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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Cooperative Multiplayer Combat v.3.5 (2019-12-02)  (Read 57499 times)

Linnis

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Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« Reply #45 on: June 07, 2017, 01:37:33 AM »

I think is you have a friend whos going to play with you a separate mouse will totally be not much more work then installing a mod.
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Ranakastrasz

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Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« Reply #46 on: June 07, 2017, 05:26:38 AM »

Quote
Player-game interface changes:
No mouse to control where a shield faces, instead an AI is used to "aim" the shield
Is it possible to make that a standalone mod?

What?

I meant for single player make the AI control your shield.
Based on others saying it's possible to have a second mouse recognized by the game input management probably.  Am I going to do it?  Probably not, I'm not sold that others will use more than one mouse at a time on a PC.  I might do it if I have time.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

drugon

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Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« Reply #47 on: June 08, 2017, 08:08:16 PM »

Additional mouse support is a great idea. Hope it will appear.
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obuw

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Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« Reply #48 on: July 20, 2017, 07:21:18 AM »

I have just noticed the existence of this mod (haven't checked the forum for ages, I'm still stuck on 0.6.5 :p), and I'm absolutely thrilled to test this out! I don't even care in the slightest about it not being updated to 0.8+, couch coop on starsector is truly a dream come true.

Only one question though - does this have any compatibility issues with other mods?

In addition, is there even the technical possibility of the supporting two mouses? I'd love to put everything aside and actually work on that for the next two days just to try to get it working.

Oh and finally, I think maybe Rana was asking if you can make the "AI aims the shield" functionality into a separate mod that can possibly be used in a singleplayer game (for the main player's ship)
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Nick XR

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Re: [0.8.1a] Cooperative Multiplayer Combat v.3 (2018-06-29)
« Reply #49 on: June 29, 2018, 08:30:09 PM »

Updated for 8.1a

Minor graphical improvements.

drugon

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Re: [0.8.1a] Cooperative Multiplayer Combat v.3 (2018-06-29)
« Reply #50 on: October 19, 2018, 11:18:12 PM »

What about missions support? Will it be implemented?
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Nick XR

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Re: [0.8.1a] Cooperative Multiplayer Combat v.3 (2018-06-29)
« Reply #51 on: October 20, 2018, 01:47:22 PM »

What about missions support? Will it be implemented?

Yeah, I'll give it a shot.  I have some ideas how it might work.

Nick XR

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Re: [0.8.1a] Cooperative Multiplayer Combat v.3 (2018-06-29)
« Reply #52 on: October 20, 2018, 09:37:12 PM »

3.1 Release
* Now supports missions.  Refit your fleet and modify the variant name to be "Player#" like you would your ship name in the campaign.
* PvP Mission!  There's a new PvP mission that pits an onslaught vs onslaught.  Player 2 can't choose/modify the variant that is used in game.  To make those modifications would require making a new variant and referencing it in pvparena/MissionDefinition.java file. 

Nick XR

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Re: [0.9a] Cooperative Multiplayer Combat v.3.2 (2018-11-18)
« Reply #53 on: November 18, 2018, 04:46:12 PM »

3.2 Release
* Updated for .9a

Cyan Leader

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Re: [0.9a] Cooperative Multiplayer Combat v.3.2 (2018-11-18)
« Reply #54 on: November 21, 2018, 07:45:51 AM »

Thanks a lot of this. During winter I have a friend visiting and I'm definitely trying this out. Maybe pipe dreams but dual mouse support or slit screen would be amazing!
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dk1332

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Re: [0.9a] Cooperative Multiplayer Combat v.3.2 (2018-11-18)
« Reply #55 on: December 04, 2018, 12:42:19 AM »

Got a bug when trying to transfer to another ship during combat.

Spoiler
3753673 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.combat.ai.movement.maneuvers.TransferCommandAI cannot be cast to com.fs.starfarer.api.combat.ShipAIPlugin
java.lang.ClassCastException: com.fs.starfarer.combat.ai.movement.maneuvers.TransferCommandAI cannot be cast to com.fs.starfarer.api.combat.ShipAIPlugin
   at com.fs.starfarer.combat.entities.Ship.getShipAI(Unknown Source)
   at data.scripts.coopcombat.CoOpEveryFrameCombatPlugin.renderInWorldCoords(CoOpEveryFrameCombatPlugin.java:45)
   at com.fs.starfarer.title.C.K$Oo.new(Unknown Source)
   at com.fs.starfarer.combat.super.OoOO.new(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

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Nick XR

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Re: [0.9a] Cooperative Multiplayer Combat v.3.2 (2018-11-18)
« Reply #56 on: December 08, 2018, 10:43:40 AM »

Got a bug when trying to transfer to another ship during combat.

Spoiler
3753673 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.combat.ai.movement.maneuvers.TransferCommandAI cannot be cast to com.fs.starfarer.api.combat.ShipAIPlugin
java.lang.ClassCastException: com.fs.starfarer.combat.ai.movement.maneuvers.TransferCommandAI cannot be cast to com.fs.starfarer.api.combat.ShipAIPlugin
   at com.fs.starfarer.combat.entities.Ship.getShipAI(Unknown Source)
   at data.scripts.coopcombat.CoOpEveryFrameCombatPlugin.renderInWorldCoords(CoOpEveryFrameCombatPlugin.java:45)
   at com.fs.starfarer.title.C.K$Oo.new(Unknown Source)
   at com.fs.starfarer.combat.super.OoOO.new(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Thanks for the find! Uploaded a fix v3.3

akeean

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Re: [0.9.1a] Cooperative Multiplayer Combat v.3.3 (2018-12-08)
« Reply #57 on: May 25, 2019, 10:34:56 PM »

Bump. For online play, instead of VNC use the Parsec.tv streaming app. You'll get MUCH better image quality and really low latency.

It wants a host that can do x264 or x265 hardware encoding as fast as possible (I used it with a laptop Nvidia GT 730M with success) and as client even an atom based iGPU is allright.

This allows for 60fps really low latency streaming and input. It can even forward gamepad inputs, tho I haven't tried it myself yet, but I've played Warframe on it streamed over internet onto a tablet. Pretty sweet.
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LtSnoWolf

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Re: [0.9.1a] Cooperative Multiplayer Combat v.3.3 (2018-12-08)
« Reply #58 on: August 20, 2019, 04:50:49 AM »

Getting a instant crash to desktop whenever co-op partner hits their assigned shield/phase key while using phase ships.

Spoiler
425598 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.coopcombat.CoOpShipAI.advance(CoOpShipAI.java:259)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Nick XR

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Re: [0.9.1a] Cooperative Multiplayer Combat v.3.3 (2018-12-08)
« Reply #59 on: August 20, 2019, 01:59:28 PM »

Getting a instant crash to desktop whenever co-op partner hits their assigned shield/phase key while using phase ships.

Spoiler
425598 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.coopcombat.CoOpShipAI.advance(CoOpShipAI.java:259)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Fixed, new build is up (see OP).  Thanks for the report!
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