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News: Starsector 0.8.1a In-Development Patch NotesStarsector 0.8a is out (hotfix is up!)
 
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Author Topic: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)  (Read 19466 times)
NightKev
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« Reply #30 on: March 14, 2017, 07:00:04 PM »

"Unbalanced" as in "empty slots on the left and weapons on the right = bad"? Or do the weapons have to be fully symmetrical, with the exact same on both sides?
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Tartiflette
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« Reply #31 on: March 15, 2017, 12:30:37 AM »

The slots have to be fitted by a weapon of similar size, not the same exact weapon.

Also, HOTFIX for the few issues reported on discord:

       
         Requires LazyLib

This shouldn't break any save.
« Last Edit: March 15, 2017, 12:50:30 AM by Tartiflette » Logged

 
DinoZavarski
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« Reply #32 on: March 19, 2017, 03:54:56 PM »

Can't run game with the mod enabled:

Code:
86462 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.ORA_modPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.ORA_modPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: data.scripts.ORA_modPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 2 more

Linux, running with JDK 8u121-64bit. Nexerlin present and patch applied.
« Last Edit: March 19, 2017, 03:59:18 PM by DinoZavarski » Logged

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Orikson
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« Reply #33 on: March 19, 2017, 08:10:52 PM »

You need java7.

Have a read here: http://fractalsoftworks.com/forum/index.php?topic=8726
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DinoZavarski
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« Reply #34 on: March 20, 2017, 01:59:33 AM »

You need java7.

This is bad. Given the number of Nexerlin compatible mods that won't run with jre7 it is better to wait until this one is fixed to work with jre8 before starting game with it.

Still, thank you for the hint. It allowed me to play the missions and see how new ships look in action. Some nice work.
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Tartiflette
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« Reply #35 on: March 20, 2017, 02:11:26 AM »

JRE7 is the official version of java used by the game. It's the JRE8 mods that need to be recompiled since that version causes stability issues on some systems.
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Midnight Kitsune
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« Reply #36 on: March 20, 2017, 02:54:49 AM »

You need java7.

This is bad. Given the number of Nexerlin compatible mods that won't run with jre7 it is better to wait until this one is fixed to work with jre8 before starting game with it.

Still, thank you for the hint. It allowed me to play the missions and see how new ships look in action. Some nice work.
THIS is why all modders should use Java 7 and not 8:
http://fractalsoftworks.com/forum/index.php?topic=9960.msg170913#msg170913
http://fractalsoftworks.com/forum/index.php?topic=9922.msg170608#msg170608
http://fractalsoftworks.com/forum/index.php?topic=10705.msg182481#msg182481

http://fractalsoftworks.com/forum/index.php?topic=10661.msg181467#msg181467
Quote
Miscellaneous
  Rewrote game launcher in OpenGL (was in Swing)
   Improves compatibility for certain versions of OS X and Linux
   Allows downgrade to the more stable Java 7
   "legacyLauncher" option in settings.json to use old launcher
  Downgraded to Java 7 (more stable)
Basically it was so s***, even Alex said screw it and went back to JRE 7, even though that meant more work for him due to having to rebuild the launcher if I understand that quote from him correctly
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DinoZavarski
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« Reply #37 on: March 20, 2017, 04:11:56 AM »

Unfortunately there is no difference at all with latest 64bit JRE7:

Code:
69964 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.ORA_modPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.ORA_modPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.ORA_modPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more
./starsector.sh  63,93s user 6,04s system 81% cpu 1:25,50 total

1 dino@valqk ~/Games/starsector % cat starsector.sh                                                       :(
./jre_linux/bin/java -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux -Xms2048m -Xmx4096m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.2.jar -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher

dino@valqk ~/Games/starsector % realpath jre_linux
/home/dino/Games/starsector/jre7_linux_64

dino@valqk ~/Games/starsector % /home/dino/Games/starsector/jre7_linux_64/bin/java -version
java version "1.7.0_80"
Java(TM) SE Runtime Environment (build 1.7.0_80-b15)
Java HotSpot(TM) 64-Bit Server VM (build 24.80-b11, mixed mode)

Enabled mods are only ORA and LazyLib

Please don't tell me i need JDK 7 instead of JRE, Oracle is not giving this for free download anymore.
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Histidine
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« Reply #38 on: March 20, 2017, 04:15:06 AM »

It's a filename case mismatch between the mod_info.json entry and the actual file jars/ORA.jar.
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DinoZavarski
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« Reply #39 on: March 20, 2017, 06:17:18 AM »

Thank you, failed to notice there is reference to the .jar there.
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Tartiflette
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« Reply #40 on: March 25, 2017, 11:57:58 AM »






Testing some stuff for fun. I wanted to do such weapon for a while but it didn't really fitted Scy (also they already have a bazillion of large weapons) It's quite situational but I'm sure people will come up with crazy builds using it.
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Takion Kasukedo
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« Reply #41 on: March 25, 2017, 09:42:43 PM »






Testing some stuff for fun. I wanted to do such weapon for a while but it didn't really fitted Scy (also they already have a bazillion of large weapons) It's quite situational but I'm sure people will come up with crazy builds using it.

I hear Freespace charging sounds when it winds up the plasma.

But the other one i'm not sure haha.

Also, a 500 Range shredder weapon that's large? Should be interesting.
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Sy
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« Reply #42 on: March 26, 2017, 06:57:32 AM »

looks neat! high damage with the ability to hit small and fast targets should be useful on quite a few loadouts i think, even with the drawbacks.

a few spelling errors i noticed in the description:
  • "sometimes finds deadly use"
  • "in terms of technology" (?)
  • "lightweight-ness" should probably just be "low weight"
  • "projectile allows it to attain"
  • "plasma core make this weapon
  • "rapidly falls during sustained"
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daggertx
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« Reply #43 on: March 26, 2017, 07:39:41 PM »

Hi any idea on this crash? Thank you!!

338153 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.ORA_beamDefensePlugin.advance(ORA_beamDefensePlugin.java:89)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Orikson
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« Reply #44 on: March 26, 2017, 08:15:59 PM »

Hi any idea on this crash? Thank you!!

338153 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.ORA_beamDefensePlugin.advance(ORA_beamDefensePlugin.java:89)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Can you list what mods you have on? There might be a clash somewhere.

Other than that, what java version are you using? JRE 1.7 or 1.8?
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Come join the Starsector Fan Chat! It's decently active.

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