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News: New blog post: Blueprints, Doctrine, and Production (02/12/18); Starsector 0.8.1a is out!
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Author Topic: [0.8.1a] Arsenal Expansion v1.4.7 - Infernal  (Read 52947 times)
Posts: 124

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« Reply #195 on: November 23, 2017, 10:58:50 PM »

I nearly forgot about the eagle rumbler since I rarely saw it in the sector, probably faced it several times during combat with deserters but I couldn't notice, since it looks identical to the standard eagle. The tremor seems, interesting. I might try to find one as a temporary flagship in a new game.

Gonna miss the Centaurion Hailfyre tho, I always have one or two in my early games built as a sniper with a hypervelocity cannon to harass shielded ships and other larger pirate ships. I got mixed feelings with the Hailfyre. While the missile and maneuver jets makes it a flexible assault frigate, the lack of accelerated ammo kinda kills it for me. But hey, who knows? I might like it.

Anyway, can't wait to see the new ships.  just hope that the Sunder WRD stays in the future. That bastard saved my ass many times when I least expected it

P.S. Is it just me? Or the Onslaught GRD's hangar is misplaced? I always see the fighters go inside the center of the ship (somewhere behind the bridge or on top of the bridge) to "dock" rather than the two flight decks in the front. If this is intended, forget I mentioned it.
Inventor Raccoon
Posts: 219

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« Reply #196 on: December 25, 2017, 05:20:44 AM »

On the first day of Christmas
Raccoon gave to me
A new version of AE.

... yeah I know it's not that good. Anyway, 1.4.6 is out today as a present from me. It's mostly a balance update, although the Mantidae Fighter variant has gotten some love and Keepers have a new tool to aid in your destruction.

Version 1.4.6 (Dec 16-25) - Scales of War
- Added Peon-class bomber drone (and Mining Charge Launcher weapon)
- Reduced Mini-Flak damage (125 > 100)
- Reaver: new weapons loadout (Pulse Laser + Ion Laser), escorts are now Wasps, is considered an assault fighter (ignores enemy fighters to attack ships)
- Reduced chance of Keepers using non-Derelict fighters
- Merlon is less able to spam small missiles (some composites > ballistics, removed side missile mount), reduced OP (110 > 105)
- Reduced Artillery Swarmer ship variant damage (45 > 40) and flux/shot (50 > 45)
- IR Skittergun reworked - now a full-auto blaster, new sounds and visuals too
- Graviton Lance chargeup time removed and made into chargedown (same fire rate, more responsive)
- Asgard has slightly better shield coverage
- Slight adjustment to Tremor's weapon arcs
- Followers in Nexerelin now use AE ships
- Mid-Tourney balance stuff technically is in this update now

Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones needs.
Inventor Raccoon
Posts: 219

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« Reply #197 on: January 06, 2018, 08:31:26 AM »

1.4.7 Infernal update is out. New fighter wing, and Autoblasters can now be used on ships. Couple of balancing chances too.

- Added Daemon-class warp fighter and Projection system
- Autoblaster is now available as a modular weapon, firing sound has some pitch variance to avoid hemorrhaging of ears
- Assault Pulser - reduced damage/shot (100 > 85), shots per burst (24 > 16), increased flux/shot (60 > 90), reduced OP cost (16 > 14)
- Graviton Lance no longer has a period of not being able to turn the beam, increased damage/second (250 > 300)
- Reduced Brattice hull points (350 > 300)
- Wolfpups are no longer available as a standalone wing
- Pike now fires its Willows out to the sides for increased dramatic effect and both they and Swallows fire their Willows sooner
- Increased Lustrare's shield size

Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones needs.
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« Reply #198 on: January 08, 2018, 05:18:35 AM »

Ayyyyyy new update!


Somewhere... somehow... some when.... there's a Kantai Collection mod for Starsector.....
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