Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The IX Battlegroup, is there any backstory or other such lore as to why they're so antisocial to the rest of the sector?
I'm having the same problem fighting the the ninth battlegroup as tindrli is experiencing.I was able to get around the issue with the Console Commands Mod (specifically, the "EndCombat", and "EndCombat enemy" commands).
Version 1.5.3e (Apr 2 - Apr 21)- IXBG partial rework: randomly generated fortresses replaced by a single fortified system, the Eyrie- Added ae_settings.ini config file to allow disabling the Eyrie and Ninth Battlegroup- Added Clio-class frigate- Mini-flak cannon - now has ammo system (2 shots, 1 shot regained per 2 seconds), reduced OP cost to 6, reduced autofit value to reduce spawn frequency