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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Arsenal Expansion v1.5.5 - Housekeeping  (Read 630422 times)

Chronosfear

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Re: [0.7.2a] Raccoon's Arms Pack v1.1
« Reply #15 on: January 05, 2017, 09:23:09 AM »

Hi ,

Game crashed when starting my first combat  ::)
Spoiler
Using SS+ and downloaded the newest version of the game

[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/SlammerDriveStats : Unsupported major.minor version 52.0
java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/SlammerDriveStats : Unsupported major.minor version 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.getStatsScript(Unknown Source)
   at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
   at com.fs.starfarer.combat.systems.M.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÔÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÒÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÕÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I just changed the system to the normal damper field to start playing .
Still a tough ship with a brand new character.

Other than that : your pics teased me to give it a go. The Ships really have a nice coloring.

Chronosfear
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Inventor Raccoon

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Re: [0.7.2a] Raccoon's Arms Pack v1.1
« Reply #16 on: January 05, 2017, 09:57:49 AM »

Hi ,

Game crashed when starting my first combat  ::)
Spoiler
Using SS+ and downloaded the newest version of the game

[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/SlammerDriveStats : Unsupported major.minor version 52.0
java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/SlammerDriveStats : Unsupported major.minor version 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.getStatsScript(Unknown Source)
   at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
   at com.fs.starfarer.combat.systems.M.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÔÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÒÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÕÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I just changed the system to the normal damper field to start playing .
Still a tough ship with a brand new character.

Other than that : your pics teased me to give it a go. The Ships really have a nice coloring.

Chronosfear
Looks like it's a problem with the classes and Java. Apparently I might have to compile with Java 7 so you don't need 8 to use the mod. I'll get on it now. Presumably it'll also crash with any Rumbler destroyers since they all have new systems.

EDIT: Should be done and working. Try it again.

Also, just finished another update. Adds a Rumbler variant to the Pigeon, adjusts the Pigeon's stats to be more of a combat freighter with the (R) variant as a combat corvette. The Slammer Drive is now only on the (R) variant and allows for turning, and the Courier Drive on the standard variant disables weapons and turning. I also added one new loadout to almost every variant, so they won't just be the same loadouts over and over (usually just a strike loadout or close support)
« Last Edit: January 05, 2017, 12:12:11 PM by InventorRaccoon »
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Chronosfear

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Re: [0.7.2a] Raccoon's Arms Pack v1.1
« Reply #17 on: January 05, 2017, 12:02:37 PM »

Still crashing .
But I updated my Java ( in the starsector folder )
and now it seems to work.

If something else comes up I´ll you know.
thanks
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Inventor Raccoon

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Re: [0.7.2a] Raccoon's Arms Pack v1.1
« Reply #18 on: January 05, 2017, 12:13:18 PM »

Still crashing .
But I updated my Java ( in the starsector folder )
and now it seems to work.

If something else comes up I´ll you know.
thanks
Darn, no idea why it would be crashing in that case. Pretty sure it's compiled with Java 7. Sorry for any inconvenience.
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MesoTroniK

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #19 on: January 06, 2017, 10:47:29 PM »

Inventor Raccoon, do I have permission to make your Gemini (G), Hammerhead (R), and Sunder (R) ships able to be retrofitted into the THI versions at their submarket? Lore wise, it makes sense to me as they do not seem very different from the base model of the ship. Where generally I only think a variant upon a vanilla ship should not be able to be retrofitted is if the conversion is very different.

Inventor Raccoon

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #20 on: January 07, 2017, 06:42:00 AM »

Inventor Raccoon, do I have permission to make your Gemini (G), Hammerhead (R), and Sunder (R) ships able to be retrofitted into the THI versions at their submarket? Lore wise, it makes sense to me as they do not seem very different from the base model of the ship. Where generally I only think a variant upon a vanilla ship should not be able to be retrofitted is if the conversion is very different.
Yeah, that's fine.
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MesoTroniK

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #21 on: January 07, 2017, 02:47:03 PM »

Ok cool, and so it is done.

By the way, you really seriously should not compile a mod that requires JRE8 as it is unsupported by SS and will cause issues.

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #22 on: January 07, 2017, 02:55:56 PM »

Ok cool, and so it is done.

By the way, you really seriously should not compile a mod that requires JRE8 as it is unsupported by SS and will cause issues.
If you don't know Raccoon, SS comes with JRE (java) 7 which means that people would have to download JRE 8 in order to play with your mod, however people with JRE 8 can still play it if it is complied in JRE 7.
Oh and JRE 8 is so buggy that Alex switched back to JRE 7 after trying out 8!
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Inventor Raccoon

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #23 on: January 08, 2017, 05:07:54 AM »

Ok cool, and so it is done.

By the way, you really seriously should not compile a mod that requires JRE8 as it is unsupported by SS and will cause issues.
If you don't know Raccoon, SS comes with JRE (java) 7 which means that people would have to download JRE 8 in order to play with your mod, however people with JRE 8 can still play it if it is complied in JRE 7.
Oh and JRE 8 is so buggy that Alex switched back to JRE 7 after trying out 8!
I tried to fix this when Chronosfear was having issues but it didn't seem to work. I downloaded Java 7, that's the box that's checked in the installed java versions in Eclipse, and set the compiler compliance level to 1.7. Anything else I need to do?
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Takion Kasukedo

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #24 on: January 08, 2017, 07:00:19 AM »

Spoiler
7026651 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/FluxArmorStats : Unsupported major.minor version 52.0
java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/FluxArmorStats : Unsupported major.minor version 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.getStatsScript(Unknown Source)
   at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
   at com.fs.starfarer.combat.systems.P.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.Ò00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.O0OO.oooO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

An error happened with Flux Armor.
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Chronosfear

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #25 on: January 08, 2017, 07:15:12 AM »

Spoiler
7026651 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/FluxArmorStats : Unsupported major.minor version 52.0
java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/FluxArmorStats : Unsupported major.minor version 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.getStatsScript(Unknown Source)
   at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
   at com.fs.starfarer.combat.systems.P.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.Ò00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.O0OO.oooO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

An error happened with Flux Armor.

I´d say : you have the same problem as I had : you need to replace the starsector java ( which is java7 ) with java8 ... solved it for me ( was a different shipsystem, but since then no crashes ) ..
and thats what the the other guys are already talking about :)
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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #26 on: January 12, 2017, 10:07:55 PM »

So I installed the mod, replaced the java with jre8, and confirmed that the ships are in the codex. So where do I buy them? I've loaded Prism spaceport 10's of times now, and I haven't seen any of the ships from your mod. Where are they?
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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #27 on: January 13, 2017, 06:15:25 AM »

So where do I buy them?
this mod is currently incompatible with Dynasector, as the later replaces vanilla's spawn system with a new, rather complicated one, and integrating a new mod into that isn't easy. you should still be able to spawn them in using the Console Commands mod (if you don't want to cheat, you could do something like buy another ship of similar power/price and scrap it in return for getting yourself one of these).
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Inventor Raccoon

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #28 on: January 13, 2017, 12:08:05 PM »

Yeah, while all of the variants and their loadouts are added to Hegemony, Luddic Church, Sindrian Diktat and Independents, that'll all break if you use Dynasector because all those markets will be overrided with Dynasector stuff. The only way other than console commands (ship names are pretty simple by the way, it's just their standard name and if applicable followed by the full name of the variant e.g. pigeon/pigeon_rumbler) that you'll be able to get them is if I make a market for them which I would do if I could.

Also, hopefully there'll be an update this weekend. Most likely the Omen (Saboteur) and Kite (Guardian). So far all I'm thinking is that the Omen replaces the old EMP emitter with a rapid-fire EMP Lightning Gun that comes as a built-in weapon, and the Kite has a built-in Pulse Laser with stupid fire rate and spread, but low damage. Also also, TIL that the Lightning Gun is a SS+ weapon. Huh.

UPDATE: Kite (G) is almost done! The Pulse Sprayer fires 24 shot bursts of energy bolts (yes, they do the same damage as normal Pulse Laser shots) but it uses a lot of flux and is very inaccurate (generally, it'll hit a shielding Lasher with about half the shots at optimal range). The Kite itself has improved stats to match its new role as a combat frigate.
« Last Edit: January 13, 2017, 01:37:46 PM by InventorRaccoon »
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Clutch31313

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Re: [0.7.2a] Raccoon's Arms Pack v1.1.1
« Reply #29 on: January 13, 2017, 01:20:36 PM »

Thanks for the heads up, guys. I eventually came to suspect that it was a compatibility issue, but wasn't sure if there was some market I was overlooking somewhere.
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