as bombs. The massive-scale fuel tanker ships have no reasonable use in-game. And they're carrying antimatter fuel. So why be able to take a tanker that's full, take it to an enemy market and engage in a battle through the market's cannot-dock dialogue in which the player attempts to get the tanker through the enemy's side of the battlemap, along with some escorts, which then leads to a "chase" combat encounter featuring the player's tanker and escorts, and if the enemy fails to stop it from "escaping" to the top of the second stage map, their market takes a huge hit to stability (and temporarily has market features disabled?) due to a massive antimatter bomb being set off on their planet, along with a huge diplomacy hit (straight to vengeful) and also a diplomacy hit with every other faction based on A) how far they are from vengeful with that enemy (if Sindria is vengeful against Hegemony, they won't care about you blowing up Corvus no matter what) and B) how far you had been from vengeful with the faction before you did it (so if you start at friendly with the Hegemony, and with the sindrians and they ARENT vengeful with eachother, setting off an anti-matter bomb on a Hegemony planet will send you straight to vengeful with the Sindrians as well as Hegemony due to them looking and saying "Hey, they were friendly with eachother and the player did that awful thing, and we're friendly with them too, so clearly that means nothing and we cannot trust them either"