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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Ruthless Sector 1.2.4 - Difficulty Options for Better Gameplay  (Read 37637 times)

Hastur

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Re: [0.9.1a] Ruthless Sector 1.2.4 - Difficulty Options for Better Gameplay
« Reply #60 on: September 25, 2019, 06:00:18 AM »

Have you increased the default max fleet size? Due to technical limitations, the difficulty stars aren't displayed on the deployment screen if your fleet has more than 30 ships in reserve.
Thx i was wondering about that one, i noticed it while helping out AI Stations.
Off topic:
Seeing as you are one of the old guard, do you have any knowledge about a probable rel date for 0.92?
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You can't spell "doom stack" without "BROKEN"

Sundog

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Re: [0.9.1a] Ruthless Sector 1.2.4 - Difficulty Options for Better Gameplay
« Reply #61 on: September 25, 2019, 01:02:54 PM »

do you have any knowledge about a probable rel date for 0.92?
I don't have any knowledge about it, no. But if I had to guess, I'd say the next update will be released somewhere between 4 and 12 months from now.

captinjoehenry

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Re: [0.9.1a] Ruthless Sector 1.2.4 - Difficulty Options for Better Gameplay
« Reply #62 on: September 25, 2019, 08:46:55 PM »

Have you increased the default max fleet size? Due to technical limitations, the difficulty stars aren't displayed on the deployment screen if your fleet has more than 30 ships in reserve.

Ah that's a shame.  Yeah I have increased my max fleet size.
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.2.4 - Difficulty Options for Better Gameplay
« Reply #63 on: September 25, 2019, 11:43:29 PM »

Ah that's a shame.
Yeah, I agree. I've requested a decent way to find out which ships are selected for deployment, so hopefully that will make it into the next Starsector release and I'll be able to improve support for people who increase fleet size.
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