Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 4 5 [6] 7 8

Author Topic: Starsector 2nd Fleet Building Tournament FINISHED  (Read 54021 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round)
« Reply #75 on: February 03, 2017, 12:39:57 AM »

If it's not too much trouble to the streamers, could you guys keep uploading the Twitch streams of the tournament to Youtube? I can watch Youtube videos at 480p just fine, but even on mobile quality Twitch won't buffer fast enough for me to get an uninterrupted minute of their video with buffering times exceeding twenty seconds at a go. Dunno why.

The first link in the replays is a playlist on youtube with most of the matches.
Logged
 

Elaron

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round)
« Reply #76 on: February 03, 2017, 06:00:15 AM »

If you deploy more than 5/4/3/2/1 hull of a given type, all of them take a +5% price hike per additional hull. (not counting the weapons)
I'd argue for making the cost penalty a little harsher; my thought is 6% compounded (ie 1.06, then 1.06^2, 1.06^3, etc). That equates to a roughly 50% hike at six ships over the limit.
Logged

Abyz

  • Lieutenant
  • **
  • Posts: 90
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round)
« Reply #77 on: February 03, 2017, 02:21:16 PM »

Never forget to KISS in these situations.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round)
« Reply #78 on: February 06, 2017, 12:59:08 AM »

Sensor report (fighters / frigates+destroyers / cruisers+capitals):

Helmut (PACK): 0/22/0
vs
Abyz (DME): 0/12/3

Borgrel (midTech): 0/14/3
vs
Carroy (DA): 9/6/2

As usual the matches will be streamed on Tuesday 10pm GMT.
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round)
« Reply #79 on: February 07, 2017, 01:02:58 AM »

Change of plan: the matches will be streamed on Wednesday on Nemo's channel at 9pm GMT

https://www.twitch.tv/nemo_naemo
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #80 on: February 09, 2017, 01:00:05 AM »

The first round of finals is done, including one hell of a tense match for your watching pleasure.

Check the results in the tournament's sheet:
https://docs.google.com/spreadsheets/d/1vIkIXot4KFB8CoodfwBhOZxKkMs7OZBuK5Edph7l1IA/edit?usp=sharing

Watch the streams:
https://www.twitch.tv/videos/120659835

Play the matches on your end:
https://www.dropbox.com/s/nitszrxtdsspup1/AI%20Battles_round4_ready.7z?dl=0

And finally the round 5 preparation mission:
https://www.dropbox.com/s/70ohg7qim4mio4d/AI%20Battles_round5_preparation.7z?dl=0
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #81 on: February 13, 2017, 12:32:33 AM »

 Sensor report (fighters / frigates+destroyers / cruisers+capitals):
Helmut (PACK): 0/22/3
vs
Borgrel (midTech): 0/16/6

Abyz (DME): 0/18/3
vs
Carroy (DA): 9/6/3

The round will be streamed on FallenShogun's channel on Tuesday 10pm GMT
https://www.twitch.tv/fallenshogun
Logged
 

Elaron

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #82 on: February 14, 2017, 11:03:49 PM »

My thoughts on today's results are behind the spoiler tag.

Spoiler
The best thing to be said about the PACK / Midtech match is that there were fewer SABOTs fielded by both teams compared to previous rounds. While the initial engagements of each battle held some tension, Midtech's killing power depended too heavily on their initial missile volleys, which were heavily blunted by PACK's AE point defense weaponry. Once past that stage, PACK's ships proved better designed for the flux superiority game, and ground the Midtech cruisers and destroyers down with relatively few losses of their own, resulting in a 3-0 victory for PACK.

By contrast, the Diable Avionics / Dassault-Mikoyan Engineering match went to the decider, each battle hinging on how Diable's big ships either split or supported each other. In the end a plucky Kobra kept the Haze and its escort of three Wanzer wings occupied for long enough to give the remainder of the DME forces the opportunity to bring down the Diable battlecruiser and battle carrier, winning them the tie-break. Overall, an excellent match.
[close]
Logged

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #83 on: February 15, 2017, 09:44:54 AM »

Spoiler
yup, both sides in the 1st match focusing less on Sabots despite their previous successes was interesting, but i think borgrel made a mistake by not adding a good amount of ballistic kinetic damage in return.

2nd match had some really tense moments, and the Maelstrom in particular pulled a few amazing moves. i wonder if DA would've fared better without Shield Overrides. it would've made them much more resilient to beams and EMP, but more vulnerable to the anti-shield missiles and likely less aggressive due to having to manage high flux.
[close]
Logged

ANGRYABOUTELVES

  • Admiral
  • *****
  • Posts: 592
  • AE ALTADOON GHARTOK PADHOME
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #84 on: February 15, 2017, 12:00:52 PM »

Spoiler
What I found interesting in the second match (DA vs DME) was that the DA AI was using it's fighters defensively, having them constantly escorting something. When I fight fighter/carrier centric fleets in-game, especially DA fleets, they generally have their fighters being a lot more aggressive. Does anyone know why that is?
[close]
Logged

stormbringer951

  • Commander
  • ***
  • Posts: 130
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #85 on: February 15, 2017, 01:24:18 PM »

Spoiler
What I found interesting in the second match (DA vs DME) was that the DA AI was using it's fighters defensively, having them constantly escorting something. When I fight fighter/carrier centric fleets in-game, especially DA fleets, they generally have their fighters being a lot more aggressive. Does anyone know why that is?
[close]

Spoiler
The AI tournament mission places mandatory escort commands on all the larger ships, I believe, which in the Diable fleet is being fulfilled by the Warlust wings.
[close]
Logged
Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (First finalist round done)
« Reply #86 on: February 15, 2017, 03:44:43 PM »

Spoiler
What I found interesting in the second match (DA vs DME) was that the DA AI was using it's fighters defensively, having them constantly escorting something. When I fight fighter/carrier centric fleets in-game, especially DA fleets, they generally have their fighters being a lot more aggressive. Does anyone know why that is?
[close]

Spoiler
The AI tournament mission places mandatory escort commands on all the larger ships, I believe, which in the Diable fleet is being fulfilled by the Warlust wings.
[close]

It does not, this is all vanilla admiral AI behavior. The issue here is that the missions do not have any objectives (because otherwise the admiral AI will anchors their fleets to them while carriers wander around out of range, making carrier fleets unbeatable with non-carrier ones) and that causes the AI to mostly spend its command points on escort orders that are primarily followed by Fighters. And since the AI never rescind obsolete orders, the fighters are used in a less than optimal way.

Also, the OP is now updated with all the results of the fifth round.
« Last Edit: February 15, 2017, 03:51:45 PM by Tartiflette »
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (Second finalist round done)
« Reply #87 on: February 21, 2017, 12:33:55 PM »

Sorry for the slight delay, but here it is:

The Final round of the second fleet tournament is upon us.

Sensor report (fighters / frigates+destroyers / cruisers+capitals):
Helmut (PACK): 0/15/7
vs
Carroy (DA): 9/8/7

Abyz (DME): 0/19/2
vs
Borgrel (midTech): 0/16/9

The matches will be streamed tomorrow February 22nd at 9PM GMT on Nemo's channel, and will be dual-casted by both him and FallenShogun.
https://www.twitch.tv/nemo_naemo
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (Second finalist round done)
« Reply #88 on: February 22, 2017, 11:38:39 AM »

Reminder, the Second Fleet Building Tournament finals will be streamed at 9PM GMT, or in one hour and a half from the time of this posting.
Logged
 

stormbringer951

  • Commander
  • ***
  • Posts: 130
    • View Profile
Re: Starsector 2nd Fleet Building Tournament (Second finalist round done)
« Reply #89 on: February 22, 2017, 04:41:07 PM »

Spoiler
Someone mentioned clipping all the bits where the AI acts odd and sending it to Alex, but that brought up the idea of general montage videos:

(a) Every sabot kill.
(b) A video of the whole tourney that speeds up every time a sabot kills something.
(c) All the cool moments:

Spoiler
  • Bodyguard Draft averting the Pickle surprise/"Get down Mr President"
  • first time we saw the Maelstrom swag on ships with a flicker 100-0 burst
  • First time we saw the H A Z E haze smaller ships
  • Smooth goose moments in Abyz vs Borgrel
  • HELMUT deleting Baikals and DME
  • mehgamer's child soldier hounds bending missile shots back at the PBC frigates firing on him
  • Prototype Nevermore duelling ships with only a sliver of hull but no fear
  • Scalaron pulses deleting II
  • Imaginos
  • Samoyed swarm
[close]

Soliciting other suggestions for cool moments that you would like to see in a montage. Dunno if I can actually get the time to make this and I'm terrible at video editing, but it sounds like a thing that it would be cool for me or someone else to do.
[close]
Logged
Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds
Pages: 1 ... 4 5 [6] 7 8