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Author Topic: [0.95.1a] Arsenal Expansion v1.5.5 - Housekeeping  (Read 630279 times)

Death_Silence_66

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Re: [0.8.1a] Arsenal Expansion v1.4.1 - Yeah, There Are More Fighters
« Reply #180 on: September 26, 2017, 04:22:39 PM »

The cloak tempest is kind of without a combat role. Not enough mounts for the strike role and not tough enough to hang around at midrange. Medium energy is fairly unsuited for striking, but it fairly good at max range fire support. You could give it a better cloak and more armor, and have it be a slippery support frigate, or swap out one of the med mounts for 2-3 small universals. It could also use a bit more (~200?) more flux capacity.
« Last Edit: September 26, 2017, 04:28:36 PM by Death_Silence_66 »
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Death_Silence_66

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Re: [0.8.1a] Arsenal Expansion v1.4.1 - Yeah, There Are More Fighters
« Reply #181 on: September 26, 2017, 04:32:05 PM »

Or, you could focus more on the drone, and make the ship like the sentinel wolf. Give it better shields and a pulse laser.

There seems to be a typo in the repair drones hull mod description.

The launch range on the Mantdae's rockets is too short, and about 1/3 of them miss cruiser sized targets
« Last Edit: September 26, 2017, 04:55:15 PM by Death_Silence_66 »
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.2 - Dynamic Warfare
« Reply #182 on: October 02, 2017, 03:06:11 PM »

Hey hey! The 1.4.2 "Dynamic Warfare" update is out!

The biggest part of this update is that if you have Dynasector 1.4.0 installed, Arsenal Expansion weapons and fighter wings will appear on random variants in vanilla factions. Expect to be pelted by Bombardiers and Artillery Swarmers, be distracted by Mimics, have your fighters and missiles taken out by Mini-Flak Cannons, Pikes and Swallows, your shielded fighters sheared through by Mantidaes, various other flavours of getting shot at by little fighters, and then sprayed down by the Assault Pulser or torn in half by rampaging Reavers.

Changelog below.
Spoiler
Code
Version 1.4.2 (Sep 29)
- Weapons and fighter wings will now show up on Dynasector variants
- Added Parapet support drone
- Brattice is now a modular fighter, Keeper can mount any kind of fighter (but should only have Brattices or Parapets 99.9% of the time it's fought in the wild)
- Thunder Rumbler is now Thunder Multirole Fighter, now has the same loadout as the pre-interceptor Thunder (Harpoon, ion cannon, swarmer, no Flux Armor)
- Keeper's sprite size properly fits it (slight vram usage reduction)
- Keeper has an increased spawn rate
- Pulse Rockets have a slower missile speed and have better handling
- Vatinae has Plasma Jets just like the Mantidae
- Small buff to the Tempest Saboteur's armor
- Two of the Torment's front missile mounts are now synergy mounts, mount arcs revised, shield has a larger radius
- Phase Dash now operates on a cooldown instead of a singular charge
- Flux Armor now has a longer cooldown to prevent spam
- Brattice engines now use the fighter version of low-tech
- Fixed a typo in the Brattice's description
- Fixed some ship systems not having categories
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AxleMC131

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Re: [0.8.1a] Arsenal Expansion v1.4.2 - Dynamic Warfare
« Reply #183 on: October 02, 2017, 09:34:27 PM »

Awesome!  ;D
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Histidine

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Re: [0.8.1a] Arsenal Expansion v1.4.2 - Dynamic Warfare
« Reply #184 on: October 07, 2017, 11:37:42 PM »

Mission "Surrounded" still references the Thunder Rumbler, and thus fails to load.
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.2 - Dynamic Warfare
« Reply #185 on: October 08, 2017, 07:59:37 AM »

Mission "Surrounded" still references the Thunder Rumbler, and thus fails to load.
Are you sure? The mission doesn't reference either the Rumbler or Multirole and neither fleet uses either of them by default (player fleet gets Borers, Broadswords and 2x Talons, enemy fleet gets mining pods, Gladius, 3x Talons). Could it be that you had Rumblers on a custom variant?
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Histidine

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Re: [0.8.1a] Arsenal Expansion v1.4.2 - Dynamic Warfare
« Reply #186 on: October 08, 2017, 08:05:43 AM »

Could it be that you had Rumblers on a custom variant?
Looks like that was it; pressing Reset made the issue go away.
Guess I'll file a Starsector bug report. Sorry for the confusion! :-X
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.3 - Tormented
« Reply #187 on: October 19, 2017, 03:02:40 PM »

Quote from: StillNotARealPerson
hey racoon, the torment is anoying

Version 1.4.3 "Tormented" update is out. Features a near-total rework of the Torment-class destroyer, swapping its role from missile platform to a stalwart tank with some interesting quirks. Also an obligatory new fighter wing. Patch notes below.

Spoiler
Version 1.4.3 (Oct 9-19)
- Added Firefly-class fighter drone and Flicker-class interception drones, used by Remnants (and their systems, "Flicker Escort" and "Evasive Maneuver")
- Torment rework - new sprite, replaced Flux Armor with Damper Field, has a rear flux reactor that provides increased flux stats and a second shield, but it can be destroyed by rear attacks (damaging the rest of the ship slightly, disabling the second shield, and reducing the Torment's capacity and dissipation by 30%), hybrid medium and synergy smalls are now energy only
- Brattice and Parapet no longer have Automated Ship hullmod (which caused weird AI interactions like Parapets attacking on their own, and isn't consistent with other drone fighters)
- Swallows no longer have Advanced Turret Gyros hullmod and their OP cost is now 12
- Hidden No Venting hullmod - prevents Lasher Duelist and Torment's secondary shields from venting
- Artillery Swarmer missiles have 2 seconds extra lifetime and deal 25 damage (up from 15), increased cooldown by 3 seconds
- Mini-Flak Cannons are less common on Dynasector variants
- Removed Hammerhead Seeker, Sunder Warden and Torment from pirate fleets
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Vigal

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Re: [0.8.1a] Arsenal Expansion v1.4.3 - Tormented
« Reply #188 on: October 28, 2017, 06:55:38 AM »

On the new Torment

Pros
- The damper field is a massive improvement over the flux armour due to the flux capacity needed to make it last.
- The new over shield lets you get away with more aggressive manoeuvres or when the enemy fires a sneaky reaper at you
- works really well as distraction ship (kind of like a fat monitor)

Cons
- The change to energy mounts doesn't really suit it very well, most energy weapons have a shorter range than ballistic leaving quite a
miss match between the missiles and the other weapons.(Unless you pick beams all the time but that boring)
-Not as fun to fly due to the weird weapons mix

Overall its gone from one of my favourites to fly to something I might get if I cant find a monitor.
Nothing really beat strapping 6 annihilator rockets and heavy auto cannon to the torment and firing everything at once!

I hope this doesn't seem to negative but I thought I would give feedback since it was a ship I enjoyed flying.

Also on a side note do you plan on doing anything with the bigger pawn carrier in the pic since you have already done one? Either way keep up the good work!

[attachment deleted by admin]
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.3 - Tormented
« Reply #189 on: October 28, 2017, 03:11:59 PM »

-snip-
Thank you for the feedback, I'll take another look at the Torment for the next update. It's largely shifted from a player-focused ship (since the AI couldn't make effective use of Flux Armor) to an AI ship (since it isn't as exciting to fly), but I'll see what I can do about making it more fun to fly.

The Rook (what Starsector Plus named that sprite) isn't very likely to appear in AE unless I can find a unique purpose for it.
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.4 - Phosphorous
« Reply #190 on: November 03, 2017, 01:12:15 PM »

Update 1.4.4 "Phosphorous" is out. More content as expected (a new ship, a skin and a fighter wing) and support for Version Checker. If you've got that installed, you'll be notified in-game when I release new updates. Otherwise, just a little bit of balance changes. Patchnotes below.

Spoiler
Code
- Added support for Version Checker
- Added Lustrare-class droneship light destroyer
- Added Cackle-class EMP fighter and Fighter EMP Emitter
- Added Pigeon (XIV) skin and Courier Jets system
- Pigeon has: two auxiliary engines that activate on system use, more armor (150 > 200), improved shield efficiency (1 > 0.8)
- Torment has: more armor (400 > 600), central medium mount is a hybrid again, penalties for generator destruction are explained in a hullmod instead of the ship description
- Lasher Duelist sprite update (little shield generator added, not a part of the actual module)
- VPR Flares system now fires 4 weaker flares to improve reliability
- Renamed Firefly fighter to Phosphor
- Phosphor nerf - removed PD laser
- Flickers now jitter while Evasive Maneuver is active
- Some rewritten fighter descriptions
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« Last Edit: November 03, 2017, 05:13:42 PM by Inventor Raccoon »
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.5 - Spring Cleaning in November
« Reply #191 on: November 22, 2017, 10:20:33 AM »

This update is incredibly save-incompatible.

Hello everyone! Today's update will be a little bit different from usual - most of my updates mainly feature balance changes and a couple of new bits of content, whether they're ships or fighter wings or whatever.

The Spring Cleaning in November update has a net loss in content - I've completely removed the Eagle Rumbler and Centurion Hailfyre elite variants and the Pincer heavy fighter. As I work to generally improve AE, I want to try and cut down on content that is added that feels unoriginal and uninspired, or like I made it entirely just to have "more stuff".

Not all is sullen! The two elite variants removed have been replaced by entirely unique ships - the Tremor-class linebreaker cruiser and the Hailfyre-class assault frigate. Adapted by the Domain after a defeat by the hands of the rebel forces of Relminth, the two rebel-made ship designs fill holes in their (mid)lineup.

More of the elite variant ships may be replaced in the future, I don't know. But these felt like a good place to start. The Onslaught Guardian, Wolf Sentinel and Lasher Duelist are unlikely to go, the first being the flagship of the mod, the second being relatively unique, and the third being mechanically interesting enough to warrant staying.

If you read all that rambling, thanks. Otherwise, patchnotes below.

Code
Version 1.4.5 (Nov 5 -22) - Spring Cleaning in November
- Added Tremor-class cruiser
- Added Hailfyre-class frigate with new Advanced Autoloader hullmod
- Removed Eagle Rumbler and Centurion Hailfyre elites, and Pincer heavy fighter
- Renamed Slammer Drive to Energised Charge
- Reaver is more expensive to mount (18>20 single, 25>35 for the twin ones you shouldn't even be able to mount at all)
- Adjusted Mini-Flak Cannon spawn rate
- Adjusted most internal IDs to have an "ae_" prefix for compatibility (internal screaming)
- Possibly some minor stat adjustments that I forgot about
« Last Edit: November 22, 2017, 10:30:40 AM by Inventor Raccoon »
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NightKev

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Re: [0.8.1a] Arsenal Expansion v1.4.5 - Spring Cleaning in November
« Reply #192 on: November 22, 2017, 05:55:53 PM »

I feel like such an update warrants a version bump to 1.5.0.
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EvilPineapple

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Re: [0.8.1a] Arsenal Expansion v1.4.5 - Spring Cleaning in November
« Reply #193 on: November 23, 2017, 06:43:45 AM »

I'm curious how similar the new ships are to the old. How much are they redesigned (obviously the new ship system) is it pretty significant or is it closer to just adding proper skins to them?
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Inventor Raccoon

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Re: [0.8.1a] Arsenal Expansion v1.4.5 - Spring Cleaning in November
« Reply #194 on: November 23, 2017, 08:25:31 AM »

I'm curious how similar the new ships are to the old. How much are they redesigned (obviously the new ship system) is it pretty significant or is it closer to just adding proper skins to them?
The Tremor is largely similar in role to the Eagle Rumbler, although it's a little lighter and has more ballistic-focused firepower. Energised Charge is the same as the old Slammer Drive. Otherwise it's the same idea - lots of frontal firepower, able to withstand large amounts of damage while pressing forward, absolutely screwed if something attacks from the rear.

The Hailfyre is less durable than the Centurion Hailfyre, but has the benefit of missiles and maneuvering jets. However, while Accelerated Ammo Feeder grants a 100% DPS boost, the Advanced Autoloader the Hailfyre has only works out to around 10% (although it doesn't need activation), so overall it's more of a general assault frigate.
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