It's also inserting line-breaks into Colors, positions of offsets in Weapons, etc., which makes for messy reading. On offsets, in general, it'd be nice if they were recorded in X,Y /r rather that X, /r Y, /r. So, this:
"hardpointOffsets":[0, 0],
Rather than:
"hardpointOffsets":[0,
0],
And with multiple points:
"hardpointOffsets":[0, 0,
5, 10],
Rather than:
"hardpointOffsets":[0,
0,
5,
10],
Feature Request: it'd be quite awesome to have working color-picker for Glows / Beams and if the Preview mode showed shots / beams emitted from Weapons. This is a major request though.
I really hope the issue of Hull Mods getting sorted by alpha-order gets resolved. It's really making the last bits of polish on what I'm doing difficult, as I'm working through a lot of Variants.
There's a big issue with Skins that use a Variant that can cause a crash-bug for the game. Skins that need a Variant, but disable a weapon slot, aren't "known" by SSED. Putting a weapon into said slot with SSED causes a crash when the game operates.