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News: New blog post: Population Growth (11/19/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a]Grytpype and Moriarty Defence Authority 0.6d (Version Checker Ed.)  (Read 14107 times)
King Alfonzo
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« on: January 05, 2017, 08:53:50 PM »



A controversial organisation within the sector, the Grytpype and Moriarty Defence Authority often protects independent planets and stations from the clammy fingers of pirates, luddic raiders... and merchantile convoys of established factions. Attempts to remove this organisation have proven troublesome, as those not under the sway of the centralized powers recieve superior and more immediate defence against the more troublesome reavers in the Sector in return for their support of the GMDA. Using existing Sector ships, the GMDA repurposes them for higher speed at the cost of lower armour. Unsurprisingly they are often seen around the junkyard at Agreus and the more seedy sections of Ilm. Their ships come in two ranges:

THE GMDA RANGE:

The main ships of the GMDA, these ships are fast, light and have superior flux management systems. Their speed is arguably unrivalled amongst the more established factions, making them a terrifying hit-and-run force (and a must have for any captain wanting to maintain a high-speed fleet). The cost of all this speed and power is a lack of armour and an absence of peak operating time. This makes these ships perfect for pursuit operations, or for reinforcing a battle near its conclusion, although in lengthier engagements they will suffer badly if not retreated fast enough. Further, some models have slight variations in design to increase pursuit potential.


For your perusal, here is some moving animated newspaper clippings.
Lasher (GM)


Wolf (GM)


Wayfarer (GM)


Tarsus (GM)


Condor (GM)


Falcon (GM)


Venture (GM)

THE GM-stock RANGE

The secondary ships used by the GMDA, these ships aren't as 'kitted out' as the GMDA counterparts, and often lack the ordinance those ships possess, but still maintain their lightness and speediness. Additionally, due to tinkering by 'The Best GMDA Engineers', different variations of the Lasher and Wolf designs have come about, with several new and flashy ships to fly about the sector in.


Behold: EVEN MORE moving animated newspaper clippings.
Tarsus (GMs)


Lasher (GMs)


Lasher (GMs Blue)


Lasher (GMs Green)


Lasher (GMs Red)


Lasher (GMs Rich)


Wolf (GMs)


Wolf (GMs Blue)


Wolf (GMs Green)


Wolf (GMs Red)


Wolf (GMs Princess)

---

It continues! This is a sub-faction similar to CABAL that comes with new ships, new weapons (The Bludknock Chaser; like a limited shot Salamander on Steroids; Bluebottler, a very weak ballistic EMP gun, and the Crun Gun, a specialized weapon that only kills fighters) and new character names (I apologise in advance for the Bounty names becoming increasingly ridicuous). The aim is to make a faction that allows players to access speedy ships before acquiring Augmented Field Drive, and kind of help independent trader and bounty hunter players in the early game. Also because I find Lashers and Wolves to be cool, and needing some variety.

This is the first 0.8.1a release, so there may be bugs and balance issues. Please notify me if anything goes wrong. Integrated properly into Corvus mode, but can also kind-of-sort-of work in Nexerellin; just don't expect to find GMDA markets in random sector mode.

LINK HERE.

Credits:
Dark.Revenant for letting me use the CABAL script from the Underworld mod as the basis for this faction
Tartiflette, Mesotronik and Helmut for inspiration and assisting me with my sprite work

Changelog:
0.6d (Silent)
-Fixed Ilm market
-Fixed Tarsus (GMs)t
-Added Version Checker

0.6d
- Works in 0.8.1a
- Added Venture (GM)
- Reworked Condor (GM), Tarsus (GM) and Tarsus (GMs)

0.6c
-Fixed Hangar Error

0.6b
-Fixed Variant Problems
-Figured out I had made one of the missile slots on the hammerhead a turret instead of a hardpoint - missile slots fixed
-GM condor now refits fighters faster.

0.6
-Upped OP of Chaser to 7, Single to 3; reduced HP of missile from 200 to 125
-Crun gun:
   -Fires slower
   -Bullets travel faster
   -Reduced 'base' damage
   -Increased 'extra' damage applied to fighters and damage type; the ability of the gun to wipe fighters should now be more apparent.
-Bluebottler gun
   -Slightly increased EMP damage
   -Slightly reduced kinetic damage
-Suppression beam
   -Flux cost reduced; Broadsword (GM) now pin ships more regularly and effectively.
-Increased base speed of GM fighters by 50.
-Tweaked some GMs stats.
-Added Wayfarer (GM); Effective and flexible gunship.
-Added Wayfarer (GMs); Well armed civilian ship.
-Fixed Wolf Variant Issue


-GM hullmod;
   - Flux dissipation and capacity bonus reduced from 25% to 15%
   - Armour Reduction increased from 25% to 35%
   - Deployment Cost increased by 25%
   - Weapon Damage increased by 20% (Does not apply to fighters)

« Last Edit: November 18, 2017, 07:35:50 PM by King Alfonzo » Logged

Abyz
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« Reply #1 on: January 05, 2017, 09:02:37 PM »

OH. MY. Love the look of these ships... Great work, King!
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Sy
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« Reply #2 on: January 06, 2017, 10:57:33 AM »

agreed, they look great! especially those cruisers (i assume?) with their heavy 'arms'.
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Inventor Raccoon
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« Reply #3 on: January 06, 2017, 01:11:17 PM »

Amazing work making the Lasher and Wolf look completely unique! All the ships look awesome and sleek.
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Deshara
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« Reply #4 on: January 07, 2017, 10:48:48 AM »

Holy vanilla-friendly sprites, Batman!
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Takion Kasukedo
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« Reply #5 on: January 13, 2017, 10:23:31 PM »

So, now that I have seen these ships in-game, I am also wondering when this faction will be fully available for Nexerelin (not just Corvus, they didn't spawn without a market/planet in Nexerelin, yet it says they retreat to an independent market, which just so happens to be in the exact same sector that I started in).

I also wonder if they'll get a (and this is a longshot) Capital ship. It's not necessary, but it looks like they might get one (going for the longshot guess it's an Onslaught on speed steroids, if not, an reconfigured Conquest. Paragon wouldn't make too much sense haha).

I look forward to the next update, seriously not hoping to have to actually shoot these guys to get a ship and engage in a mini-war with them.
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« Reply #6 on: January 22, 2017, 07:44:22 PM »

Hi again, reporting something.

I got a crash related to your mod.

Here's what it says:

Fatal: Ship hull [wolf_GMs_gay] variant [wold_GMs_gay_close_support]: slot id [WS0007] not found for weapon [heatseeker]

.

From the Starsector log:

474122 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [wolf_GMs_gay] variant [wolf_GMs_gay_close_support]: slot id [WS0007] not found for weapon [heatseeker]
java.lang.RuntimeException: Ship hull [wolf_GMs_gay] variant [wolf_GMs_gay_close_support]: slot id [WS0007] not found for weapon [heatseeker]
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.Ò00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.coreui.oOoo.o00000(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.c$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.c.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.OOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.O0OO.oooO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

.

Hope this helps!

Also, any plans to make the mod compatible with Nexerelin? I see that they spawn in game in either of Nex's modes as some fleets that move around without a home world much like the Luddic Path.
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King Alfonzo
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« Reply #7 on: January 22, 2017, 09:50:02 PM »

Hi again, reporting something.

I got a crash related to your mod.

Here's what it says:

Fatal: Ship hull [wolf_GMs_gay] variant [wold_GMs_gay_close_support]: slot id [WS0007] not found for weapon [heatseeker]
.

From the Starsector log:

Code:
474122 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [wolf_GMs_gay] variant [wolf_GMs_gay_close_support]: slot id [WS0007] not found for weapon [heatseeker]
java.lang.RuntimeException: Ship hull [wolf_GMs_gay] variant [wolf_GMs_gay_close_support]: slot id [WS0007] not found for weapon [heatseeker]
at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
at com.fs.starfarer.title.C.OO0O.Ò00000(Unknown Source)
at com.fs.starfarer.title.C.OO0O.o00000(Unknown Source)
at com.fs.starfarer.coreui.oOoo.o00000(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.c$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.c.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.OOoO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.O0OO.oooO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hope this helps!

Also, any plans to make the mod compatible with Nexerelin? I see that they spawn in game in either of Nex's modes as some fleets that move around without a home world much like the Luddic Path.

Huh. For some reason a variant that was supposed to be on a lasher was renamed for the wolf. Apologies.
I'll fix that for the next patch release, released RIGHT NOW.

And as for Nexerellin Integration...if they're flying around like Luddic Path, then they're working properly. Otherwise it's beyond my ability to code.
« Last Edit: January 22, 2017, 10:12:19 PM by King Alfonzo » Logged

Orikson
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« Reply #8 on: January 23, 2017, 01:03:02 AM »

Ok, did a short test run in Corvus. Mod works as intended.

It didn't click at first that the GMDA market's are in Independent markets stated in the intro, but I've checked each location and they were there. I like how you replicated Cabal Exchange into the mod.

All variants appears to have no faults, though I have a few I want to point out.

.

Condor (GM).
- All the variants it has are 10 OP over the limit. I think removing the OP from caps/vents would still not allow a player to fit weapons into all slots. Maybe increase the OP limit by 10 should be fine?


Hammerhead (GM)
- The 'Pursuit' variant has 6 OP unused, and has a HULLMOD CONFLICT.
You've blocked Auxiliary Thrusters, but you've put them on this variant... (I've checked the faction's java file and this variant's file).
- The 'Elite' variant is 4 OP over the limit. Removing Blast Door hull mod and re-allocating the freed OP should solve this.


Lasher (GM)
- The 'Pursuit' variant is 4 OP over the limit. Removing 4 OP from vents would bring it down to the limit.


Lasher (GMs)
- 'Close Support' variant has  2 OP unused.


Tarsus (GM)
- 'Standard' variant is 10 OP over the limit. Removing Accelerated Shield and either caps/vents should bring it down to the limit.


Wolf (GM)
- 'Elite' variant has 3 OP unspent.


Wolf (GMs Blue)
- 'Annoying' variant has 3 OP unspent.


Wolf (GMs Green)
- 'Point Defense' variant has 6 OP unspent.

.

Hope this helps! Love the racecar theme!
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Takion Kasukedo
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« Reply #9 on: January 23, 2017, 03:45:09 AM »

That Wayfarer is looking very smooth...

I like it Smiley
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King Alfonzo
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« Reply #10 on: January 23, 2017, 01:21:21 PM »

Ok, did a short test run in Corvus. Mod works as intended.

It didn't click at first that the GMDA market's are in Independent markets stated in the intro, but I've checked each location and they were there. I like how you replicated Cabal Exchange into the mod.

Good to hear, I was a little worried I missed something. And it's supposed to be the independent CABAL; Tri Tachyon has Cabal, Luddic Church has Luddic Path, and Hegemony (in a twisted fashion) has Sindrian Diktat. I thought the independents could use some questionable 'allies'.

All variants appears to have no faults, though I have a few I want to point out.

...

Hope this helps! Love the racecar theme!

Yikes, I thought I'd gotten most of those. I'll fix them in a quick patch later. Good to hear you're having fun!

Regarding the Condor: This is actually supposed to be by choice - I wanted the Condor to be desperately OP starved to the point where you're not supposed to fully kit it out, to solidify it's role as a support ship (Or in the very least to make it feel like a Tarsus with more weapon mounts stuck on, without thinking that the ship needs additional ordinance to support them). This might seem unkind at the moment, but I plan to add a subtle hullmod later that'll justify the low OP cost (that will eventually be rendered useless by 0.8, but before then it should prove to be quite useful for the fighter fleet admiral). My reach went beyond my grasp, so i had to do a cop out here.

That Wayfarer is looking very smooth...

I like it Smiley

Thank you! Although the way it works now the Stock version might become too annoying to properly catch.
« Last Edit: March 10, 2017, 07:22:43 PM by King Alfonzo » Logged

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« Reply #11 on: January 26, 2017, 06:29:37 PM »

the GMDA hammerhead's missile slots are a bit funky, they aren't symmetrical with the left being a static mount and the right a turret, the left is also positioned a bit further ahead of the right one.

very cool mod, keep it up Cheesy
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NightfallGemini
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« Reply #12 on: February 08, 2017, 12:16:28 PM »

Okay, the little cop lights on the Wolf are cute as hell.

I have noticed GMDA fleets pop up in non-Corvus Nexerelin occasionally, no homeworld though. Usually just small frigate packs.
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King Alfonzo
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« Reply #13 on: March 10, 2017, 07:29:55 PM »

MINI-UPDATE!

(Finally!)

Fixed the variants, fixed the hammerhead missile slot, and made the GM Condor a little bit more attractive.

Sorry this hasn't come out sooner - I've been busy with Real Life, as we all are.
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« Reply #14 on: March 10, 2017, 08:00:04 PM »

Initial reaction: A GOONS FAN!!!  Shocked
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- Johnson "Johnny" Parker
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