Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Pages: 1 2 [3]

Author Topic: [0.9.1a] The Xhan Empire, version 1.7 (balance patch)  (Read 20937 times)

Circumsoldier

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #30 on: April 14, 2020, 10:07:01 PM »

the pharrek is super cool, though I don't know if I should've had the BP for it drop lmao, the lore is interesting too for the Xhanboys.

ah yes. In the next update the blueprint wont be obtainable. Though this may not be soon, as the next update will feature a sizable amount of new content
Logged

Deageon

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #31 on: April 23, 2020, 02:25:26 PM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.
Logged

Fire turtle

  • Ensign
  • *
  • Posts: 13
    • View Profile
    • Email
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #32 on: April 24, 2020, 12:16:12 AM »

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?
« Last Edit: April 24, 2020, 12:32:11 AM by Fire turtle »
Logged

Circumsoldier

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #33 on: April 24, 2020, 02:55:38 PM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Logged

Fire turtle

  • Ensign
  • *
  • Posts: 13
    • View Profile
    • Email
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #34 on: April 25, 2020, 01:20:00 AM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Both, thank you very much
Logged

Circumsoldier

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #35 on: April 26, 2020, 08:52:58 PM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Both, thank you very much

Ah, the names are generally different words from different languages fused together while other names are just made up. Often the ship names are russian words combined to create new names. "Xhan" comes from an older project of mine but it also does not really mean anything in particular.
Logged

Fire turtle

  • Ensign
  • *
  • Posts: 13
    • View Profile
    • Email
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #36 on: April 27, 2020, 08:38:18 AM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Both, thank you very much

Ah, the names are generally different words from different languages fused together while other names are just made up. Often the ship names are russian words combined to create new names. "Xhan" comes from an older project of mine but it also does not really mean anything in particular.
ok, thank you very much
Logged

TheSpruceMoose

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #37 on: April 27, 2020, 09:52:43 PM »

Fatal: Ship hull spec [zahkhan_Wing] not found.
This happens when I invade and take The Cluster.

Just tested vanilla and with nexerelin, glib, lazylib, and magiclib. Couldn't reproduce the crash. I recommend re-downloading the mod, If the error continues please post error log. It may be a mod compatibility issue I am unaware of.

Just got this error as well trying to take the main base of a randomly generated system Xhantech HQ. It's probably due to another mod. I'm running quite a few. Don't know how to find the error log, or I'd post mine. It happens when loading the loot for the "picking through the spoils" option.
Logged

Circumsoldier

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.7 (balance patch)
« Reply #38 on: May 03, 2020, 08:47:40 AM »

UPDATE 1.7!
-added commissioned crews support
-Oiehou price reduced to 10000 from 12000
-Boulo Price reduced to 12000 from 15000
-Pharrek can now no longer be found as a blueprint
-Pharrek price changed to 240000
-Pharrek peak CR reduced to 360 sec from 420
-Pharrek Health reduced from 2800 to 2500
-Pharrek Flux dissipation reduced to 500 from 600
-Pharrek Shield efficiency changed to 1 from 0.8
-Pharrek "divine jaunt" f/u changed from 0.05 to 0.1
-Pharrek "divine jaunt" 0.2 seconds added to cooldown time
-Pharrek "divine jaunt" regen increased to 0.15
-Pharrek High maintenance hullmod removed
-Meiche supplies per month reduced to 4 from 6
-Olkzan carrier Deployment cost reduced to 10 from 12
-Cheborog price reduced to 150000 from 155000
-Cheborog flix dissipation increased to 550 from 500
-Cheborog carrier deploy cost reduced to 20 from 22
-Occuklop price reduced to 440000 from 480000
-Panrelka cost reduced to 260000 from 380000
-Panrelka PPT reduced to 600 from 720

-Ertshan Missile pods clip reload increased from 15 to 30 seconds
-Yazer Range increased to 550 from 400
-Yazer damage/second increased to 1800 from 1300
-Yazer energy/second increased to 1350 from 900
-Yazer OP increased from 14 to 15
-Yazer firetime reduced from 3 to 2.2
-Shtir Twinlinked Autocannon flux per shot reduced to 42 from 45
-Shtir Autocannon flux per shot reduced to 48 from 50
-Weapon prices adjusted to be more in line with vanilla

-Shnerk wing priced reduced to 12000 from 20000
« Last Edit: May 03, 2020, 08:49:17 AM by Circumsoldier »
Logged
Pages: 1 2 [3]