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Author Topic: Alternate Use for Fuel Tankers  (Read 10102 times)

Deshara

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Alternate Use for Fuel Tankers
« on: December 16, 2016, 05:06:08 PM »

as bombs. The massive-scale fuel tanker ships have no reasonable use in-game. And they're carrying antimatter fuel. So why be able to take a tanker that's full, take it to an enemy market and engage in a battle through the market's cannot-dock dialogue in which the player attempts to get the tanker through the enemy's side of the battlemap, along with some escorts, which then leads to a "chase" combat encounter featuring the player's tanker and escorts, and if the enemy fails to stop it from "escaping" to the top of the second stage map, their market takes a huge hit to stability (and temporarily has market features disabled?) due to a massive antimatter bomb being set off on their planet, along with a huge diplomacy hit (straight to vengeful) and also a diplomacy hit with every other faction based on A) how far they are from vengeful with that enemy (if Sindria is vengeful against Hegemony, they won't care about you blowing up Corvus no matter what) and B) how far you had been from vengeful with the faction before you did it (so if you start at friendly with the Hegemony, and with the sindrians and they ARENT vengeful with eachother, setting off an anti-matter bomb on a Hegemony planet will send you straight to vengeful with the Sindrians as well as Hegemony due to them looking and saying "Hey, they were friendly with eachother and the player did that awful thing, and we're friendly with them too, so clearly that means nothing and we cannot trust them either"
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Cik

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Re: Alternate Use for Fuel Tankers
« Reply #1 on: December 16, 2016, 05:28:03 PM »

i hope we eventually get anti-planet weapons, though using an antimatter tanker with a crew complement of hundreds of your loyal soldiers as a bomb seems a little

merciless
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Deshara

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Re: Alternate Use for Fuel Tankers
« Reply #2 on: December 16, 2016, 09:00:52 PM »

i hope we eventually get anti-planet weapons, though using an antimatter tanker with a crew complement of hundreds of your loyal soldiers as a bomb seems a little

merciless

Hence vengeful. Not just a bomb but an atrocity on both ends.

Edit: ALTHOUGH you do bring up a good point, since my idea already incorporates escorts in stage 2 you could also send a transport with it that would ferry back the crew if it survives both phases
« Last Edit: December 16, 2016, 09:02:29 PM by Deshara »
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King Alfonzo

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Re: Alternate Use for Fuel Tankers
« Reply #3 on: December 16, 2016, 09:23:10 PM »

Alternatively, have fuel tankers reduce fuel cost.

Nothing logical, but gameplay wise it'd be more interesting.

Sy

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Re: Alternate Use for Fuel Tankers
« Reply #4 on: December 16, 2016, 10:31:33 PM »

at the moment, there isn't really much reason to actually attack hostile markets in vanilla, is there? maybe they'll spawn a few less/smaller fleets then, but that doesn't really seem worth going through all this trouble for, imo.

and tankers probably will have a use with the exploration in 0.8. going from the core worlds to the edge of the sector and back again with a fleet that has several capital ships (and maybe some tugs) seems like it might almost require a Prometheus full of fuel for the journey, especially if you wanna be able to take a few detours without constantly worrying about saving enough fuel for the return trip.
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Cik

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Re: Alternate Use for Fuel Tankers
« Reply #5 on: December 17, 2016, 01:10:46 AM »

they will be useful for exploration. though i hope the rewards for exploration are well tuned because taking your average player fleet into deep space chasing something and spending hundreds of thousands on a prometheus + fuel load is going to be

prohibitive
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Megas

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Re: Alternate Use for Fuel Tankers
« Reply #6 on: December 17, 2016, 12:24:22 PM »

Fighting fleets a few times is already an atrocity due to how reputation works.  What is an atrocity to the player is allies stealing your loot when they invite themselves into your battles, or when you spend millions of credits flushing out Tri-Tachyon's markets and hope the restock includes a Hyperion or similarly rare ship, but stocks five or so Hammerheads instead repeatedly.

A good reward for exploration is a place where you can build a thriving base without (or minimal) meddling from any other faction until you are ready to invade their worlds.
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Linnis

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Re: Alternate Use for Fuel Tankers
« Reply #7 on: December 19, 2016, 11:32:00 PM »

A good reward for exploration is a place where you can build a thriving base without (or minimal) meddling from any other faction until you are ready to invade their worlds.

Then all your trade fleets will need tankers too! (If the game ever gets that far)
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Megas

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Re: Alternate Use for Fuel Tankers
« Reply #8 on: December 20, 2016, 06:08:06 AM »

Then all your trade fleets will need tankers too! (If the game ever gets that far)
If the colony is not self-sufficient, or just not prosperous enough, sure.
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Troika

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Re: Alternate Use for Fuel Tankers
« Reply #9 on: December 24, 2016, 03:24:48 PM »

I like this idea. Presumably your crew would bail out at the last moment, though.
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RandomnessInc

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Re: Alternate Use for Fuel Tankers
« Reply #10 on: January 17, 2017, 12:15:49 PM »

A deep dark part of me says that this needs to happen
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Serenitis

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Re: Alternate Use for Fuel Tankers
« Reply #11 on: January 30, 2017, 07:47:41 AM »

Alternatively, have fuel tankers reduce fuel cost.

What if fuel tankers had a secondary function alongside carrying fuel, what if they could collect/generate it?

Park the tanker in orbit of a gas giant (could link this into the surveying mechanic so you have to find one which contains hydrogen).
The tanker then starts scooping gas out of the atmosphere and (slowly) converting it into usable fuel, which is a slow process - in any given period of time the tanker produces roughly the same amount of fuel as the supplies it consumes. (Plus possible hullmods to increase this ability, at a price.)
You are in essence swapping supplies and time for fuel. Not especially useful as an economic crutch, but something that could be desirable especially considering the eventual exploration stuff and barren systems etc.

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Sy

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Re: Alternate Use for Fuel Tankers
« Reply #12 on: January 30, 2017, 11:33:50 AM »

just twiddling your thumbs while you're waiting for fuel to be produced wouldn't really make for engaging gameplay. so it would likely have to be instantaneous, with equally instantaneous cost. but then, what benefit would bigger/more tankers add over just a single Dram?
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King Alfonzo

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Re: Alternate Use for Fuel Tankers
« Reply #13 on: January 30, 2017, 02:49:40 PM »

just twiddling your thumbs while you're waiting for fuel to be produced wouldn't really make for engaging gameplay. so it would likely have to be instantaneous, with equally instantaneous cost. but then, what benefit would bigger/more tankers add over just a single Dram?

Also according to the lore the only place fuel is made in the sector in any reasonable (Discounting mods) is Askonia, which is kind of like the 'Dune' of Star Sector. I think it would hurt the lore if you could just make it. However, if tankers could make the travel more efficient, like have systems that could maybe purify existing stocks and make them go further, but only if you use them in-transit, then it would fit both lore-wise and would increase their usefulness.

Cik

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Re: Alternate Use for Fuel Tankers
« Reply #14 on: January 30, 2017, 03:37:24 PM »

tankers will actually become useful the moment true long-range patrol/exploration missions become a thing. they don't necessarily need anything else besides "carries lots of fuel" as it is right now in .72, you never really leave civilization, and so having anything besides combat ships in a combat fleet is pretty useless. equipping them with ramscoops that passively generate starship fuel as you go is pretty cool idea though. it should just give you extra legs, not be a main way of acquiring fuel though.
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