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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Arsenal Expansion v1.5.3i - Systems  (Read 288933 times)

Sundivingdownloader

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Re: [0.9.1a] Arsenal Expansion v1.5.3h - Systems
« Reply #345 on: January 04, 2020, 04:32:49 AM »

Is anyone just not getting the Omnicron fleet to join battle? Tried with a Remnant Nexus, they did not join, and now with a swarm of Remnant sub-ordos.
Edit: Just checked in the next battle, it says it's joining the enemy instead of me, yet their ships are not listed on the enemy or in my fleet nor do they apear in battle.

Yes, although all I've done so far was a bounty.  Maybe they don't help unless it's a faction enemy?
Is this with or without Nexerelin?
I'm not sure Omicron can be counted on to join player battles at all in vanilla. Nexerelin does some stuff to try and make it happen (for its own reasons), but I'd like to know if that's failing.


With Nex, although I haven't updated in a month.  There aren't any incompatible mods that I'm just missing a note about?  They did come by to try and help with a non-bounty enemy, but it was a 'pursue' mission only.  I should have done the pursuit in person but forgot.
It might be nice if they did ignore bounties, except that bounties can be triggered into pursuing you, which is what happened to me... while the Omicron fleet looked on and said "ooooooh! Pirates!"

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Inventor Raccoon

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #346 on: January 04, 2020, 01:16:40 PM »

Hi. Mod is still in maintenance mode but it seems pretty obvious that Omicron's escort fleet needed some improvements and I might as well update AE with what goes into the SOTF dev version. His fleet should reliably join any fight as long as he's within 1500 units (3/4 of a grid square on the map), and he should now join the player against pretty much any faction. Additionally, he now transverse jumps into the player's system, less likely to get distracted on the way in.

Let me know if there's any issues.
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Zyrixion

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #347 on: January 10, 2020, 02:42:02 PM »

Just kinda wanted to toss in some feedback, the Theseus has really misleading visual clarity, as it's cruiser sized in dimensions but with massive capital statlines.  I fought a couple and thought them to just be cruisers, and *extremely* poorly balanced ones at that (after having tried to kill one) from some mod or another until I actually got a look at one in a deployment screen and saw that it had capital-level statlines and weapon slots.

I'm probably not the only one to look at its size in fleet screens on the map and (wrongly) assess it as a cruiser, and it was a serious problem in the ensuing fleet battles I had.  I didn't expect to have to dump 75,000 damage into an officer'd cruiser sized ship with 2k dissipation to break shields.  .-.
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PreConceptor

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #348 on: January 27, 2020, 08:01:52 PM »

Still getting the issue where some ships (mainly the Flourish) take a very long time and use a stupid amount of supplies to repair armor damage, way more than listed in the fleet screen.
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Some dude

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #349 on: February 20, 2020, 08:07:25 AM »

I noticed if I retreat a Flourish from battle the battle will never end and I have to exit the game. Also, possibly related: When the Flourish is in battle I get the `losing CR from extended deployment` messages not just for the Flourish but also for a "null (Undershield-class)" ship.

So I'm thinking maybe this undershield entity stays behind on retreat and that's what's blocking the battle from ending.
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AxleMC131

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #350 on: February 20, 2020, 08:13:18 PM »

I noticed if I retreat a Flourish from battle the battle will never end and I have to exit the game. Also, possibly related: When the Flourish is in battle I get the `losing CR from extended deployment` messages not just for the Flourish but also for a "null (Undershield-class)" ship.

So I'm thinking maybe this undershield entity stays behind on retreat and that's what's blocking the battle from ending.

Argh. Yeah you're exactly right, it's a bug with modules on ships, where the game combat engine doesn't remove them when the ship carrying them dies or reatreats. Keep thinking this bug has been fixed but it keeps coming baaaaack. :'(
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furl

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #351 on: March 12, 2020, 04:04:46 AM »

Thanks for the great mod! I especially liked 9th battlegroup faction.

One issue needs fixing though - when I fought ninth battlegroup and disabled theseus and won, the game wouldn't let me claim victory or show victory screen after all enemy ships have retreated. So I ordered full retreat and technically "lost" the battle. This didn't happen when I fought this same fleet once again and destroyed theseus instead of disabling it. Couldn't recover theseus anyway.
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mstachife

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #352 on: March 14, 2020, 09:28:22 PM »

Those mimic fighters... oof. one wing shut down all my carriers in the early game.
« Last Edit: March 14, 2020, 09:30:58 PM by mstachife »
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Cerevox

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #353 on: March 26, 2020, 05:02:41 PM »

Just tried out the mantidae fighters and they are glued to the carrier. Kind of makes their ability and description of being able to project force a bit silly since they just hide behind the carrier and don't really engage.
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badamiral

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #354 on: April 02, 2020, 09:16:26 PM »

Anyone know the console command to reset Omicron's relations?
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Viking8008

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #355 on: April 08, 2020, 07:12:29 AM »

Is there any fix to make Omicron join battles? Cuz he is always joining opposite side.
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Viking8008

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #356 on: April 11, 2020, 03:45:38 PM »

Anyone know the console command to reset Omicron's relations?

So I first tried to edit mod files but installing JDE and IDE made my butt flames sooooo ...
I turned my sight on ConCom and I found a solution for all of you my dear friends! Untill author come back from creosleep.
So, you open ingame CC and enter

setrelation all omicron -111

Now all hates them and wanna kill.
After that you enter

setrelation player omicron 200

So you are friends with each other against all odds. Enjoy!
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vindictor

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #357 on: June 25, 2020, 11:07:18 AM »

I was testing Edict Stormblast in a 1v1 Paragon fight.

I'm not sure what causes it, but when the enemy Paragon's shields run out, my Paragon stops firing the edict turrets until the enemy shields are up again. This doesn't happen against an Onslaught for example, that one is dealt with mercilessly. It was really funny to watch the two paragon's sportsmanlike AI behavior.
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DEUCALION

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Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« Reply #358 on: September 06, 2020, 11:52:35 AM »

I am having an issue due to an ai fleet successfully destroying the remnant base in the "promise" system. I have scanned every inch, and even used cheat mods to view the entire system at once and it definitely isn't there.
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