel map, there are a bunch of colored nebula, vs. the Hyperspace storms that are actually in game and on the map. Is there a reason for that difference?

The Sector map has two modes - "Starscape" and normal. The starscape one is more pretty and a bit more suited towards getting a feel for the Sector's layout, and the nebula colors have meaning as well. Generally, though, I'd expect people to use the other one. Just... had to get nice-looking starscapes into the game, you know?
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Abradolf Lincler

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #84 on: March 31, 2017, 08:14:05 PM »

REDACTED must work for the REDACTED with how much of the blog was redacted!  :D
« Last Edit: April 01, 2017, 02:15:38 AM by Gothars »
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Eternity

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #85 on: April 01, 2017, 03:20:56 AM »

Really good novel blog ;-) giving another way to feel this game deeper...

Seem's to get a lot of things on next release ;-)

Many thanks !
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Abradolf Lincler

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #86 on: April 01, 2017, 08:52:50 AM »

REDACTED must work for the REDACTED with how much of the blog was redacted!  :D

ooooooooooh... you're good, I'll give you that.
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Deshara

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #87 on: April 01, 2017, 12:36:57 PM »

Do debris fields usually only give a tiny handful of goods, as was shown in one of the screenies? 1-2 fuel/supply/machinery + a small stack of metal hardly seems worth the time. I'm gonna assume larger battles result in much juicer debris fields, ya?

It entirely depends on the debris field. You can also look through the same field multiple times, which yields greatly diminishing returns.

Is there a reason for this? I only ask for a friend who happens to be a compulsive checker who has trouble not exhausting opportunities
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Tartiflette

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #88 on: April 01, 2017, 03:09:23 PM »

Well it's one way to create a time consuming salvage system.
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Sy

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Re: Ship's Log of Salvage Dave's Final Mission
« Reply #89 on: April 03, 2017, 12:00:36 PM »

that was an awesome read, David! both because of all the 0.8 stuff shown, and the great in-universe story it's presented in. i'd love to see more such blog posts in the future. :]

i do have one complaint though: i preferred the 0.7.2 Hegemony phoenix. i think it was just the right mix of overall simplistic style with some fine details. the new one doesn't look bad either, but it doesn't feel quite as majestic and spacey, to me.
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