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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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Author Topic: [0.9a] Vesperon Combine 1.1.2 - 24/01/19  (Read 12084 times)
FreedomFighter
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« Reply #90 on: January 27, 2019, 09:40:42 PM »

Little annoying hehe.

You can zip around with only 1 speedy ship on your fleet to find that bugger.

I'm wondering if Independent got smack around until they have only 1 market left would that a guaranteeing agent to be found there?
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DrakonST
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« Reply #91 on: January 27, 2019, 10:28:19 PM »

I blow up all independent planets and station on the sector leaving single Prism Freeport and i wait 1 cycle for this quest. I just stay near station and every month check bar events. And i not see this ***!

But when i start new game i found this on first day! And this quest dont do anything because i have to low reputation(0/100) on independent. After some time i reach 100/100 reputation on independent but now i cant found this stupid quest!

It seems quest have limited quantity of a respawn. Or too small chanse to spawn.

Better to tie this mission to the certain planet. Yep, planet can be decivs(but it player problem if he blow-up this market) but it will be more easy to found this ***.
« Last Edit: January 27, 2019, 10:48:02 PM by DrakonST » Logged

I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.
Straticus
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« Reply #92 on: January 28, 2019, 01:51:33 AM »

I’ll change this in future because it’s frustrating as far as gameplay is concerned. Also need to take into account some of the more dynamic universe offered by Nex!
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FreedomFighter
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« Reply #93 on: February 02, 2019, 12:17:15 AM »

I’ll change this in future because it’s frustrating as far as gameplay is concerned. Also need to take into account some of the more dynamic universe offered by Nex!

Took me 15 min with devmode to instant jump around all independent market to find the agent. Yea we could use some change. Make it one of story quest chain might fitting them. It would allow you to expand and tell more about their story.
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Troika
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« Reply #94 on: February 10, 2019, 10:23:13 PM »

Might be best to restrict them to always spawn at Prism Freeport, or at Independent military markets only.
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Straticus
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« Reply #95 on: February 11, 2019, 01:55:08 PM »

It seems as though I got the bar event logic wrong, which means the agent rotation doesn't work and the event creator ends up never getting fired again. So, the next version will have two agents who will randomly move around two different Independent markets once every 30 days, and that should hopefully sort this out for the long term. (If you're running Nex, and all the Indy markets have been wiped out, you can always 'donate' your own colony to the Indies for the agent to appear at!)
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Fantastic Chimni
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« Reply #96 on: February 16, 2019, 08:09:02 PM »

Is there any way to force the event to trigger via console command? Or is it impossible to make it work if you dont get it in the first 60 days?
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