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Author Topic: [0.8.1a] Outer Rim Alliance v0.73 (14/08/2017)  (Read 31945 times)
Tartiflette
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« on: February 27, 2017, 03:44:11 PM »




"We help the poor, lift the desperate, mend the broken, and together, we build a better future."





         

Requires LazyLib



  Welcome to the Outer Rim Alliance, a growing force of good in these dire times. One of the few groups, if not the only one, able to reverse the spiral of destruction that plagued our Sector since the Great Collapse. Let go of your worldly possessions, give them to the Alliance and we will give you a purpose. Become an agent of reconstruction rather than destruction, and strive to build a better world, together.


   This is a high tech faction entirely composed of broadside ships. Yes you read that right: AI-friendly broadside ships. Plenty of them. As high tech ships, they mostly rely on energy weapons with a few missiles sprinkled here and there. On one hand they have way more mounts and better armor than your average Tri-Tachyon hull, but on the other they have slightly worse shields.
   

*click to enlarge*
         



Screenshots:





Changelogs:

0.73

NEW CONTENT:

 - Echoes Caster:
   . Medium sized EMP shockwave caster.

BALANCING:

 - Litany Thrower:
   . Reworked as a decent damage burst fire weapon with slow ammo regen and slightly unreliable medium range.

 - Invocation Launcher:
   . On hit effect now slows down the target instead of pushing it away,
   . Effect triggers on hull hit too instead of only shield impacts.

 - Eschewal Projector:
   . Added same on hit effect as the Invocation Launcher.

 - Bliss:
   . Shield arc raised to 300 from 240,
   . Flux capacity increased to 4000 from 3000,
   . Most logistic stats slightly improved.

 - Grace:
   . Ship system changed to Solid State Capacitors from Heavy Teleporter.

 - Communion:
   . Ship system changed to Long Range Wings Coordination from Interdictor Array.

 - Sanctuary:
   . Weapon slots types shuffled,
   . Added built-in ECM Package and Nav Relay hullmods,
   . Ship system changed to Arc Emitter from Solid State Capacitors.

 - Elevation:
   . System changed to High Energy Focus from Reserve Deployment.

 - Fervor:
   . Now equipped with a Litany Thrower instead of a Calling.

0.72

BALANCING:

 - Choir Emitter:
   . Slightly raised the probability of disabling a missile,
   . Better chance to destroy a missile outright.
   . Effect significantly compounded by the ECCM hullmod.
   . Slightly raised the projectile's hit radius.
   . Doubled EMP damage against ships at 70 per shot.
   . Doubled flux requirements.
   . Random AOE removed.

 - Invocation:
   . Second stage reworked as a shockwave AOE.
   . Fire-rate reduced to 10rpm from 15.
   . Damage per shot raised to 2500 from 3x500. (417dps from 300)
   . Flux per shot raised to 3750 from 1500. (625fps from 300)

BUGFIXES/IMPROVEMENTS:

 - RC3 fixed intel tab crash
 - RC3 somehow added back Lum'en's coriolis ring with a fix for the vanishing upon loading a save.
 - RC2 fixed targeting bug.
 - Changed some of the smaller market to non-economy ones.
 - Baked Lum'en's coriolis ring into the station sprite since it was vanishing upon loading a save.

V0.7

NEW CONTENT:

 - Grace-class heavy destroyer.
   . Artillery destroyer taking an intermediary role between the Harmony and Sanctuary before rebalance.

 - Elevation-class recon cruiser.
   . Versatile cruiser able to face any type of enemy thanks to a very permissive weapon layout.

BALANCING:
 - Xeno-Warfare hullmod:
   . No longer affect beams range.
   . Now raises the cost of beam weapons by a flat 3 OP.
   . Reduces the cost of PD weapons by a flat 2 OP.

 - Choir Emitter:
   . OP cost raised to 7 OP from 6.

 - All ships:
   . Removed built-in ITU.
   . Available OP raised accordingly.

 - Attitude Thrusters:
   . Charges reduced to 3 from 4.
   . Regen rate halved to 20s.
   . Duration tripled to 6s.

 - Heavy Teleporter:
   . Range reduced to 500 from 1000.
   . Charges regeneration halved to 20s.

 - Bliss:
   . Shield arc raised to 240 deg from 180.
   . Speed increased to 130 from 120.

 - Mirth:
   . Shield efficiency raised to 0.6 f/dmg from 0.7.
   . Speed raised to 170 from 160.

 - Harmony:
   . Ship system switched to Plasma Jets from Heavy Teleport
   . Hull reduced to 3000 from 3250.
   . Flux capacity reduced to 5500 from 7000.
   . Shield arc increased to 180deg from 120.
   . Shield efficiency increased to 0.6 from 0.8.

 - Sanctuary:
   . Ship-system switched to Solid State Capacitors from Sensor Drones.
   . Added a flight deck.
   . Armor reduced to 400 from 425.
   . Hull reduced to 3250 from 3500.
   . Flux capacity reduced to 6500 from 7000.
   . Speed raised to 80 from 60

 - Beatitude:
   . Hull reduced to 6000 from 8500.
   . Armor reduced to 750 from 900.
   . Shield arc raised to 180 deg from 120.

 - Revelation:
   . Hull raised to 8000 from 6000.
   . Armor raised to 950 from 750.
   . Speed raised to 55 from 40.

 - Enlightenment:
   . Flux dissipation raised to 1200 from 1000.


BUGFIXES/IMPROVEMENTS:
 - Fixed break-apart bug.
 - Fixed lootable Xeno-Warfare hullmod.
 - Improved systems with more exploration related content.

V0.6

BASIC 0.8a compatibility

NEW CONTENT:

BALANCING:
 - Eschewal Projector:
   . Raised damage per shot to 400 from 200.
   . Raised flux per shot to 600 from 300.
   . Halved fire-rate to 30 round per minute from 60.

 - Mirth frigate:
   . Speed increased to 160 from 140.
   . Ship system changed to High Energy Focus from Phase Skimmer.

 - Harmony destroyer:
   . Ship system changed to Heavy Phase Teleporter (limited charges, long regen, lower range) from High Energy Focus.
   . Flux capacity raised to 7000 from 5000.

 - Choir Emitter:
   . Projectile speed increased to 1000 from 500.
   . Minimum spread raised to 5 degrees from 0.
 
 - Carriers:
   . Got one extra deck with built-in Wasp wing.

BUGFIXES/IMPROVEMENTS:
 - Corrected Cureus being tidally locked sideways.
 - Corrected Lum'en sometimes missing its coriolis ring.
 - Added missing hints to the ship systems that screwed the AI.


Outer Rim Alliance Mod by Tartiflette is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: August 14, 2017, 12:01:49 AM by Tartiflette » Logged

 
LucyTheTrans*Dictator
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« Reply #1 on: February 27, 2017, 03:48:10 PM »

Omgomgomgomg, FINALLY AI FRIENDLY BROADSIDE SHIPS!

Also, I think they look super cute!

Yay!
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daggertx
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« Reply #2 on: February 27, 2017, 05:14:34 PM »

Thanks for this, love some broadsides
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whatdoesthisbuttondo
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« Reply #3 on: February 27, 2017, 05:16:49 PM »

Woa, nice style, getting somewhat of a persian vibe here from the paintjobs.

Second from left kinda looks like a flying space carpet  Grin
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The Soldier
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« Reply #4 on: February 27, 2017, 06:11:39 PM »

Very elegant ship design, looks very interesting.  Once I get done with some of my projects, I'll be sure to check this out - I gotta get back into Starsector as some point.
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Thaago
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« Reply #5 on: February 27, 2017, 06:44:56 PM »

Really nice ships! More subtly creepy in terms of faction lore too, rather than the usual anvil to the face.
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Weltall
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« Reply #6 on: February 27, 2017, 07:32:20 PM »

O.O and I was wondering if the ship you were giving an example about broadside attack would appear in your mods.. now a whole bunch of them appeared!!!! I love the squarish and really solid and tough looking design! This is really awesome Cheesy
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Takion Kasukedo
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« Reply #7 on: February 27, 2017, 11:48:03 PM »

Sexy.
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Tartiflette
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« Reply #8 on: February 27, 2017, 11:49:43 PM »

Omgomgomgomg, FINALLY AI FRIENDLY BROADSIDE SHIPS!
Thanks for this, love some broadsides
With most loadouts they behave from okay to incredibly well (way better than I can to say the least) in AI control, but you can still make it derp with a few. Do take a look at the default loadouts if you are having troubles, but overall get ready for some awesome fleet action and bullet-hell spam!

Woa, nice style, getting somewhat of a persian vibe here from the paintjobs.
Actually I went for a Art-Nouveau style of ornaments. Something fitting both their origin, and the "rebuild" theme of the faction. Persian ornaments are usually very intricate and plays a lot more with symmetries and geometric patterns. I did consider using something like that at first but it seemed too heavy handed and hard to pull off on small ships. Could be an IBB skin though... ^^

Really nice ships! More subtly creepy in terms of faction lore too, rather than the usual anvil to the face.
Yeah, in the sea of Bad-but-not-too-bad faction I figured there was some more space between Good-but-not-too-good factions, next to Shadowyard Reconstruction Authority and the Luddic Church.

Very elegant ship design, looks very interesting.  Once I get done with some of my projects, I'll be sure to check this out - I gotta get back into Starsector as some point.
O.O and I was wondering if the ship you were giving an example about broadside attack would appear in your mods.. now a whole bunch of them appeared!!!! I love the squarish and really solid and tough looking design! This is really awesome Cheesy
Sexy.
Thanks, I hope you'll enjoy them.
« Last Edit: February 27, 2017, 11:51:18 PM by Tartiflette » Logged

 
Romeo_One
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« Reply #9 on: February 28, 2017, 01:40:23 AM »

Looks interesting indeed!
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joebob1337
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« Reply #10 on: February 28, 2017, 08:08:00 AM »

Regarding an IBB bounty ship, it should be two of the capitals strapped together :p
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Tartiflette
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« Reply #11 on: February 28, 2017, 08:24:08 AM »

Regarding an IBB bounty ship, it should be two of the capitals strapped together :p
It must get integrated to dynasector first though... Should it be, I'm thinking more about a super-carrier version of the Enlightenment. Loses two large weapons, but gets four flight decks. Something like that
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gofastskatkat
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« Reply #12 on: February 28, 2017, 09:44:02 AM »

Looks great, would love to download and try this faction out, but the website to download from keeps timing out, doubt the problem is on your side though.
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Tartiflette
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« Reply #13 on: March 03, 2017, 01:01:20 PM »


Requires LazyLib

 First update with some balance changes: the Enlightenment almost didn't changed but the other ships were buffed in term of shield and flux stats, the smaller they are the larger the relative boost. In addition to that the patch introduces three missions about the Camillia crisis mentioned in the lore, and a new weapon:


This update shouldn't break your save.
Enjoy!
« Last Edit: March 03, 2017, 01:03:37 PM by Tartiflette » Logged

 
NightKev
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« Reply #14 on: March 03, 2017, 05:06:50 PM »

Small typos in that description: "Litany" isn't capitalized in the first line; "didn't saw much use" should be "didn't see much use" on line 2; "for such small energy weapon" should be "for such a small energy weapon" on line 3; "the Litany function exactly like" should be "the Litany functions exactly like" on line 5; "As a result some" should be "As a result, some" on line 7 (though this one is perhaps debatable).
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