I think one of the reasons I was confused about the current difficulty of running cargo to earn money is based on the decisions available to the player when starting a new game.
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Yep, totally agree. Which is why I'm currently aiming for two starting options for the next release - "bounty hunter" and "scavenger". Though, really, I'd very much expect most characters to do a mix of both things.
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While it's great to hear the options are being tweaked, seeing them get reduced to two is a bit disappointing!
I always considered these starting options early game roles. The player isn't locked to anything, but the ships and bonuses given depending on their selection give them an small advantage compared to the others until they earn some credits to start expanding to become better at their chosen role or take on additional roles.
In terms of gameplay, and depending on a players ability, these profession choices affect the first 3-8 hours of gameplay. Once the player reaches mid-game (not sure what you have planned, developing their empire? Building stations? etc) they will be strong enough to do whatever they want to earn profit, or maybe mid-game demands them to expand their roles to be able to perform multiple jobs (exploring/mining/pirate slaying) to fulfill mid-game needs.
The types of bonuses would be small things. For example:
Bounty Hunter - Starts with a single capable fighting ship.
Privateer - Gets to choose a faction to start on good terms with. Anyone who is on good terms (+20? +40?) with a faction receives remuneration for killing enemy faction ships. Starts with a second ship.
Peacekeeper - Starts on good terms with Independents. Anyone who is on good terms (+20? +40?) with Independents gets paid 250 credits per pirate kill by the Merchants Guild. Starts with a second ship.
Scavenger - Without knowing enough about this mechanics, I'd say they start with a ship designed to Salvage wrecks better and a light fighting/cargo ship.
Miner - Starts with one or two decked out mining capable ships. Maybe add in a hullmod that improves mining capabilities? (not actually in vanilla)
Explorer - Starts with a ship designed for exploring/scanning for better readings/results which means more profit when selling the data.
One major benefit of this is that this design helps replayability greatly. The second benefit is the game already mostly supports the professions I listed. Finally, each of those initial professions can change to another profession at any time as long as the player has the credits to make the switch. This method gives the player a wide choice of activities to start with but the ability to grow from very narrow to very broad.