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Author Topic: Starsector 2nd Fleet Building Tournament FINISHED  (Read 53580 times)

kazi

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #15 on: January 11, 2017, 06:31:25 PM »

Wooooooo, go Dan212!!!!  :D :D :D :D

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Abyz

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #16 on: January 12, 2017, 06:50:24 AM »

Wooooooo, go Dan212!!!!  :D :D :D :D

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Everyone else is! Hop on that train!
« Last Edit: January 13, 2017, 09:29:12 AM by Abyz »
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Tartiflette

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #17 on: January 13, 2017, 12:54:11 AM »

Okay, deadline to submit your fleets:
SUNDAY 15, 11:59am GMT (makes no mistake on the timezone ;) )

Additionally, DR had to withdraw, that means I need one more participant to play as P.A.C.K. If someone is interested, please contact me on discord rapidly. Thanks!
« Last Edit: January 13, 2017, 01:17:04 AM by Tartiflette »
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Thaago

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #18 on: January 13, 2017, 01:10:24 AM »

For those whom it may concern, I was given the opportunity to redesign my fleet and I will be doing so.
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Xanderzoo

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #19 on: January 13, 2017, 03:36:07 PM »

Tartiflette, I sent you a PM with my fleet. Did you get it or should I send it again?
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Tartiflette

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #20 on: January 13, 2017, 04:36:14 PM »

You can check the doc with the brackets to see which fleets have been received and implemented.
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Histidine

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #21 on: January 13, 2017, 11:20:25 PM »

Since a bunch of people were having trouble with this, I made a tutorial to creating your tournament submission.



Spoiler
The basics

Download and install the AI Battles mod.
(For those who've never installed a mod before: extract the zip such that you get a path Starsector/mods/AI Battles/mod_info.json)

Also install the mod for the faction you're playing as, obviously. And Starsector+ (which changes some hullmod costs and such).
Vanilla faction players should also pick up SWP, although it's not strictly necessary.


Open AI Battles/tournament. You'll see this:



Do NOT rename those files! You have to use a code editor to modify their content in order for the game to read your fleet. I recommend using Notepad++ or Sublime Text as it won't modify the files' layout, that could potentially corrupt them. DO NOT use Word, DO NOT use Excel/Open Office and such unless you know how to configure them to not corrupt these files. Using the default Notepad is not recommended either.

Open the file playerX_data.csv, where X is your player number in the brackets spreadsheet.



The first three values are self-explanatory. The number at the end is crew veterancy (0 = green, 1 = regular, 2 = veteran). Set it to what is set for your faction on the tournament bracket page.



Now we need to make a fleet. Open playerX_fleet.csv:



The values, in order are:
ID (give each entry a different number)
Round number. For now, set this to 1
SHIP or WING
Ship variant or fighter wing ID
Officer personality. Values are "timid", "cautious", "steady" and "aggressive". Does not apply to fighter wings.
Wing cost. Unfortunately fighter wing costs have to be entered manually; look up data/hulls/wing_data.csv for your mod.

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To start building my fleet, I like to fill in my entries with existing variants, like so:



(You can get variant names in data/variants)

Launch Starsector with the AI Battles mod and any other needed mods.
In the mission list, scroll down to the tournament mission, hold down the Right Arrow key, and click on the tournament mission till you get to your battle. If you overshoot, click while holding down Left Arrow.
(MAKE SURE your fleet is the player side, not the enemy one!)



(If your mission fails to load and you get the "Variant <name> not found" error message in the mission screen, make sure you're referencing the variant correctly in the .csv, then click the mission again to retry)

Let's quickly run the mission to check our fleet costs. Deploy all your ships at start, then close the map view.
The game will pause and the cost of the two fleets will appear as a popup.





Hmm, we're significantly over budget for the first round. Better get rid of one of the ships.
Exit the mission, but do not exit Starsector. Open your fleet CSV again, and comment out (with a # at the start of line) or delete one or more of the ships:



Back in SS, click the mission again to refresh it.  
Then launch the mission again.



There we go. Now it's time to customize our ships.
Export your variant using the GUI when you're done. (This can be helpful in the likely case that the game loses the variant info for it later, and to quickly set up a bunch of identical ships)



Once you're done, leave the refit screen and launch the mission to check costs again.
If you're still slightly over budget, try tweaking the weapon loadouts. You can find weapon costs in data/weapons/weapons.csv.

PROTIP: After changing your fleet composition in the CSV, check your ship loadouts again. If you change the order of the ships by adding/removing a ship, all the ones that came after it will try and fail to get saved variants for the wrong hull type; you'll need to refit them. If you change a particular ship's hull, it'll also need refitting.



Exporting your variants

Once you've finished customizing your variants, it's time to export them.



Open Starsector/saves/missions/variants. Your exported variants will be saved as missions_common_<hullname>_<gibberish>.variant.
(If you saved more than one variant and can't tell them apart, open in text editor and check the loadout).



Rename the variant file to something readable, like <myUsername>_<hull>_<variant>. Open the file and change the ID as well.



Move the files to mods/AI Battles/data/variants. Update your fleet CSV to use them, like so:

Code: csv
1,1,SHIP,histidine_hammerhead_standoff,steady,
#2,1,SHIP,sunder_CS,steady,
3,1,SHIP,histidine_vigilance_ranged,steady,
4,1,SHIP,gemini_Standard,cautious,
5,1,WING,thunder_wing,,14000
6,1,WING,gladius_wing,,16000

Now restart Starsector and run the mission again to make sure everything checks out.



Submitting your fleet
Package your .csvs and variants into a zip, as shown in the images in the thread OP:



(Make sure to change your user name, fleet name and fleet prefix in playerX_data.csv if you're using placeholders!)



Testing your fleet against potential opponents
Coming soon?
[close]
« Last Edit: January 14, 2017, 09:13:08 AM by Histidine »
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Abyz

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #22 on: January 14, 2017, 09:59:00 AM »

Histidine... you are THE MAN! Thanks a ton for that.
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Tartiflette

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Re: Starsector 2nd Fleet Building Tournament (inscription closed, brackets up)
« Reply #23 on: January 16, 2017, 07:48:06 AM »

So, after a few days running after people that didn't updated their mods or didn't tested their fleets in the actual mission, I think we are pretty much ready now...


The first part of the tournament will be streamed on FallenShogun's channel on Tuesday 17, 10pm GMT


Signature report (wings / frigates+destroyers / cruisers+capitals) :
Cycerin (pirates) = 0/13/0
Lucy (Imperium) = 0/5/0

Blade (Mid Tech) = 0/7/0
Tongo & others (Shadowyard) = 3/2/0

Mendoca (High Tech) = 0/3/0
Swarmbot (Mid Tech) = 0/4/0

Thaago (High Tech) = 0/5/0
Helmut (PACK) = 0/15/0

Abyz (DME) = 0/4/0
Xanderzoo (Low Tech) = 0/5/0

Chaos (Diable) = 0/3/0
Histidine (BrDy) = 3/0/1

Zarcon (High Tech) = 0/3/0
Sirboomalot (PBC) = 0/7/0

Mehgamer (Low Tech) = 0/4/0
Orikson (Scy) = 0/1/1

Dan212 (Mayorate) = 0/6/0
Borgrel (Mid Tech) = 0/8/0

Kissa (Low Tech) = 0/9/0
Sy (THI) = 0/4/0

FallenShogun (Templars) = 1/1/0
Auraknight (Imperium) = 0/0/2

Carroy (Diable) = 3/4/0
Norgo (BrDy) = 0/8/0


Participants with alternate variants can now elect to swap.

The first part of the tournament will be streamed on FallenShogun's channel on Tuesday 17, 10pm GMT

Given the size of some of the fleets already, I may enforce a vanilla-like 25 ships limit for the next rounds
« Last Edit: January 17, 2017, 03:34:28 PM by Tartiflette »
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djcian

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Re: Starsector 2nd Fleet Building Tournament (Sensor signature report)
« Reply #24 on: January 16, 2017, 02:05:27 PM »

Will the first part of the tournament be available to watch on youtube/twitch after it is finished for those who won't be able to watch it live?
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mendonca

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Re: Starsector 2nd Fleet Building Tournament (Sensor signature report)
« Reply #25 on: January 16, 2017, 02:12:28 PM »

I'm absolutely thrilled by the size of HELMUT's and Cycerin's fleets!

And generally, I can't wait to see what everybody is fielding - looks like a pretty diverse line-up all round.
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"I'm doing it, I'm making them purple! No one can stop me!"

Thaago

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Re: Starsector 2nd Fleet Building Tournament (Sensor signature report)
« Reply #26 on: January 16, 2017, 02:58:25 PM »

Quote
"Shipmaster, they outnumber us three to one!"

"Then it shall be an even fight."
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Tartiflette

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Re: Starsector 2nd Fleet Building Tournament (Sensor signature report)
« Reply #27 on: January 17, 2017, 01:03:38 PM »

Reminder, the First matches of the first round will be streamed on FallenShogun's Twitch channel in roughly one hour.
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Tartiflette

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Re: Starsector 2nd Fleet Building Tournament (Sensor signature report)
« Reply #28 on: January 17, 2017, 05:01:20 PM »

The first two brackets of the First round have been streamed:

https://youtu.be/IyN1cxt3-E4

The results so far:

Blue bracket
2   cycerin
0   lucy

0   blade skydancer
2   tongo

0   mendonca
2   swarmbot

0   thaago
2   helmut

Green bracket
2   Abyz
0   Xanderzoo

1   Chaos Farseer
2   Histidine

0   Zarcon
2   Sirboomalot

2   Mehgamer
0   Orikson

You can check the future matches on the tournament's brackets sheet.. The Yellow bracket will be streamed tomorow 10pm GMT on Nemo's channel
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Nick XR

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Re: Starsector 2nd Fleet Building Tournament (Sensor signature report)
« Reply #29 on: January 18, 2017, 10:43:06 AM »

Great fights, thanks.  Quantity has a quality all of its own :o
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