Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 9 10 [11] 12 13 ... 20

Author Topic: [0.95.1a] Outer Rim Alliance v0.95rc1 (2023/01/07)  (Read 491677 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80 (2018/11/18)
« Reply #150 on: November 20, 2018, 01:16:27 AM »

But... They have blueprints!
Logged
 

horngeek

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80 (2018/11/18)
« Reply #151 on: November 20, 2018, 01:37:51 AM »

Yeah I’m asking why it'd be completely useless if they *didnt* have blueprints and making a guess, sorry for being completely unclear here.
Logged

coldfire142

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80 (2018/11/18)
« Reply #152 on: November 20, 2018, 10:46:57 PM »

>_< I had a dalivery of goods to the factory and could not access the market nor, would it accept delivery of the goods. I ended up having a fleet of battle ships and cruisers on my bum for failure to deliver. This was only 1hour in game because i could not deliver goods to the factory.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80 (2018/11/18)
« Reply #153 on: November 21, 2018, 01:12:44 AM »

I'm aware of that issue but have no idea how to prevent it since I'd like to keep that market access to allies of the ORA only.
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80rc4 (2018/11/22)
« Reply #154 on: November 22, 2018, 12:42:14 AM »

(Not so) Hot-fix time!

Fixed the Lu'men issue by allowing docking to the station but not trading below favorable standing.
Update available in the OP
Logged
 

Mordgier

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80rc4 (2018/11/22)
« Reply #155 on: November 23, 2018, 12:50:14 PM »

Been playing with this mod for over 12h - not a single blueprint - am I just unlucky? Is there something special I'm supposed to do?

Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80rc4 (2018/11/22)
« Reply #156 on: November 23, 2018, 03:09:16 PM »

Not really unlucky, they just only rarely drop from research stations. Future versions will have better drops.
Logged
 

sinani210

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80rc4 (2018/11/22)
« Reply #157 on: November 23, 2018, 07:06:24 PM »

I'm still having the Lu'men bug on rc4. I'm currently favorable with the ORA but I can't trade at Lu'men or complete any procurement contracts there.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.80rc4 (2018/11/22)
« Reply #158 on: November 24, 2018, 12:33:11 AM »

I think it only works on new saves. But otherwise it unlocks at friendly.
« Last Edit: November 24, 2018, 12:35:04 AM by Tartiflette »
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.81 (2018/11/25)
« Reply #159 on: November 25, 2018, 06:21:17 AM »

Requires LazyLib
Requires MagicLib

Polished integration to 0.9.0a. This should behave seamlessly with vanilla and is pretty much done, including proper blueprint drops. The only missing part is the single custom station required for Lu'men, but since it's rarely interacted with that is a very low priority.

It should not break your save, but most of the changes will only affect new campaigns.

Changelog:
Spoiler

0.81

BUGFIXES/IMPROVEMENTS:

 - Proper running economy and planet conditions.
 - Updated interaction dialogs.
 - Added proper Commission dialog.
 - Added second and rarer blueprint package.
 - Added individual ship wing and weapon blueprints.
[close]
« Last Edit: November 26, 2018, 01:25:07 AM by Tartiflette »
Logged
 

Beobachter

  • Ensign
  • *
  • Posts: 46
  • Balancing? What is that?
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.81 (2018/11/25)
« Reply #160 on: November 25, 2018, 01:55:28 PM »

Uh Tartiflette, should the ORA care about saturation bombardments?
https://clips.twitch.tv/TenaciousAthleticGarlicPicoMause
(Taken from FantasticChimni's stream 11/25/2018)
Logged
Putting together a mod sometime in the distant future.

Piemanlives

  • Commander
  • ***
  • Posts: 176
  • I've Got This, I think...
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.81 (2018/11/25)
« Reply #161 on: November 25, 2018, 09:07:07 PM »

I think it only works on new saves. But otherwise it unlocks at friendly.
Can confirm that it does not actually work, started a new game with the polished version and Lu'men still isn't letting me deliver stuff.
Logged
This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

grinningsphinx

  • Captain
  • ****
  • Posts: 328
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.81 (2018/11/25)
« Reply #162 on: November 26, 2018, 12:13:59 AM »

ORA likely has too many markets at game start....11 is... even hegemony doesnt have that many markets, and some of the Heg's are in shared systems. Doesnt seem like to many to you?
« Last Edit: November 26, 2018, 12:29:54 AM by grinningsphinx »
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #163 on: November 26, 2018, 01:27:06 AM »

Requires LazyLib
Requires MagicLib

This is bothering me a great deal because I cannot reproduce that bug. Anyway, since I can't fix it, I just removed the entire restricted trading with Lu'men.

Changelog:
Spoiler

0.81
rc2: Removed Lu'men trade restrictions entirely due to infrequent bug
[close]

ORA likely has too many markets at game start....11 is... even hegemony doesnt have that many markets, and some of the Heg's are in shared systems. Doesnt seem like to many to you?
They have 8 individual markets, a lot of them very small against 11 Hegemony markets, or 13 League markets, so no.
« Last Edit: November 26, 2018, 01:32:43 AM by Tartiflette »
Logged
 

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.9.0a] Outer Rim Alliance v0.81rc2 (2018/11/26)
« Reply #164 on: November 26, 2018, 06:15:42 AM »

ORA likely has too many markets at game start....11 is... even hegemony doesnt have that many markets, and some of the Heg's are in shared systems. Doesnt seem like to many to you?
are you maybe confusing Persean League markets with ORA's? because they have a rather similar text color, and are both mainly situated in the same core world quadrant, so it would be an easy mistake to make.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 20