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Author Topic: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)  (Read 572452 times)

Kanil

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7(05/15/19)
« Reply #1335 on: May 17, 2019, 07:15:50 PM »

The SRA industries (and the vanilla Heavy Industry/Orbital Works) are currently not tagged as industries and don't count towards the industry limit.

On the typo front, I currently have a "yardie Commission", and the description for the Anu has "Enil" rather than "Enlil".

Thank you for the update.
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MShadowy

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7(05/15/19)
« Reply #1336 on: May 18, 2019, 06:31:58 PM »

Oh geeze, that's kind of a major oversight; okay time to look into that and see what needs fixin'.
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MShadowy

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1337 on: May 19, 2019, 02:20:22 PM »

Okay quick fix and some balance changes.


0.8.7rc2 Changelog

Spoiler
  • Fixed the tags for SRA industries so they now work properly with the updated colony mechanics
  • Further changes to the Vulgar
    • Weapon changed to a single shot mining blaster
    • Ships increased to 3 per wing
    • Some minor adjustments to attack run range
    • Formation changed to Claw
  • The Upelluri now has a short description, and has had the Targetting Supercomputer hullmod added
[close]
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Shuka

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1338 on: May 19, 2019, 05:39:49 PM »

Thanks for update sir
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default

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1339 on: June 06, 2019, 11:28:56 AM »

I have a bit of a minor issue with the way this mod is with one of the IBB missions from the ship/weapon pack. Specifically the Odin class. I went on a whole rant of sorts about it in that thread, but I was told to post it here instead. Basically though, the Odin class is deceitful with how good it is when you fight it as compared to when you actually get it. One of the bigger issues I had with it is that the Odin had a Hurricane MIRV launcher on it when I was fighting it, and the autofit loadout was showing a Hurricane MIRV launcher, but it only has 2 medium missile spots. And the OP the ship has when you get it is 319 with the skill for +10% OP. However, to fit everything it had on it when you fight it, you would need 435 OP.
That aside, I do like the mod. It's nice to have another faction running around with different ships. Except I personally find some of the tunes associated with them a bit odd. Not out of place though.
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Hrothgar

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1340 on: June 17, 2019, 02:04:32 AM »

BTW what is a Red Guard? I saw some ships of this hullmod type, but they are few and i cant find information about them in mods description. i saw someone said that they're from Shadowyards.
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Kwbr

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1341 on: June 17, 2019, 03:01:59 AM »

Red Guard are from Vayra's Sector I believe.
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Hrothgar

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1342 on: June 17, 2019, 06:13:27 AM »

Well it is possible that Vayra Sector add them to Shadowyards, so it confused me.
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Morathar

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Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« Reply #1343 on: June 17, 2019, 08:24:19 AM »

The Red Guard are variants of ships used by the "Persean Democratic People's Revolutionary Council" (a.k.a "communist_clouds") faction in the Kadur Remnant/Vayra's Sector mod. Basically, they are repainted versions of vanilla ships like the Hammerhead, Lasher, etc used only by that faction. Those ship variants are included in the Vayra's Sector mod.

However, in a collaborative effort, several of the Shadowyard ships were also given new skins for use with that "Revolutionary Council" faction in the Vayra's Sector mod. Those special repainted versions of the Clade, Enlil, etc. can be identified with the (RC) appended to their hull name (Clade (RC), Enlil (RC), etc.) - similar to how you can find pirate versions of some of those ships like the Clade (P). All of these special Shadowyard ship skins are included in the Shadowyards mod.

In other words, both mods contain Red Guard/Revolutionary Council ships...
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