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News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Arsenal Expansion v1.4.2 - Dynamic Warfare  (Read 38731 times)
Death_Silence_66
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« Reply #180 on: September 26, 2017, 04:22:39 PM »

The cloak tempest is kind of without a combat role. Not enough mounts for the strike role and not tough enough to hang around at midrange. Medium energy is fairly unsuited for striking, but it fairly good at max range fire support. You could give it a better cloak and more armor, and have it be a slippery support frigate, or swap out one of the med mounts for 2-3 small universals. It could also use a bit more (~200?) more flux capacity.
« Last Edit: September 26, 2017, 04:28:36 PM by Death_Silence_66 » Logged
Death_Silence_66
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« Reply #181 on: September 26, 2017, 04:32:05 PM »

Or, you could focus more on the drone, and make the ship like the sentinel wolf. Give it better shields and a pulse laser.

There seems to be a typo in the repair drones hull mod description.

The launch range on the Mantdae's rockets is too short, and about 1/3 of them miss cruiser sized targets
« Last Edit: September 26, 2017, 04:55:15 PM by Death_Silence_66 » Logged
Inventor Raccoon
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« Reply #182 on: October 02, 2017, 03:06:11 PM »

Hey hey! The 1.4.2 "Dynamic Warfare" update is out!

The biggest part of this update is that if you have Dynasector 1.4.0 installed, Arsenal Expansion weapons and fighter wings will appear on random variants in vanilla factions. Expect to be pelted by Bombardiers and Artillery Swarmers, be distracted by Mimics, have your fighters and missiles taken out by Mini-Flak Cannons, Pikes and Swallows, your shielded fighters sheared through by Mantidaes, various other flavours of getting shot at by little fighters, and then sprayed down by the Assault Pulser or torn in half by rampaging Reavers.

Changelog below.
Code:
Version 1.4.2 (Sep 29)
- Weapons and fighter wings will now show up on Dynasector variants
- Added Parapet support drone
- Brattice is now a modular fighter, Keeper can mount any kind of fighter (but should only have Brattices or Parapets 99.9% of the time it's fought in the wild)
- Thunder Rumbler is now Thunder Multirole Fighter, now has the same loadout as the pre-interceptor Thunder (Harpoon, ion cannon, swarmer, no Flux Armor)
- Keeper's sprite size properly fits it (slight vram usage reduction)
- Keeper has an increased spawn rate
- Pulse Rockets have a slower missile speed and have better handling
- Vatinae has Plasma Jets just like the Mantidae
- Small buff to the Tempest Saboteur's armor
- Two of the Torment's front missile mounts are now synergy mounts, mount arcs revised, shield has a larger radius
- Phase Dash now operates on a cooldown instead of a singular charge
- Flux Armor now has a longer cooldown to prevent spam
- Brattice engines now use the fighter version of low-tech
- Fixed a typo in the Brattice's description
- Fixed some ship systems not having categories
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Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones needs.
AxleMC131
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« Reply #183 on: October 02, 2017, 09:34:27 PM »

Awesome!  Grin
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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Histidine
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« Reply #184 on: October 07, 2017, 11:37:42 PM »

Mission "Surrounded" still references the Thunder Rumbler, and thus fails to load.
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Inventor Raccoon
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« Reply #185 on: October 08, 2017, 07:59:37 AM »

Mission "Surrounded" still references the Thunder Rumbler, and thus fails to load.
Are you sure? The mission doesn't reference either the Rumbler or Multirole and neither fleet uses either of them by default (player fleet gets Borers, Broadswords and 2x Talons, enemy fleet gets mining pods, Gladius, 3x Talons). Could it be that you had Rumblers on a custom variant?
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Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones needs.
Histidine
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« Reply #186 on: October 08, 2017, 08:05:43 AM »

Could it be that you had Rumblers on a custom variant?
Looks like that was it; pressing Reset made the issue go away.
Guess I'll file a Starsector bug report. Sorry for the confusion! Lips sealed
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