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Author Topic: Naysmyth Armouries - An update??!? [v0.3.1] [31/12/16]  (Read 12437 times)

CrazyDave

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Re: Mod WIP: Naysmyth Armouries - NEW modpage [no download yet]
« Reply #15 on: June 20, 2015, 05:56:36 AM »

Okay! Updated the Tyazhesti-Class sprite to better distinguish it from its twin.

One more sprite to go and then it's mission time!
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Naysmyth Armouries, for all your blasting needs.

CrazyDave

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Re: Mod WIP: Naysmyth Armouries - Test mission download is here! Huzzah!
« Reply #16 on: June 26, 2015, 05:39:47 AM »

Is that a *GASP!* download i see?? Yes Dave; yes it is. You're also talking to yourself again...

*Cough cough* erm... right. Yes well, the download is up and ready to.. er... download. Comes with just a single silly mission where you can test out my finished ships.

My weapon sprites are very much WIP (as are the descriptions), so dont be too harsh. I touched them up a tad for this update but they are nowhere near done.


Currently doesn't require anything other than the base game, although that's subject to change. Have fun! :)
« Last Edit: June 26, 2015, 05:44:33 AM by CrazyDave »
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Naysmyth Armouries, for all your blasting needs.

CrazyDave

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Re: Naysmyth Armouries - An update??!? [v0.3.1] [31/12/16]
« Reply #17 on: December 31, 2016, 02:35:14 AM »

An update? Truly, this is an unusual day! ::)

Download Version 0.3.1

What's new? What's cool? I can't say this is both, but here's what's changed:
> Sprites are all redone! Still only 5 of them so far, but 4 more in the works. Yes, I'm churning these out at an impressive sprite per 4ish months.
> A brand-spanking-new star system! It even has planets and things like that. Still a little under construction and needs quite a bit of work, but it's there and it's working and stuff.
> Probably some other stuff like balancing and whatnot, I don't recall.
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Naysmyth Armouries, for all your blasting needs.

Tartiflette

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Re: Naysmyth Armouries - An update??!? [v0.3.1] [31/12/16]
« Reply #18 on: December 31, 2016, 02:50:24 AM »

But... What happened to the new style you were working on?
http://fractalsoftworks.com/forum/index.php?topic=4264.msg181912#msg181912

It looked so cool even if a tad too close to Diable Avionics.
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Ranakastrasz

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Re: Naysmyth Armouries - An update??!? [v0.3.1] [31/12/16]
« Reply #19 on: December 31, 2016, 09:22:29 AM »

Naysmyth? Any relation to Miles Naismith?
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CrazyDave

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Re: Naysmyth Armouries - An update??!? [v0.3.1] [31/12/16]
« Reply #20 on: December 31, 2016, 09:04:44 PM »

But... What happened to the new style you were working on?
http://fractalsoftworks.com/forum/index.php?topic=4264.msg181912#msg181912

It looked so cool even if a tad too close to Diable Avionics.

You think so? I was exploring a new idea/style, but i thought it came out a too high tech for what i was looking for in this mod. I've restarted my sprites from scratch so many times... I'd like to put a tick next to it, even it's crude and uninteresting.

Naysmyth? Any relation to Miles Naismith?


Nope, none.
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Naysmyth Armouries, for all your blasting needs.

Abyz

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Re: Naysmyth Armouries - An update??!? [v0.3.1] [31/12/16]
« Reply #21 on: January 02, 2017, 06:25:58 AM »

Ya... the look of that white ship is awesome!
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