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Author Topic: [0.9.1a] Outer Rim Alliance v0.86 (2019/07/01)  (Read 143740 times)

Tartiflette

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[0.9.1a] Outer Rim Alliance v0.86 (2019/07/01)
« on: February 27, 2017, 03:44:11 PM »



"We help the poor, lift the desperate, mend the broken, and together, we build a better future."


     
Alternate skin pack
(extract inside the mod folder and overwrite)
Requires LazyLib and MagicLib

Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin
Compatible with Dark.Revenant's GraphicLib
          

This mod is quite packed with content. When used with other large mods you may need to allocate additional memory. Having problems?  Visit the Mod Troubleshooting Guide!

Spoiler
Wet Navy alternate skin pack

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The Outer Rim Alliance pledge


   Welcome to the Outer Rim Alliance, a growing force of good in these dire times. One of the few groups, if not the only one, able to reverse the spiral of destruction that plagued our Sector since the Great Collapse. Let go of your worldly possessions, give them to the Alliance and in exchange we will give you a purpose. Become an agent of reconstruction rather than destruction, and strive to build a better world, together.

   When a group of refugees found the mean to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. A strong willed but open pact between worlds that don't see a future for themselves among the other warring factions. The greater good prevails in the Alliance, sometimes at the cost of displacing entire worlds population. But everyone in the Alliance is bound by the same purpose, and the alliance has a purpose for everyone.


Gameplay

   This is a high-tech faction almost entirely composed of broadsider ships. As high tech ships, they mostly rely on energy weapons with a few missiles sprinkled here and there. They favor deliberate fleet tactics, using their numerous weapon emplacements to pummel their enemies with long range artillery fire, with a few high damage short range guns to fend off those that managed to get close. Somewhat slow by nature, they usually rely on dense formations of cruisers with heavy fighter support to keep the enemy at range. While not the flashiest, those ships are reliable and dependable.

   On the campaign layer, the Outer Rim Alliance occupy a large cluster of systems with a solid industrial base and a rich history to discover.


O.R.A. showcase


Spoiler





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Recent changelogs:
Spoiler
0.86

BALANCING:
 - ORA blueprint packages prices lowered to vanilla levels.
 - Ascension-class Newton Slinger system effect significantly stronger.
 - Invocation Launcher EMP damage raised to 2500 from 1000.
 - Eschewal Projector flux to fire lowered to 360 from 500 (0.9 f/dmg from 1.25).
 - Calling Scatterer:
   . Range increased to 900 from 700.
   . Projectiles slightly faster.
   . Projectiles slightly harder to shoot down.
   . Sustained fire-rate doubled (1000 dps from 500).
 - Sempiternal Repeater:
   . Initial flux/shot reduced to 66 from 75, maximum flux  per shot now 200 (1 f/dmg).
   . Accuracy slightly improved
 - Elevation-class cruiser system changed to Micro Burn from High Energy Focus.
 - Revelation-class cruiser OP amount raised to 170 from 150.
 - Beatitude-class cruiser OP amount raised to 195 from 180.
 - Enlightenment-class battleship:
   . Hull points raised to 20000 from 16000.
   . Flux dissipation raised to 1400 from 1200.
   . Flux capacity raised to 30000 from 22500.
 - Recital Deliverer now less accurate during sustained bursts.

BUGFIXES/IMPROVEMENTS:
 - Added New Beginnings compatibility.
 - Shuffled around the systems, added a bit more content to them for a more dynamic experience.

0.85

BALANCING:
 - Ship prices raised to 0.9.1 levels, some fleet points and deployment costs reductions.
 - Choir Emitter flux per shot lowered to 15 (83 fps) from 25 (139 fps).
 - Solid State capacitors:
   . Conversion rate improved to 1/3 soft flux to hard flux, from 1/2.
   . Cooldown raised to 18s from 15.
 - Recital Deliverer:
   . Ammo limitation removed.
   . Firerate increases slightly faster.
   . Damage per shot reduced to 60 from 67.
 - Prayer Sender:
   . Range reduced to 1000 from 1500.
   . No longer collides with allies but the autofire AI won't use it that way.
   . Minimal salvo set to 5.
 - Changed many mounts to Synergy from Energy.

BUGFIXES/IMPROVEMENTS:
 - Variants optimized for AI use.
 - Fleet compositions adjusted for a tougher end-game challenge.
 - Ascension frigate now much more available for everyone.
 - Adjusted Industries.

0.84

 - Added Vesperon Combine compatibility
 - Added Prayer Sender medium missile: A reloading Energy rocket launcher.

BALANCING:
 - All weapons prices adjusted to match 0.9 vanilla values.

0.83

 - Updated compatibility with Nexerelin.

BALANCING:
 - Fighter changes:
   . All fighters get the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly.
   . Fervor gunship shield nerf.
   . Wisdom interceptor hull buff.

BUGFIXES/IMPROVEMENTS:
 - Added spaceport to Lu'men station.
 - Downgraded Marble's nanoforge to corrupted from pristine.
 - Added missing turn rate information to the Calling Scatterer.
 - Shuffled some blueprints, neither BP package contains any capital ship like vanilla.
 - Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.

0.82

BUGFIXES/IMPROVEMENTS:

 - Changed the faction colors for something farther from the League's gold.
 - Fixed Calling Scatterer secondary PD firing at nothing.

0.81

rc2: Removed Lu'men trade restrictions entirely due to infrequent bug

BUGFIXES/IMPROVEMENTS:

 - Proper running economy and planet conditions.
 - Updated interaction dialogs.
 - Added proper Commission dialog.
 - Added second and rarer blueprint package.
 - Added individual ship wing and weapon blueprints.

0.80

rc2: Fixed AM bomber CTD.
rc3: Fixed Calling Scatterer flux issue.
rc4: Fixed Lu'men interaction.

   Barebone 0.9.0 compatibility update.

[close]


You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paintjob, I also take commissions for a reasonable rate. PM me for more details.



Outer Rim Alliance Mod by Tartiflette is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: September 05, 2019, 09:22:48 AM by Tartiflette »
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YuiTheModder

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #1 on: February 27, 2017, 03:48:10 PM »

Omgomgomgomg, FINALLY AI FRIENDLY BROADSIDE SHIPS!

Also, I think they look super cute!

Yay!
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daggertx

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #2 on: February 27, 2017, 05:14:34 PM »

Thanks for this, love some broadsides
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whatdoesthisbuttondo

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #3 on: February 27, 2017, 05:16:49 PM »

Woa, nice style, getting somewhat of a persian vibe here from the paintjobs.

Second from left kinda looks like a flying space carpet  ;D
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The Soldier

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #4 on: February 27, 2017, 06:11:39 PM »

Very elegant ship design, looks very interesting.  Once I get done with some of my projects, I'll be sure to check this out - I gotta get back into Starsector as some point.
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Thaago

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #5 on: February 27, 2017, 06:44:56 PM »

Really nice ships! More subtly creepy in terms of faction lore too, rather than the usual anvil to the face.
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Weltall

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #6 on: February 27, 2017, 07:32:20 PM »

O.O and I was wondering if the ship you were giving an example about broadside attack would appear in your mods.. now a whole bunch of them appeared!!!! I love the squarish and really solid and tough looking design! This is really awesome :D
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Takion Kasukedo

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #7 on: February 27, 2017, 11:48:03 PM »

Sexy.
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Tartiflette

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #8 on: February 27, 2017, 11:49:43 PM »

Omgomgomgomg, FINALLY AI FRIENDLY BROADSIDE SHIPS!
Thanks for this, love some broadsides
With most loadouts they behave from okay to incredibly well (way better than I can to say the least) in AI control, but you can still make it derp with a few. Do take a look at the default loadouts if you are having troubles, but overall get ready for some awesome fleet action and bullet-hell spam!

Woa, nice style, getting somewhat of a persian vibe here from the paintjobs.
Actually I went for a Art-Nouveau style of ornaments. Something fitting both their origin, and the "rebuild" theme of the faction. Persian ornaments are usually very intricate and plays a lot more with symmetries and geometric patterns. I did consider using something like that at first but it seemed too heavy handed and hard to pull off on small ships. Could be an IBB skin though... ^^

Really nice ships! More subtly creepy in terms of faction lore too, rather than the usual anvil to the face.
Yeah, in the sea of Bad-but-not-too-bad faction I figured there was some more space between Good-but-not-too-good factions, next to Shadowyard Reconstruction Authority and the Luddic Church.

Very elegant ship design, looks very interesting.  Once I get done with some of my projects, I'll be sure to check this out - I gotta get back into Starsector as some point.
O.O and I was wondering if the ship you were giving an example about broadside attack would appear in your mods.. now a whole bunch of them appeared!!!! I love the squarish and really solid and tough looking design! This is really awesome :D
Sexy.
Thanks, I hope you'll enjoy them.
« Last Edit: February 27, 2017, 11:51:18 PM by Tartiflette »
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Romeo_One

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #9 on: February 28, 2017, 01:40:23 AM »

Looks interesting indeed!
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RandomnessInc

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #10 on: February 28, 2017, 08:08:00 AM »

Regarding an IBB bounty ship, it should be two of the capitals strapped together :p
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Tartiflette

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #11 on: February 28, 2017, 08:24:08 AM »

Regarding an IBB bounty ship, it should be two of the capitals strapped together :p
It must get integrated to dynasector first though... Should it be, I'm thinking more about a super-carrier version of the Enlightenment. Loses two large weapons, but gets four flight decks. Something like that
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gofastskatkat

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Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« Reply #12 on: February 28, 2017, 09:44:02 AM »

Looks great, would love to download and try this faction out, but the website to download from keeps timing out, doubt the problem is on your side though.
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Tartiflette

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Re: [0.7.2a] Outer Rim Alliance v0.21 (03/03/2017)
« Reply #13 on: March 03, 2017, 01:01:20 PM »


Requires LazyLib

 First update with some balance changes: the Enlightenment almost didn't changed but the other ships were buffed in term of shield and flux stats, the smaller they are the larger the relative boost. In addition to that the patch introduces three missions about the Camillia crisis mentioned in the lore, and a new weapon:


This update shouldn't break your save.
Enjoy!
« Last Edit: March 03, 2017, 01:03:37 PM by Tartiflette »
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NightKev

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Re: [0.7.2a] Outer Rim Alliance v0.21 (03/03/2017)
« Reply #14 on: March 03, 2017, 05:06:50 PM »

Small typos in that description: "Litany" isn't capitalized in the first line; "didn't saw much use" should be "didn't see much use" on line 2; "for such small energy weapon" should be "for such a small energy weapon" on line 3; "the Litany function exactly like" should be "the Litany functions exactly like" on line 5; "As a result some" should be "As a result, some" on line 7 (though this one is perhaps debatable).
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