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News: Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Arsenal Expansion v1.4 - Duelist, Mantis and Swallow  (Read 26901 times)
Metadane
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« Reply #135 on: May 17, 2017, 09:32:10 AM »

Love this mod. The Reaver drones are a godsend but because of that high OP cost I had to skimp on the weapons and hullmods for the carrier itself, feels well balanced though! I look forward to trying the rest of the ships when I can buy them.
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c0nr4d1c4l
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« Reply #136 on: May 21, 2017, 04:38:40 PM »

Umm... it seems that the fighters are spawning at the middle of the Onslaught Guardian. Did you specify your launch ports and bays?
« Last Edit: May 21, 2017, 04:42:59 PM by c0nr4d1c4l » Logged

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Death_Silence_66
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« Reply #137 on: May 21, 2017, 07:19:31 PM »

The Repair drones hullmod has some significant issues. It says it repairs ships up to Null % and once installed becomes invisible and cannot be removed.
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InventorRaccoon
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« Reply #138 on: May 22, 2017, 10:48:12 AM »

I'm a lean, mean, updating machine. This one adds a new low-tech [REDACTED] type (fine I'll just call it a derelict droneship) that you'll encounter just like the other ones. It isn't covered by Usable [REDACTED], but you can go into the files and change that yourself. Weapons have been balanced a bit, Repair Drones is now a functioning hullmod that'll repair you hull up to 75%, and there were a couple minor adjustments. Picture of the new ship:

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Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones-like-that-Pigeon needs.
Death_Silence_66
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« Reply #139 on: May 22, 2017, 01:39:34 PM »

can you update the OP with pictures of the new content?
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Hussar
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« Reply #140 on: May 22, 2017, 02:04:11 PM »

Also what happened to the download? Shocked

Edit: See you fixed it, thanks!
« Last Edit: May 22, 2017, 02:26:55 PM by Hussar » Logged
Death_Silence_66
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« Reply #141 on: May 22, 2017, 02:13:30 PM »

A few balance notes after some playtesting.

The Pigeon, a civilian ship, has superior flux dissipation than the Lasher, a military frigate. This combined with it's speed makes it an incredibly effective duelist and line frigate. A nerf to it's flux stats is needed, otherwise it is OP.

The (SAB) Tempest's phase cloak is 3 times as costly to activate and use than the shade and afflictor. This high flux cost is not offset by its combat performance, and should be reduced to ~200 from 375.

The Pawn Carrier costs more credits than and has the same supply cost as a Condor despite having half the fighter capability and being totally defenseless when caught. Considering it's apparent tech level and size a cost of ~15000 and a supply per day of 5 would be more sensible.

As a cosmetic change, the Wolfpup fighters seem high tech, and should have the high tech shields and engine plume.
« Last Edit: May 22, 2017, 02:29:20 PM by Death_Silence_66 » Logged
InventorRaccoon
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« Reply #142 on: May 22, 2017, 02:31:19 PM »

I experienced some momentary technical difficulties that may have included briefly deleting half of the forum post.

All has been resolved.

-snoop-
Thanks a lot for the feedback, I think my judgement of how strong the Pigeon is might be clouded by how I'm almost always fighting the (D) version. Will reduce its flux stats a tad.

Tempest Saboteur's phase cloak cost and upkeep is actually way too high because of a typo that I didn't notice until just now. Fixed that - will hotfix tomorrow, and it'll be similar to the Afflictor and Shade.

Pawn has the utility of being frigate-sized and having a burn speed of 10, and I think it should be about the same cost as a Condor, but it's performance could be better. Might give it Reserve Deployment so it can buff up its singular fighter wing temporarily. Still, reducing the supply cost.
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Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones-like-that-Pigeon needs.
Death_Silence_66
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« Reply #143 on: May 22, 2017, 02:36:39 PM »

One thing I noticed, the Default (SAB) Tempest variant has the Extended shields hullmod that it can't use.
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InventorRaccoon
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« Reply #144 on: May 23, 2017, 10:49:50 AM »

Download updated with a hotfix fixing the Saboteur and adjusting the Pawn.
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Arsenal Expansion, for all your slightly-altered-vanilla-ships-with-a-few-new-ones-like-that-Pigeon needs.
SCC
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« Reply #145 on: May 24, 2017, 07:54:13 AM »

Why did you put needlers on scrapper and pigeon? I get it, they're rare or something, but it's extremely irritating to get past pigeons and scrappers in wolf because you're constantly under pressure from fast ship with long range weapon is painful, not to mention pigeon also has swarmers.
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dk1332
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« Reply #146 on: May 24, 2017, 05:20:43 PM »

Why did you put needlers on scrapper and pigeon? I get it, they're rare or something, but it's extremely irritating to get past pigeons and scrappers in wolf because you're constantly under pressure from fast ship with long range weapon is painful, not to mention pigeon also has swarmers.

I second this, Not only they are hard to take on at the start of the game but they also are annoying due to their load outs. Swap it with auto cannons or something to balance them out, And there are still pigeons everywhere.

Also, there's no autofit variants on all the ships. Is that intended?
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Death_Silence_66
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« Reply #147 on: May 24, 2017, 05:32:28 PM »

The issue with fleets overflowing with pigeons is still there. Half of the pirates I encounter are flying them.
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dk1332
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« Reply #148 on: May 24, 2017, 06:59:31 PM »

Btw, think you can add salvage gantry on the Mule (M)? Being able to use borer drones while not being able to give the salvage bonus is a bit off.
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Spess Mahren
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« Reply #149 on: May 25, 2017, 09:54:55 AM »

I have also noticed a excessive amount of pigeons in pirate fleets with the latest version, It seems random pirate fleets are 60-70% made of pigeons.
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