Fractal Softworks Forum
December 13, 2018, 03:50:30 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Starsector 0.9a is out! (11/16/18)
 
   Home   Help Search Login Register  
Pages: 1 ... 8 9 [10] 11 12
  Print  
Author Topic: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)  (Read 82532 times)
cjusa
Captain
****
Posts: 308


Missiles and Mecha, my boys. Missiles and Mecha


View Profile Email
« Reply #135 on: February 26, 2018, 10:58:23 AM »

I'm getting Touhou flashbacks looking at the Calling Scatterer. Great update.
Logged

Very few problems can't be solved with gratuitous violence and epic explosions.

I am pro at Paradox-Billiards-Vostroyan-Roulette-Fourth-Dimensional-Hypercube-Chess-Strip-Poker. Fight me.

I've seen things you people wouldn't believe. Eagles and Falcons on fire off the L5 of Sindria. I watched Tachyon beams glitter in the dark near the Perseus Nebula...
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #136 on: March 03, 2018, 08:06:20 AM »



Requires LazyLib

Tournament update, mostly OP nerfs, from mild to significant.

Changelog:

ORA

0.77

BALANCING:

 - OP changes:
   . Bliss, -5op to 60,
   . Mirth, -5op to 55,
   . Communion, -5op to 70,
   . Sanctuary, -25op to 110,
   . Grace, -25op to 100,
   . Harmony, -5op to 100,
   . Felicity, -20op to 135,
   . Elevation, unchanged,
   . Revelation, unchanged,
   . Beatitude, -25op to 190,
   . Discernment, -50op to 300,
   . Enlightenment, unchanged.

 - Sanctuary now has built-in Wisdom wing.
Logged

 
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #137 on: April 22, 2018, 03:27:07 AM »


Requires LazyLib

Post Tournament update, wings adjustments.
No save will be harmed when applying this patch.

Changelog:
0.78

BALANCING:

 - Wisdom Interceptor wing:
   . Now armed with a Choir Emitter and a fighter Swarmer,
   . Fighter count raised to 4 from 3.

BUGFIXES/IMPROVEMENTS:

 - Allure AM Bomber wing ordinance now waits to be aligned to fire.
Logged

 
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #138 on: October 11, 2018, 08:01:33 AM »


Requires LazyLib

Adds a Super-frigate to ORA's lineup, the Ascension-class, available with Nexerelin's super start.



As well as a bunch of minor nerfs to a few balance outliers.
This update shouldn't break any saves but some ship variants might be above the OP limit.

Changelog:
0.79

NEW CONTENT:

 - Ascension-class advanced frigate:
   . Crowd-control.
   . Leech maneuverability from nearby enemies.
   . Expensive and fragile.

BALANCING:

 - Calling Scatterer:
   . Fires in bursts.

 - Frigates:
   . Maneuverability slightly increased overall.

 - Communion-class carrier:
   . Speed reduced by 15 to 35.

 - Harmony-class destroyer:
   . Shield efficiency lowered to 0.7 from 0.6.

 - Beatitude-class cruiser:
   . Shield efficiency lowered to 0.7 from 0.6.
   . OP reduced by 10 to 180.

 - Revelation-class cruiser:
   . OP reduced by 20 to 150.
   . Flux dissipation increased to 800 from 700.


BUGFIXES/IMPROVEMENTS:

 - Added new Nexerelin starts.
Logged

 
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #139 on: November 18, 2018, 01:23:04 AM »

O.9.0a COMPATIBILITY UPDATE

Requires LazyLib
Requires MagicLib

Please note that this is a very barebone compatibility update that do not yet leverage all the new fancy stuff we got from 0.9. A properly integrated version will come later when I have fewer fires to put out.

O.R.A. now REQUIRES MagicLib to work. While having an additional library to get may look like an inconveinience, it will help avoid a lot of bugs and should lead to better performances overall.

Changelog:

0.80

Barebone 0.9.0 compatibility update.
« Last Edit: November 18, 2018, 11:38:23 PM by Tartiflette » Logged

 
General Bubbles
Ensign
*
Posts: 13


View Profile
« Reply #140 on: November 18, 2018, 07:32:17 AM »

Uh, hi! So i noticed that when the bombers from your faction deploy their bombs, my game CTD. I've tested it a few times now and within a second of your bombers loosing their payload, the game crashes. I dunno what's causing it, I just thought Maybe you could take a look at it for me? I'm itching to get into this again, and your carrier is my absolute favourite. I'll be gutted if I can't use your bombers any more :/
Logged
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #141 on: November 18, 2018, 07:54:31 AM »

Oooops, missed one of the new lines in the new MIRV projectile specs... That's what you get trying to get everything up too fast I suppose. Links are updated with a fix, appologies for the inconveinience.
Logged

 
General Bubbles
Ensign
*
Posts: 13


View Profile
« Reply #142 on: November 18, 2018, 07:56:48 AM »

You're a superstar! Much appreciated! (Will go test!)

[EDIT]
Bombs are now bombing! Thanks for the rapid repair!
« Last Edit: November 18, 2018, 08:03:45 AM by General Bubbles » Logged
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #143 on: November 18, 2018, 11:39:39 PM »

Second hotfix to solve the flux issue on the Calling Scatterer. The download links have been updated.
Logged

 
Piemanlives
Commander
***
Posts: 157


I've Got This, I think...


View Profile Email
« Reply #144 on: November 19, 2018, 03:08:29 AM »

Mmm...

Ok, so it appears that it is impossible to turn in quests on Lumen station. Other ORA planets I can turn in procurement contracts and bar jobs just fine but when I went to Lumen Station to turn in a quest the game gave me the hint to return with my transponder off despite the quest itself saying the recipient was operating in the open so I wouldn't have needed to. So I left and came back with it off, where it proceeded to tell me the same thing. This wasn't an issue I'd encountered in .9 till now and indeed seems to be endemic to Lumen Station and nowhere else for some reason.

Also Lumen Station does not have a spaceport and is thus incapable of actually importing or exporting anything but that might be intentional to keep traders from visiting what should be a secure location.
Logged

This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #145 on: November 19, 2018, 03:45:35 AM »

You can't dock on Lu'men until you are friendly enough with ORA. That's a pretty special station that will get some special tricks in the future hopefully.
Logged

 
Piemanlives
Commander
***
Posts: 157


I've Got This, I think...


View Profile Email
« Reply #146 on: November 19, 2018, 03:50:30 AM »

Assumed as much, that said getting missions one can't actually complete is a bit annoying but I suppose I'll just have to avoid the place in the immediate future...

And also find a place to dump this shipment of... supplies. Yes. Supplies that are definitely not drugs, most certainly not.
Logged

This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.
horngeek
Ensign
*
Posts: 3


View Profile
« Reply #147 on: November 19, 2018, 04:52:05 PM »

I assume that when you say 'bare-bones', you mean that there aren't construction blueprints for ORA ships just yet?
Logged
Tartiflette
Admiral
*****
Posts: 2506


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #148 on: November 20, 2018, 12:20:40 AM »

A release without blueprints wouldn't be "barebone", it would be useless. Barebone means basic implementation of the new features, no custom spacebar content, no custom industries, no custom stations and a single blueprint package for everything.
« Last Edit: November 20, 2018, 01:16:57 AM by Tartiflette » Logged

 
horngeek
Ensign
*
Posts: 3


View Profile
« Reply #149 on: November 20, 2018, 12:48:21 AM »

Fair enough- I know nothing about the underlying code structure of Starsector, and how 0.9 works, so.  I assume that without blueprints, the ORE itself wouldn’t be able to make their own ships or something like that?
Logged
Pages: 1 ... 8 9 [10] 11 12
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!