Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 12 13 [14]

Author Topic: [0.97a] The Xhan Empire, version 2.51 Gramada  (Read 326403 times)

SpaceDrake

  • Admiral
  • *****
  • Posts: 516
  • Piloting space mecha for fun and profit(?)
    • View Profile
Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #195 on: March 31, 2024, 06:54:32 AM »

Is it just me or does this mod replace most of the ships in some Independent fleets, such as bounty hunters and mercenaries, with export model Xhan Empire ships? Not a big deal or anything, but I'm curious, does this mod maybe add new "fleet templates" or something that the Independents use?

I've definitely noticed the Xhan exports becoming extremely prominent in free-spawned merc etc. fleets as of the current update. (Quest spawns etc. still seem to behave mostly as intended.) Which is strange, because at a glance those ships aren't treated particularly differently in the data files and aren't given any special weights.

I've gone ahead and disabled them in independent fleets for now just to make sure mercs have variety.
Logged

Juan-Dela_Cruz

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #196 on: April 13, 2024, 06:46:10 AM »

The Myrianous' system messes up the target ship's Devastator projectiles. They hit their own ship but they do no damage.
Logged
Pages: 1 ... 12 13 [14]