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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: [0.8.1a] Grytpype and Moriarty Defence Authority 0.8.3 (Bad Idea Fairy V2)  (Read 34297 times)
King Alfonzo
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« Reply #45 on: June 24, 2018, 02:58:01 AM »

THE OVERHAUL UPDATE (Link Updated)



Spruced up the Venture and Falcon (again). Added the Kite (GM) and Hammerhead (GMHQ). And completely changed how the GMDA plays; GMDA ships now move quickly out of combat, and quickly in high-flux situations. They are also less unbalanced, less annoying, and less crazy.

Changelog
Code:
-Sprite Tweaks to Falcon and Venture.
-Added Hammerhead (GMHQ) and Kite (GM).
-The systems of the Sunder (GM) and Vigilance (GM) changed to be more 'bursty'.
-GMDA fleets now tend to be smaller patrols rather than a mix of large and small fleets.
-Reduced the burn level of all destroyers to 9, increased burn speed of all destroyer-level cargo ships to 9.
-Fundamentally changed how the GMDA and GMs hullmods work
-Increased Zero-Flux speed boost.
-Above 75% flux, gain a speed boost.
-Burn Speed and general speed bonuses removed.
-Peak Operating Time is now only reduced by a quarter.
-Hull and armour penalties made less severe.
-Supply cost removed, deployment cost increased.
-Cargo and Fuel capacity drawbacks and improved maneuverability remain unchanged.


QUICK FIX

Quickly fixed the hullmod conflicts, which were revealed by Nemonaemo's recent episode.
Added Gladiator Society bounties, for shenanigans.
« Last Edit: August 18, 2018, 10:23:50 PM by King Alfonzo » Logged

stormbringer951
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« Reply #46 on: August 07, 2018, 12:17:20 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.
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King Alfonzo
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« Reply #47 on: August 18, 2018, 10:26:29 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.

I'll deal with that later.

For the time being however:

MINI UPDATE

Changelog
-Ship speeds slightly reduced; being outside of zero flux or high flux will now slow you down relative to a normal ship.
-Added a modular burst Lurgi Suppression Beam; Does very, very little damage, but can freeze ships in place, and cripple unshielded enemies.
-GMs ships will now occassionally show up in independant fleets.

New Update:
-Recoded the Bludnock Engines, should now work properly
-Reduced Impact of Lurgi Suppression Beam weapons
« Last Edit: October 12, 2018, 03:38:48 AM by King Alfonzo » Logged

King Alfonzo
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« Reply #48 on: October 12, 2018, 03:38:28 AM »

The bad idea fairy spoke, and it was answered.



Changelog
-Added the Sunder GMHQ - Phase Sunder Protoype. Emphasis - PROTOTYPE.
-Tweaked Spawn code so fleets are a lot less likely to spawn on top of you in hyperspace.
-The GMDA hullmod now increases sensor profile.
   -These two should prevent Sudden GMDA Death Syndrome.

-Added new Nexerellin and Gladiator Bounty compatability.
-Increased the speed of the Hammerhead GMHQ.
-Lurgi Suppression Beams Tweaked again.
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