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Author Topic: Avorion  (Read 8345 times)

akeean

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Re: Avorion
« Reply #15 on: February 21, 2017, 07:50:56 AM »

It has really high user reviews.  Personally, I'm trying not to add another early access game for me to burn out on before it's actually done.
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Yeah, I've seen this once before. Looks fun but it is EA so I shall follow it
Edit: Ugggh... MINIMUM Open GL 3.0... >.> Don't even know if my crap HD 3000 can do this thing
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It is not demanding at all, but... when first starting the game it defaulted to the IGP (IntelĀ® HD Graphics 4600) of my i7 and just gave me a black screen. Once I forced it to run on my puny Nvidia GT 740m, it races with 100+fps at 1600x900 tho (I think I might even had 1.5x supersampling enabled).

Try it out, worst case you can refund it on steam if you have less than 2 hours of playtime & 7 days of ownership.
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Midnight Kitsune

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Re: Avorion
« Reply #16 on: February 21, 2017, 02:12:14 PM »

It has really high user reviews.  Personally, I'm trying not to add another early access game for me to burn out on before it's actually done.
Yeah, I've seen this once before. Looks fun but it is EA so I shall follow it
Edit: Ugggh... MINIMUM Open GL 3.0... >.> Don't even know if my crap HD 3000 can do this thing
[/quote]

It is not demanding at all, but... when first starting the game it defaulted to the IGP (IntelĀ® HD Graphics 4600) of my i7 and just gave me a black screen. Once I forced it to run on my puny Nvidia GT 740m, it races with 100+fps at 1600x900 tho (I think I might even had 1.5x supersampling enabled).

Try it out, worst case you can refund it on steam if you have less than 2 hours of playtime & 7 days of ownership.
[/quote]
You don't understand, my comp literally can not run it as the OGL version is higher than what my GFX card can handle
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Stop trying to balance the game around a few minmaxers...
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Elaron

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Re: Avorion
« Reply #17 on: February 21, 2017, 03:13:46 PM »

You don't understand, my comp literally can not run it as the OGL version is higher than what my GFX card can handle
The most recent drivers from Intel for the HD 3000 should support OpenGL 3.1.
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