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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Arsenal Expansion v1.5.5 - Housekeeping  (Read 630473 times)

dk1332

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Re: [0.8.1a] Arsenal Expansion v1.4.5 - Spring Cleaning in November
« Reply #195 on: November 23, 2017, 10:58:50 PM »

I nearly forgot about the eagle rumbler since I rarely saw it in the sector, probably faced it several times during combat with deserters but I couldn't notice, since it looks identical to the standard eagle. The tremor seems, interesting. I might try to find one as a temporary flagship in a new game.

Gonna miss the Centaurion Hailfyre tho, I always have one or two in my early games built as a sniper with a hypervelocity cannon to harass shielded ships and other larger pirate ships. I got mixed feelings with the Hailfyre. While the missile and maneuver jets makes it a flexible assault frigate, the lack of accelerated ammo kinda kills it for me. But hey, who knows? I might like it.

Anyway, can't wait to see the new ships.  just hope that the Sunder WRD stays in the future. That bastard saved my ass many times when I least expected it


P.S. Is it just me? Or the Onslaught GRD's hangar is misplaced? I always see the fighters go inside the center of the ship (somewhere behind the bridge or on top of the bridge) to "dock" rather than the two flight decks in the front. If this is intended, forget I mentioned it.
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.6 - Scales of War
« Reply #196 on: December 25, 2017, 05:20:44 AM »

On the first day of Christmas
Raccoon gave to me
A new version of AE.


... yeah I know it's not that good. Anyway, 1.4.6 is out today as a present from me. It's mostly a balance update, although the Mantidae Fighter variant has gotten some love and Keepers have a new tool to aid in your destruction.

Code
Version 1.4.6 (Dec 16-25) - Scales of War
- Added Peon-class bomber drone (and Mining Charge Launcher weapon)
- Reduced Mini-Flak damage (125 > 100)
- Reaver: new weapons loadout (Pulse Laser + Ion Laser), escorts are now Wasps, is considered an assault fighter (ignores enemy fighters to attack ships)
- Reduced chance of Keepers using non-Derelict fighters
- Merlon is less able to spam small missiles (some composites > ballistics, removed side missile mount), reduced OP (110 > 105)
- Reduced Artillery Swarmer ship variant damage (45 > 40) and flux/shot (50 > 45)
- IR Skittergun reworked - now a full-auto blaster, new sounds and visuals too
- Graviton Lance chargeup time removed and made into chargedown (same fire rate, more responsive)
- Asgard has slightly better shield coverage
- Slight adjustment to Tremor's weapon arcs
- Followers in Nexerelin now use AE ships
- Mid-Tourney balance stuff technically is in this update now
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.7 - Infernal
« Reply #197 on: January 06, 2018, 08:31:26 AM »

1.4.7 Infernal update is out. New fighter wing, and Autoblasters can now be used on ships. Couple of balancing chances too.

Spoiler
- Added Daemon-class warp fighter and Projection system
- Autoblaster is now available as a modular weapon, firing sound has some pitch variance to avoid hemorrhaging of ears
- Assault Pulser - reduced damage/shot (100 > 85), shots per burst (24 > 16), increased flux/shot (60 > 90), reduced OP cost (16 > 14)
- Graviton Lance no longer has a period of not being able to turn the beam, increased damage/second (250 > 300)
- Reduced Brattice hull points (350 > 300)
- Wolfpups are no longer available as a standalone wing
- Pike now fires its Willows out to the sides for increased dramatic effect and both they and Swallows fire their Willows sooner
- Increased Lustrare's shield size
[close]
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Arkar1234

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Re: [0.8.1a] Arsenal Expansion v1.4.7 - Infernal
« Reply #198 on: January 08, 2018, 05:18:35 AM »

Ayyyyyy new update!

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Somewhere... somehow... some when.... there's a Kantai Collection mod for Starsector.....

Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« Reply #199 on: February 23, 2018, 09:09:29 AM »

Hi everyone! It's me again.

In 1.4.6 I mentioned that I wanted to cut down on some of AE's less original content. Originally the intent was to gradually phase out old things and replace them with something new, but I've bit the bullet and went much further. If you checked the ship list recently, you'd see that the Tempest Saboteur, Hammerhead Seeker, Sunder Warden, Gryphon Hunter and Onslaught Guardian were all removed, and as of 1.4.8 they are completely gone. If you miss them, you can probably find a suitable replacement in another mod (e.g try Disassemble Reassemble's Insurgent phase frigate, it's really cool!) The Wolf Sentinel stays for now (because I like it and I bet a couple other people like it too) and so does the Lasher Duelist (which stays until I make a functional replacement)

For new content, you've got the Kindling-class destroyer, which can use its fighter bay, respectable weapons layout and upgraded Swarm Flare launcher to help control the battlefield, the Blacksmith MRM, a new missile that fires molten lances of metal into enemy ships (available in small and medium varieties), and the Phoenix multirole bomber, which can both launch Blacksmiths and pelt shields with its machineguns. There's a new mission to replace Assault, too. Check it out!

This update is INCREDIBLY save-incompatible. Use Save Transfer, don't try to bring any ships that no longer exist.

Spoiler
- Added Blacksmith MRM and Blacksmith MRM Pod
- Added Phoenix-class bomber (and Blacksmith MRM Rack)
- Added Kindling-class destroyer
- New Pulse Rocket sprite
- Mini-Flak Cannon now has visual recoil
- With Lightshow, the Mimic's decoys now use Lightshow's PD laser color
- Removed elite variants Tempest Saboteur, Hammerhead Seeker, Sunder Warden, Gryphon Hunter and Onslaught Guardian. Wolf and Lasher stay for now
- Removed Thunder Multirole variant
- Player can no longer find and unlock the Micro Flux Shunt and Repair Drones hullmods. They will be limited to built-ins
- Replaced "Assault" with "Flames of Rebellion"
- Fixed Pawn losing CR extremely quickly after running out of PPT
[close]
« Last Edit: February 23, 2018, 09:14:09 AM by Inventor Raccoon »
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Dudok22

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Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« Reply #200 on: February 23, 2018, 09:29:31 AM »

Molten lances of metal  :o
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Takion Kasukedo

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Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« Reply #201 on: February 23, 2018, 11:09:45 AM »

Which means now you need to update the head banner.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« Reply #202 on: February 23, 2018, 11:53:29 AM »

Which means now you need to update the head banner.
Hehe, I'll first need to find a screenshot to top it.

Also, if you're reading this, I've just updated the download with a slight tweak to the Blacksmith's usability.
« Last Edit: February 23, 2018, 02:42:49 PM by Inventor Raccoon »
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NightfallGemini

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Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« Reply #203 on: February 23, 2018, 03:21:23 PM »

Kinda sad the blue Onslaught's gone, but the new destroyer's pretty nice looking. :3
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Bastion.Systems

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Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« Reply #204 on: February 24, 2018, 01:59:44 AM »

Just bumping in to say that Lustrare is really cool looking and captures remnant style perfectly.
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.9 - rest
« Reply #205 on: March 22, 2018, 03:58:43 PM »

error save data corrupted

eos exodus 0,0
promise -5,-4


PrintChangelog AE149
Spoiler
Version 1.4.9 (Mar 10-22) - rest
- Added Promise
- Added Flourish-class frigate
- Removed Lasher Duelist elite skin
- Reverted Pulse Rockets to use vanilla missile AI, should make them significantly more consistent
- As such, Mantidae pulse rockets do significantly less energy damage (400 > 250)
- Reduced Torment's secondary shield's dissipation (175 > 125)
- Reduced Pheonix's speed slightly (250 > 225)
[close]

file uplink ok. broadcasting...
« Last Edit: May 02, 2018, 02:58:01 PM by Inventor Raccoon »
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Takion Kasukedo

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Re: [0.8.1a] Arsenal Expansion v1.4.9 - rest
« Reply #206 on: March 23, 2018, 08:06:17 AM »

[REDACTED]
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.10 - Vanquish
« Reply #207 on: April 17, 2018, 10:39:03 AM »

attempting data reconstruction. error: insufficient data at present moment. will resume at later date.

... ahem. New update out! Adds a new low-tech broadside-focused battleship, the Vanquish class. Some adjustments related to ship systems (a couple new ones!) and to aborting process.

Patch notes!

Spoiler
Version 1.4.10 (Apr 2-17) - Vanquish
- Added Vanquish-class battleship and upgraded Borer wing
- Added Auxiliary Jets system (weaker maneuvering jets, used by Vanquish and Merlon)
- Added Power Redirect system (fortress shield analogue that's more effective against shieldbreaking damage types), replaces Torment's damper field
- Merlon has auxiliary engines that activate on system use
- Added Lance Cannon, only available in weapon caches and such
- Pikes are now available in the open market
- Parapets fire far fewer flares (say that five times fast)
- Pheonix no longer has Maneuvering Jets
- Reaver - weapons are now in different groups, shield statistic in refit is now accurate
- Adjustments to [ERROR ERROR DATA STREAM CORRUPTED] dialogue and descriptions
- Fixed Flourish's engines being off-center
[close]
« Last Edit: May 02, 2018, 02:58:12 PM by Inventor Raccoon »
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.11 - Ping
« Reply #208 on: May 12, 2018, 10:00:15 AM »

Reposting just to notify everyone that last night's update had a bug where it would crash if you tried to play Nexerelin's random mode with AE installed. Updated download with a fixed vers communications jammers deployed, beginning electronic warfare protocols...

heavy damaged sustained, escorts irreparable, hostile forces neutralized, objective incomplete. beginning distress pings...

long-range sensors active. broadcasting...


PrintChangelogAE1411 AddText "CONTENTS: [REDACTED], ERRORS RESOLVED"

Spoiler
Version 1.4.11 (Apr 22-May 12)
- Updates to Promise. Lost. Distress. Splinters. Co-operation.
- Mantidae Bomber variant replaced with Mantidae Support variant, 4 per wing, armed with a low-power tactical laser
- Mantidae now has visible weapons
- Merlon, Keeper and Lustrare spawns should be more consistent with normal Remnant and Derelict ships
- Fixed Power Redirect reducing damage by way more than intended
- Minor improvements to hullmod descriptions
[close]

compatibility calculation: sitrep OK, clear to continue. advise avoiding classified zones.
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k2arim99

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Re: [0.8.1a] Arsenal Expansion v1.4.11 - Ping
« Reply #209 on: June 07, 2018, 04:15:21 PM »

mines instantly crashes with    at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.String(Unknown Source)
   at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
asking me for a not found MIRV warhead sprite in the error
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