Fractal Softworks Forum
September 18, 2018, 01:23:07 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Salvaging Mechanics Update (09/06/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: 1 ... 13 14 [15]
  Print  
Author Topic: [0.8.1a] Arsenal Expansion v1.4.12a - Edict  (Read 76027 times)
Histidine
Admiral
*****
Posts: 1825



View Profile WWW Email
« Reply #210 on: June 07, 2018, 04:49:41 PM »

k2arim99: That's a Linux (and Mac?) incompatibility issue, fixed for next Arsenal Expansion release.

For now, open Arsenal Expansion 1.4.11/data/weapons/proj/ae_blacksmith_lance.proj and ae_cannonlance.proj
and change
Code:
"bulletSprite":"graphics/missiles/missile_mirv_warhead.png",
to
Code:
"bulletSprite":"graphics/missiles/missile_MIRV_warhead.png",
Logged

k2arim99
Ensign
*
Posts: 9


View Profile Email
« Reply #211 on: June 08, 2018, 09:07:37 AM »

aah it makes sense, i had similar problems with the mayasura mod but fiddling with it i could solve it the same way, thanks histidine!
Logged
Inventor Raccoon
Captain
****
Posts: 274



View Profile
« Reply #212 on: June 08, 2018, 02:20:06 PM »

Sorry about that, running on Windows so I didn't notice. I've fixed it for the next version.
Logged

NightfallGemini
Commander
***
Posts: 151


View Profile
« Reply #213 on: June 19, 2018, 03:25:37 PM »

Got a crash while mousing over the Torment's built in Flux Reactor hullmod.

Code:
11321325 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Yama by 0.001213428, is now 0.032894425
11321325 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Yama by 0.0027908843, is now 0.03498759
11321325 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Nachiketa by 0.001213428, is now 0.031700708
11321325 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Nachiketa by 0.0027908843, is now 0.033793874
11321325 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionEvent  - Paying commission bounty of 2500 from [Diable Avionics]
11321330 [Thread-4] INFO  exerelin.campaign.events.FactionBountyEvent  - Paying bounty of 4250 from faction [Diable Avionics]
11321334 [Thread-4] INFO  exerelin.campaign.events.FactionBountyEvent  - Paying bounty of 4750 from faction [Tri-Tachyon]
11321339 [Thread-4] INFO  exerelin.campaign.events.RevengeanceManagerEvent  - Required revengeance setting: 2
11321339 [Thread-4] INFO  exerelin.campaign.events.RevengeanceManagerEvent  - Adding revengeance points: 1.15
11321339 [Thread-4] INFO  exerelin.campaign.events.RevengeanceManagerEvent  - Required revengeance setting: 2
11321339 [Thread-4] INFO  exerelin.campaign.events.RevengeanceManagerEvent  - Adding faction revengeance points for hegemony: 5.52
11321339 [Thread-4] INFO  exerelin.campaign.StatsTracker  - Tracker tracking battle
11321542 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at hotri, 40 total available
11321545 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config fob not found, using default
11321545 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config fob not found, using default
11321545 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config fob not found, using default
11322353 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [faction_hegemony_encounter_02_hostile.ogg]
11322650 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
11322650 [Thread-10] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
11331216 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.IllegalFormatConversionException: e != java.lang.String
java.util.IllegalFormatConversionException: e != java.lang.String
at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
at java.util.Formatter$FormatSpecifier.printFloat(Unknown Source)
at java.util.Formatter$FormatSpecifier.print(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$11.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.ôo0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.oOoO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.if.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Logged
Inventor Raccoon
Captain
****
Posts: 274



View Profile
« Reply #214 on: June 19, 2018, 06:51:09 PM »

Thanks for the report, got that fixed up. In the meanwhile, avoid mousing over that hullmod.
Logged

xenoargh
Admiral
*****
Posts: 4311

Not a super-villain in real life.


View Profile
« Reply #215 on: June 21, 2018, 02:20:10 AM »

Snrasha sent me a bug report saying there was some sort of crash-bug incompatibility with AA and one of my mods (I presume FX). 

Can't seem to find a report here and SS starts up just fine with this mod in the load order with all of my current mods... and I don't see anything super-obvious (the main known crash-bug with FX is related to mods that use .SKIN files to modify Vanilla ships' EngineSlots, which I cannot address but am totally willing to offer a fix for).

Can anybody explain what bug was observed?
Logged

Check out my SS projects Smiley
Inventor Raccoon
Captain
****
Posts: 274



View Profile
« Reply #216 on: June 22, 2018, 10:19:57 AM »

Attention. Stragglers of the Domain Ninth Battlegroup have been reported within the Persean Sector. We are offering a bounty for the destruction of their fleet. Work quickly - if they go into hiding, we may be unable to locate them again.

Ahem. 1.4.12 Intricacies update is out. Features a redesign of our old friend the Scrapper, some updates to paintjobs (making them much prettier now), some balancing to weapons and such, bugfixes, and some campaign content. No secrets this time - hunt down the target and eliminate them for a bounty and the chance to get a some pre-Collapse relics. It should be save-friendly.

Patchnotes.
Version 1.4.12 (May 14 - June 22) - Intricacies
- Added Fallen Ninth. Await instructions. Work quickly. Once it's gone, it's gone.
- Scrapper - now a full-on lowtech military frigate, new layout and sprite, added to relevant major factions, increased shield arc (120 > 160)
- Improved Pigeon (XIV) paintjob
- Improved {ERROR} paintjob
- From now on, AE's high-tech ships will appear in Starlight Cabal and Outer Rim Alliance fleets
- Increased Autoblaster flux/shot (35 > 40)
- Increased Mini-Flak chargedown (0.75 > 1)
- Added a small amount of impact to the Graviton Lance, allowing it to disrupt enemy fighter maneuvering
- Adjusted position of Tremor's central hardpoint
- Daemon and Vatinae have blue engines now
- Reduced Pulse Rocket maneuverability
- Added some AE-related tips to the main menu and loading screens
- Fixed crash when mousing over Flux Reactor hullmod
- Fixed Linux imcompatibility due to filename case-sensitivity
Logged

zachatack24
Ensign
*
Posts: 1



View Profile
« Reply #217 on: June 22, 2018, 10:37:08 AM »

sorry if this is an issue on my end but after updating and running for the first time i get this error

java.lang.RuntimeException: Ship hull variant [scrapper_d_attack] not found!

Ive poked around in the files a bit but i am by no means sure of what to look for but havent found any that seem to be a matter of mis-naming, as that all i know to look for really
Logged
Inventor Raccoon
Captain
****
Posts: 274



View Profile
« Reply #218 on: August 29, 2018, 08:29:00 AM »



Yep. There's a new gun, the Edict Stormblaster. Perfect weapon for leaving enemies dead in the water, and just dead in general. Also some small tweaks, fixes and graphical improvements. Should be save-compatible.

Changelog.
Version 1.4.12a (Aug 3 - Aug 27) - Edict
- Added Edict Stormblaster
- Blacksmith MRM and Lance Cannon lances are now prettier and stand out more, MRM lances are slower, cannon lances are much faster, lances no longer draw PD fire
- Request Assistance ally is now hostile to Starlight Cabal and Templars
- Increased payout for Ninth Battlegroup bounty (130000 > 144000)
- 'Concord' now grants the always-recoverable effect of Reinforced Bulkheads
- Fixed wording of Ninth Battlegroup hullmod
- Fixed Vanquish weapon arcs not being symmetrical
Logged

atreg
Ensign
*
Posts: 31


View Profile
« Reply #219 on: September 08, 2018, 12:24:56 AM »

I noticed the Flourish IX doesn't have an Undershield like the regular Flourish. Is that intended, or just a bug?
Logged
Inventor Raccoon
Captain
****
Posts: 274



View Profile
« Reply #220 on: September 08, 2018, 05:40:23 AM »

It seems to be working fine for the IX Battlegroup bounty, any IX Flourishes that are salvageable have an undershield. If for some reason the module is destroyed (which shouldn't be possible) it should regenerate after some time.

If you're referring to the codex or using console commands, it does look like that's an effect of the IX Flourish not being associated with any factions. Fortunately, I think that'll sort itself out naturally once 0.9 is out and I make my first major update for that.
Logged

Pages: 1 ... 13 14 [15]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!