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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)  (Read 108212 times)

connortron7

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #75 on: February 08, 2020, 02:15:28 PM »

small thing i noticed is that the medium hammer pod doesnt show up when selecting weapons

SafariJohn

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #76 on: February 08, 2020, 02:52:35 PM »

small thing i noticed is that the medium hammer pod doesnt show up when selecting weapons

That is from a mod.
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connortron7

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #77 on: February 08, 2020, 03:14:09 PM »

small thing i noticed is that the medium hammer pod doesnt show up when selecting weapons

That is from a mod.
Oh sweet lord, my bad.

salsadoom

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #78 on: February 10, 2020, 01:08:15 PM »

Any chance this could be tweaked to detect the linux version of the game? The tool runs just fine in Linux, but doesn't recognize the linux release.
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xenoargh

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-6)
« Reply #79 on: February 11, 2020, 03:28:28 AM »

3.0.0-alpha-7

  - Implement customize json object output order. The objects in ship/variant/weapon files now list in more human-readable orders.
Oh, thank you very much!  I look forward to testing this when I get the chance.
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Vayra

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #80 on: February 19, 2020, 04:17:23 PM »

please give us back the ability to edit contrailSize on engines  :-[
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

SafariJohn

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #81 on: February 19, 2020, 07:40:22 PM »

There are only two values: 128 and anything else.
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Stuffwriter

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #82 on: April 11, 2020, 12:29:21 PM »

I'm getting an access violation error whenever I try to load information from the ship data .csv

Any .csv, even the one from the base game

I've tried changing the paths to the correct values in the settings, but it isn't helping.

Any idea of anything else I could try?
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th3boodlebot

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #83 on: August 24, 2020, 09:50:28 PM »

hello im trying to mod a single ship (added by underworld mod, the uw_stalker class cruiser)
Ive had the idea to create custom versions of my favorite ships that are whatever i want "better" while console commanding them in and manually removing credits to "pay" and i was wondering what i need to do to make that happen (a mod that allows you to make certain upgrades to whatever ship you want [within reason] would be AMAZING {1 mil for a boosted flux system/etc or an extra weapon mount/buillt in weapon/fighter/hullmod or changing ship system})
i edited and resaved the ship under a separate id and added it to the ship.whatever excel file but i ended up with a null pointer
any ideas? do i need to add picture files for the hull itself to point to?
can i make my own "mod" file with just my own "custom upgraded" hulls of my favorite ships in a way where they wont spawn normally or spawn so rarely that ill essentially never see them?
thanks in advance!

nevermind! i figured out my issue. i wasnt saving the hull specs to the csv in the editor. LOL
« Last Edit: August 25, 2020, 09:09:30 AM by th3boodlebot »
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HatateHoshikawa

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #84 on: August 30, 2020, 01:02:28 AM »

many thx
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Flacman3000

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #85 on: December 24, 2020, 06:38:52 AM »

I'm getting an access violation error whenever I try to load information from the ship data .csv

Any .csv, even the one from the base game

I've tried changing the paths to the correct values in the settings, but it isn't helping.

Any idea of anything else I could try?

Same thing for me it sucks man i have a log
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xenoargh

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #86 on: January 05, 2021, 05:23:55 PM »

Well, I wanted to try getting the "name" field, not  the "id" field, to be used when sorting weapons / hullmods in the UI.  Very few Hull Mods are named their ids, and even fewer weapons.  It makes setting up Hull Mods a very laborious process, because their order is completely jumbled.
 
...but the source doesn't want to compile with Blitzmax from https://blitzmax.org/

Something about not being able to statically evaluate a float-array that's supposed to be initialized as Null in TStarfarerShipWeaponChange on lines 20 and 21.

All I wanted to do was pull and fix this one thing that's been annoying me for ages, lol.
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battle_sausage

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #87 on: February 14, 2021, 04:25:02 AM »

Hi thanks for this tool. Dont know if this is proper "bug report" or what but when I used it it couldnt "save" edited files. As in I used the program, used the "save data" function after I got done fiddling with the ship and then the new file didnt show up in the library for anything else but when selecting save file location (it could even ask to overwrite it's own saved data that was absent from the general library at large). I found what caused this, this program and the star sector folder was on different drives, and when I tried to save the new ship file on the same drive (and folder) as this program it showed up in the library and I could then move it into the game folder.

Once again thanks for this tool.
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Deathfly

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-7)
« Reply #88 on: March 18, 2021, 07:27:42 AM »

3.0.0-alpha-8

    Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r.


https://github.com/Deathfly/sf-ship-ed/releases/download/3.0.0/sf-ship-ed.3.0.0-alpha-8.exe
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Caymon Joestar

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-8)
« Reply #89 on: March 27, 2021, 10:39:36 AM »

Hopefully this will get updated quickly to 0.9.5a.

Current version interacts with 0.9.5... rather weirdly
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