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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29  (Read 223171 times)


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Re: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29
« Reply #450 on: September 24, 2019, 10:11:45 PM »

If anyone else out there is having trouble with the caliph because they run a potato so they need to keep the fleet size small like me,
if you run ship/weapon pack the SO onslaught(from nedd ludd IBB) with all kinetics(mostly heavy machineguns) and typhoon reaper launchers will get you there

Awesome, I didn't actually know it could be killed with a capital or small capital fleet! It's designed to play like a bullet hell boss, so what I would actually recommend is bringing a handful of Harbingers and Afflictors (and the IBB Harbinger if you have it) and chain-deploying them while using a capital or two as cannon fodder to draw its fire.
Kadur Remnant:
Vayra's Sector:
Vayra's Ship Pack:

im gonna push jangala into the sun i swear to god im gonna do it


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Re: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29
« Reply #451 on: September 24, 2019, 11:06:37 PM »

yeah i was having a tough time (play at 150dep) but managed to beat it
with a conquest onslaught and some cruisers just kill all the adds then retreat to 45 points bring the SO onslaught in and fluctuate your shield(being mindful of the main gun overloading you) and it should die or close to die with 25 reapers placed decently

but yeah i do understand how your to do the starwars thing thread the needle and take out the shield generator
« Last Edit: September 24, 2019, 11:13:20 PM by Xevecx1 »
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