"We help the poor, lift the desperate, mend the broken, and together, we build a better future."
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Earliest compatible version: 0.80
Always DELETE the old version before extracting the new one
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The Outer Rim Alliance pledge
Welcome to the Outer Rim Alliance, a growing force of good in these dire times. One of the few groups, if not the only one, able to reverse the spiral of destruction that plagued our Sector since the Great Collapse. Let go of your worldly possessions, give them to the Alliance and in exchange we will give you a purpose. Become an agent of reconstruction rather than destruction, and strive to build a better world, together. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. The greater good prevails in the Alliance, sometimes at the cost of displacing the entire worlds population. But everyone in the Alliance is bound by the same purpose, and the alliance has a purpose for everyone.
Gameplay
This is a high-tech faction almost entirely composed of broadsider ships. As high tech ships, they mostly rely on energy weapons with a few missiles sprinkled here and there. They favor deliberate fleet tactics, using their numerous weapon emplacements to pummel their enemies with long-range artillery fire, with a few high damage short-range guns to fend off those that managed to get close. Somewhat slow by nature, they usually rely on dense formations of cruisers with heavy fighter support to keep the enemy at range. While not the flashiest, those ships are reliable and dependable.
On the campaign layer, the Outer Rim Alliance occupies a large cluster of systems with a solid industrial base and a rich history to discover.
Customize your fleet using one of
those alternative skin pack mods. Only activate one in the launcher along with the main mod, you can swap them as often as you want without issue. You can also easily make your own skins
using these resources.O.R.A. showcase
Recent changelogs:
0.90 pre tournament version
NEW CONTENT: - New interaction music courtesy of Mesotronik. - Many new skin packs available as stand-alone downloads.
BALANCING: - Sempiternal Repeater chargeup shortened to 0.5s from 1.2. - Awareness fighter speed increased to 130 from 120. - Fervor fighter speed increased to 140 from 130.
BUGFIXES/IMPROVEMENTS: - Elevation-class' troublesome COMBAT CARRIER tags removed. - Eschewal (slow) is now a medium fighter weapon (no longer affected by the built-in IPDAI). - Fixed some outdated weapon stat cards information. - Solid State Capacitors system now has a proper custom AI and is no longer tied to shields. - Fixed Harmony-class' miss-placed ship center.
0.89 post tournament patch
Added support for Industrial Evolution
NEW CONTENT: - Awareness-wing: . Assault bomber. . 2 crafts per wing. . Launches 5 Calling shots each, for 5x500 Energy damage.
BALANCING: - Choir emitter no longer creates EMP arcs on hits, firerate and raw EMP damage slightly increased. - Fervor-wing gunship: . Choir emitters replaced with Recital Deliverers + IPDAI. . Litany Thrower replaced with Eschewal Projector (half firerate) - Enlightenment-class deployment/maintenance costs raised to 55 from 45. - Invocation Launcher: . Tracking weakened. . Shockwave propagates to the front of the projectile instead of directly toward the target. - Allure bomber wing: . OP cost raised to 30 from 25. . Bomb payload doubled. - Ascension-class frigate: . System is now a proximity-based time dilation, has a higher ceiling but scale more linearly with the number of enemies in range. . Weapon arcs and types tweaked. . OP reduced to 50 from 55. . Deployment cost increased to 12 from 8. - Commissioned Crew hullmod now reduces the maintenance cost by 25% from 10, but is capped at 2 supplies per month per ship.
BUGFIXES/IMPROVEMENTS: - ORA markets should provide a lot more of their weapons and fighters. - All normal maps have been redone, some maps that had minimal benefits have been removed to very slightly lower the VRAM load. - Minor description tweaks.
0.88
BALANCING: - Prayer Sender: . Range reduced to 800 from 1000.
- Invocation Launcher: . Reduced armor penetration.
- Newtonian Slinging: . Buffed duration, range and effect by 25%
BUGFIXES/IMPROVEMENTS: - Calling Scatterer: . Hopefully fixed a very rare crash when the target gets destroyed the same frame as the weapon is firing.
- Alternate skin pack now provided as an Addon mod, and now includes weapons.
- Externalized all strings to facilitate the work of translators
0.87
- Added Starship Legend compatibility. - Added Ruthless Sector compatibility. - Added New Beginnings compatibility. - Added Vayra Sector compatibility. - Added Commissioned Crew compatibility. - Improved Nexerelin integration. - Added market music, courtesy of Tomatopaste.
BUGFIXES/IMPROVEMENTS: - Economy slightly reduced in regard to other larger factions. - Added a few custom portraits.
0.86
BALANCING: - ORA blueprint packages prices lowered to vanilla levels. - Ascension-class Newton Slinger system effect significantly stronger. - Invocation Launcher EMP damage raised to 2500 from 1000. - Eschewal Projector flux to fire lowered to 360 from 500 (0.9 f/dmg from 1.25). - Calling Scatterer: . Range increased to 900 from 700. . Projectiles slightly faster. . Projectiles slightly harder to shoot down. . Sustained fire-rate doubled (1000 dps from 500). - Sempiternal Repeater: . Initial flux/shot reduced to 66 from 75, maximum flux per shot now 200 (1 f/dmg). . Accuracy slightly improved - Elevation-class cruiser system changed to Micro Burn from High Energy Focus. - Revelation-class cruiser OP amount raised to 170 from 150. - Beatitude-class cruiser OP amount raised to 195 from 180. - Enlightenment-class battleship: . Hull points raised to 20000 from 16000. . Flux dissipation raised to 1400 from 1200. . Flux capacity raised to 30000 from 22500. - Recital Deliverer now less accurate during sustained bursts.
BUGFIXES/IMPROVEMENTS: - Added New Beginnings compatibility. - Shuffled around the systems, added a bit more content to them for a more dynamic experience.
0.85
BALANCING: - Ship prices raised to 0.9.1 levels, some fleet points and deployment costs reductions. - Choir Emitter flux per shot lowered to 15 (83 fps) from 25 (139 fps). - Solid State capacitors: . Conversion rate improved to 1/3 soft flux to hard flux, from 1/2. . Cooldown raised to 18s from 15. - Recital Deliverer: . Ammo limitation removed. . Firerate increases slightly faster. . Damage per shot reduced to 60 from 67. - Prayer Sender: . Range reduced to 1000 from 1500. . No longer collides with allies but the autofire AI won't use it that way. . Minimal salvo set to 5. - Changed many mounts to Synergy from Energy.
BUGFIXES/IMPROVEMENTS: - Variants optimized for AI use. - Fleet compositions adjusted for a tougher end-game challenge. - Ascension frigate now much more available for everyone. - Adjusted Industries.
0.84
- Added Vesperon Combine compatibility - Added Prayer Sender medium missile: A reloading Energy rocket launcher.
BALANCING: - All weapons prices adjusted to match 0.9 vanilla values.
0.83
- Updated compatibility with Nexerelin.
BALANCING: - Fighter changes: . All fighters get the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly. . Fervor gunship shield nerf. . Wisdom interceptor hull buff.
BUGFIXES/IMPROVEMENTS: - Added spaceport to Lu'men station. - Downgraded Marble's nanoforge to corrupted from pristine. - Added missing turn rate information to the Calling Scatterer. - Shuffled some blueprints, neither BP package contains any capital ship like vanilla. - Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.
0.82
BUGFIXES/IMPROVEMENTS:
- Changed the faction colors for something farther from the League's gold. - Fixed Calling Scatterer secondary PD firing at nothing.
0.81
rc2: Removed Lu'men trade restrictions entirely due to infrequent bug
BUGFIXES/IMPROVEMENTS:
- Proper running economy and planet conditions. - Updated interaction dialogs. - Added proper Commission dialog. - Added second and rarer blueprint package. - Added individual ship wing and weapon blueprints.
0.80
rc2: Fixed AM bomber CTD. rc3: Fixed Calling Scatterer flux issue. rc4: Fixed Lu'men interaction.
Barebone 0.9.0 compatibility update.
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You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paintjob, I also take commissions for a reasonable rate. PM me for more details.