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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Author Topic: Inertia and turning  (Read 1460 times)

Lucian Greymark

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Inertia and turning
« on: December 30, 2016, 07:54:21 PM »

Quick question, I've been making the graphics for a wwII total conversion for SS for a while now but the biggest stumbling block is that tanks don't drift all over the place in real life. Is there any way to make 'ships' slow/heavy enough that they don't drift as they turn? Or perhaps a script that someone has stumbled across?
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Tartiflette

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Re: Inertia and turning
« Reply #1 on: December 31, 2016, 12:21:36 AM »

That's one of the first scripts in the Code Dump thread.
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Lucian Greymark

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Re: Inertia and turning
« Reply #2 on: December 31, 2016, 02:54:30 AM »

Oh... thanks, that's actually really helpful. Cheers tart.
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Tartiflette

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Re: Inertia and turning
« Reply #3 on: December 31, 2016, 03:12:51 AM »

But note that all previous attempts at making tank mods failed, in no small part due to the fact that the background is fixed to the screen so the vehicles "drift" whenever you move the camera.
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Lucian Greymark

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Re: Inertia and turning
« Reply #4 on: December 31, 2016, 07:59:13 AM »

I had noticed that, having now researched the various mods on the site that have tried I think I'm just going to start from scratch in game maker.

Which is a shame honestly because SS is a great engine for that kind of combat
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