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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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Author Topic: [0.9.0a] Outer Rim Alliance v0.84 (2019/01/31)  (Read 95047 times)
Tartiflette
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« on: February 27, 2017, 03:44:11 PM »




"We help the poor, lift the desperate, mend the broken, and together, we build a better future."





         
Requires LazyLib
Requires MagicLib



  Welcome to the Outer Rim Alliance, a growing force of good in these dire times. One of the few groups, if not the only one, able to reverse the spiral of destruction that plagued our Sector since the Great Collapse. Let go of your worldly possessions, give them to the Alliance and we will give you a purpose. Become an agent of reconstruction rather than destruction, and strive to build a better world, together.

   This is a high tech faction entirely composed of broadside ships. Yes you read that right: AI-friendly broadside ships. Plenty of them. As high tech ships, they mostly rely on energy weapons with a few missiles sprinkled here and there. On one hand they have way more mounts and better armor than your average Tri-Tachyon hull, but on the other they have slightly worse shields.
   

*click to enlarge*

For those that thought the ornate look of ORA was off-putting and those that just want a cleaner "Wet Navy" experience, you can now download an alternative look pack HERE

         



Screenshots:





Changelogs:
0.84

 - Added Vesperon Combine compatibility
 - Added Prayer Sender medium missile: A reloading Energy rocket launcher.

BALANCING:
 - All weapons prices adjusted to match 0.9 vanilla values.

0.83

 - Updated compatibility with Nexerelin.

BALANCING:
 - Fighter changes:
   . All fighters get the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly.
   . Fervor gunship shield nerf.
   . Wisdom interceptor hull buff.

BUGFIXES/IMPROVEMENTS:
 - Added spaceport to Lu'men station.
 - Downgraded Marble's nanoforge to corrupted from pristine.
 - Added missing turn rate information to the Calling Scatterer.
 - Shuffled some blueprints, neither BP package contains any capital ship like vanilla.
 - Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.

0.82

BUGFIXES/IMPROVEMENTS:

 - Changed the faction colors for something farther from the League's gold.
 - Fixed Calling Scatterer secondary PD firing at nothing.

0.81

rc2: Removed Lu'men trade restrictions entirely due to infrequent bug

BUGFIXES/IMPROVEMENTS:

 - Proper running economy and planet conditions.
 - Updated interaction dialogs.
 - Added proper Commission dialog.
 - Added second and rarer blueprint package.
 - Added individual ship wing and weapon blueprints.

0.80

rc2: Fixed AM bomber CTD.
rc3: Fixed Calling Scatterer flux issue.
rc4: Fixed Lu'men interaction.

   Barebone 0.9.0 compatibility update.


  You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music




Outer Rim Alliance Mod by Tartiflette is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: January 31, 2019, 04:56:39 AM by Tartiflette » Logged

 
YuiTheModder
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« Reply #1 on: February 27, 2017, 03:48:10 PM »

Omgomgomgomg, FINALLY AI FRIENDLY BROADSIDE SHIPS!

Also, I think they look super cute!

Yay!
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daggertx
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« Reply #2 on: February 27, 2017, 05:14:34 PM »

Thanks for this, love some broadsides
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whatdoesthisbuttondo
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« Reply #3 on: February 27, 2017, 05:16:49 PM »

Woa, nice style, getting somewhat of a persian vibe here from the paintjobs.

Second from left kinda looks like a flying space carpet  Grin
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The Soldier
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« Reply #4 on: February 27, 2017, 06:11:39 PM »

Very elegant ship design, looks very interesting.  Once I get done with some of my projects, I'll be sure to check this out - I gotta get back into Starsector as some point.
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Thaago
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« Reply #5 on: February 27, 2017, 06:44:56 PM »

Really nice ships! More subtly creepy in terms of faction lore too, rather than the usual anvil to the face.
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Weltall
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« Reply #6 on: February 27, 2017, 07:32:20 PM »

O.O and I was wondering if the ship you were giving an example about broadside attack would appear in your mods.. now a whole bunch of them appeared!!!! I love the squarish and really solid and tough looking design! This is really awesome Cheesy
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Takion Kasukedo
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« Reply #7 on: February 27, 2017, 11:48:03 PM »

Sexy.
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Tartiflette
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« Reply #8 on: February 27, 2017, 11:49:43 PM »

Omgomgomgomg, FINALLY AI FRIENDLY BROADSIDE SHIPS!
Thanks for this, love some broadsides
With most loadouts they behave from okay to incredibly well (way better than I can to say the least) in AI control, but you can still make it derp with a few. Do take a look at the default loadouts if you are having troubles, but overall get ready for some awesome fleet action and bullet-hell spam!

Woa, nice style, getting somewhat of a persian vibe here from the paintjobs.
Actually I went for a Art-Nouveau style of ornaments. Something fitting both their origin, and the "rebuild" theme of the faction. Persian ornaments are usually very intricate and plays a lot more with symmetries and geometric patterns. I did consider using something like that at first but it seemed too heavy handed and hard to pull off on small ships. Could be an IBB skin though... ^^

Really nice ships! More subtly creepy in terms of faction lore too, rather than the usual anvil to the face.
Yeah, in the sea of Bad-but-not-too-bad faction I figured there was some more space between Good-but-not-too-good factions, next to Shadowyard Reconstruction Authority and the Luddic Church.

Very elegant ship design, looks very interesting.  Once I get done with some of my projects, I'll be sure to check this out - I gotta get back into Starsector as some point.
O.O and I was wondering if the ship you were giving an example about broadside attack would appear in your mods.. now a whole bunch of them appeared!!!! I love the squarish and really solid and tough looking design! This is really awesome Cheesy
Sexy.
Thanks, I hope you'll enjoy them.
« Last Edit: February 27, 2017, 11:51:18 PM by Tartiflette » Logged

 
Romeo_One
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« Reply #9 on: February 28, 2017, 01:40:23 AM »

Looks interesting indeed!
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joebob1337
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« Reply #10 on: February 28, 2017, 08:08:00 AM »

Regarding an IBB bounty ship, it should be two of the capitals strapped together :p
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Tartiflette
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« Reply #11 on: February 28, 2017, 08:24:08 AM »

Regarding an IBB bounty ship, it should be two of the capitals strapped together :p
It must get integrated to dynasector first though... Should it be, I'm thinking more about a super-carrier version of the Enlightenment. Loses two large weapons, but gets four flight decks. Something like that
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gofastskatkat
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« Reply #12 on: February 28, 2017, 09:44:02 AM »

Looks great, would love to download and try this faction out, but the website to download from keeps timing out, doubt the problem is on your side though.
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Tartiflette
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« Reply #13 on: March 03, 2017, 01:01:20 PM »


Requires LazyLib

 First update with some balance changes: the Enlightenment almost didn't changed but the other ships were buffed in term of shield and flux stats, the smaller they are the larger the relative boost. In addition to that the patch introduces three missions about the Camillia crisis mentioned in the lore, and a new weapon:


This update shouldn't break your save.
Enjoy!
« Last Edit: March 03, 2017, 01:03:37 PM by Tartiflette » Logged

 
NightKev
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« Reply #14 on: March 03, 2017, 05:06:50 PM »

Small typos in that description: "Litany" isn't capitalized in the first line; "didn't saw much use" should be "didn't see much use" on line 2; "for such small energy weapon" should be "for such a small energy weapon" on line 3; "the Litany function exactly like" should be "the Litany functions exactly like" on line 5; "As a result some" should be "As a result, some" on line 7 (though this one is perhaps debatable).
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