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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)  (Read 132368 times)

Sticks

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #150 on: October 06, 2019, 03:19:29 PM »

I don't know if im missing something obvious (although knowing me, I just might be) But is there a way to see the enemy combat chatter? ive been looking around the mod-section and just can't seem to find any sort of answer.
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Recklessimpulse

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #151 on: October 06, 2019, 03:52:18 PM »

I don't think so.
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AzyWng

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #152 on: October 12, 2019, 04:29:43 PM »

Possibly even assigning a personality to an officer? (much mroe complicated)

Officers already have personalities assigned to them, depending on their gender, their combat personality (timid, cautious, steady, aggressive, or reckless), and a weighted number. All of this is determined by values assigned in the .json files for each personality.

I believe you can make your own personality files by copying a personality file, giving it the name of your choice, and then filling in all the information (gender, tags, talkativeness, etc.) Once you're done with that, then add the personality file to the "characters" spreadsheet (I think).

I don't know if it's possible to change an officer's personality, however.
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