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News: New blog post: Salvaging Mechanics Update (09/06/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Grytpype and Moriarty Defence Authority 0.8.2a (Tweaking V2)  (Read 29484 times)
Takion Kasukedo
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« Reply #45 on: February 24, 2018, 07:56:51 AM »

That...is a beautifully done and beautifully made sprite, King Alfonzo.
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The Embodiment of Defilement reigns over his part of the galaxy.

FEAR THE CASCADE.
King Alfonzo
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« Reply #46 on: February 25, 2018, 11:52:16 PM »

A brief update to correct a weapon mount that should be a hardpoint, yet isn't, on the Venture (GM); and fixed the [REDACTED] to be less [REDACTED].

Link Here. Since Updated.
« Last Edit: June 24, 2018, 02:58:25 AM by King Alfonzo » Logged

King Alfonzo
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« Reply #47 on: June 24, 2018, 02:58:01 AM »

THE OVERHAUL UPDATE (Link Updated)



Spruced up the Venture and Falcon (again). Added the Kite (GM) and Hammerhead (GMHQ). And completely changed how the GMDA plays; GMDA ships now move quickly out of combat, and quickly in high-flux situations. They are also less unbalanced, less annoying, and less crazy.

Changelog
Code:
-Sprite Tweaks to Falcon and Venture.
-Added Hammerhead (GMHQ) and Kite (GM).
-The systems of the Sunder (GM) and Vigilance (GM) changed to be more 'bursty'.
-GMDA fleets now tend to be smaller patrols rather than a mix of large and small fleets.
-Reduced the burn level of all destroyers to 9, increased burn speed of all destroyer-level cargo ships to 9.
-Fundamentally changed how the GMDA and GMs hullmods work
-Increased Zero-Flux speed boost.
-Above 75% flux, gain a speed boost.
-Burn Speed and general speed bonuses removed.
-Peak Operating Time is now only reduced by a quarter.
-Hull and armour penalties made less severe.
-Supply cost removed, deployment cost increased.
-Cargo and Fuel capacity drawbacks and improved maneuverability remain unchanged.


QUICK FIX

Quickly fixed the hullmod conflicts, which were revealed by Nemonaemo's recent episode.
Added Gladiator Society bounties, for shenanigans.
« Last Edit: August 18, 2018, 10:23:50 PM by King Alfonzo » Logged

stormbringer951
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« Reply #48 on: August 07, 2018, 12:17:20 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.
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King Alfonzo
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« Reply #49 on: August 18, 2018, 10:26:29 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.

I'll deal with that later.

For the time being however:

MINI UPDATE

Changelog
-Ship speeds slightly reduced; being outside of zero flux or high flux will now slow you down relative to a normal ship.
-Added a modular burst Lurgi Suppression Beam; Does very, very little damage, but can freeze ships in place, and cripple unshielded enemies.
-GMs ships will now occassionally show up in independant fleets.

New Update:
-Recoded the Bludnock Engines, should now work properly
-Reduced Impact of Lurgi Suppression Beam weapons
« Last Edit: August 24, 2018, 10:28:13 PM by King Alfonzo » Logged

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