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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)  (Read 108246 times)

Takion Kasukedo

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Re: STARSECTOR Ship&Weapon Editor (v2.7.0)
« Reply #15 on: January 04, 2017, 03:22:47 AM »

Looking through the download page, cannot find exe file with search function....

Spoiler
[close]
- big image of what I see.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

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Histidine

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Re: STARSECTOR Ship&Weapon Editor (v2.7.0)
« Reply #16 on: January 04, 2017, 04:13:04 AM »

Spoiler
[close]

The link in the OP leads directly to this page. The only way you can get to main repo page from there is by clicking something you shouldn't.
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Takion Kasukedo

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Re: STARSECTOR Ship&Weapon Editor (v2.7.0)
« Reply #17 on: January 04, 2017, 10:52:53 AM »

Spoiler
[close]

The link in the OP leads directly to this page. The only way you can get to main repo page from there is by clicking something you shouldn't.

@_@ (It had therefore dawned on me at the very moment that I had not only forgotten there was a scrollbar on the main page, at the very same time that this could have been avoided. [I now feel like a dumbass for not realising this, and offer my sincerest thanks and apologies for not paying attention.]

On another spectrum however, do Aseprite sprites work with this program?
« Last Edit: January 04, 2017, 10:54:31 AM by Takion Kasukedo »
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

ChaseBears

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Re: STARSECTOR Ship&Weapon Editor (v2.7.0)
« Reply #18 on: January 04, 2017, 12:01:03 PM »

dont feel bad, github is confusing for anyone unfamiliar with it..   ;)
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Deathfly

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #19 on: January 06, 2017, 11:20:20 PM »

Just a small bug fix...

Download latest version

editor version 2.7.1 (starsector 0.7.2a)
______________________________________________________________________________

   BUGFIX
________________________________
-Fix up the "Clear Data"(or say “Create New Data”?) function.
 -In ship edit mode it will no make the sprite display freeze anymore.
 -In variant edit mode it will now try to create an empty new variant called "New" for edit.
 -In weapon edit mode, it will create an new weapon file.
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Romeo_One

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #20 on: February 27, 2017, 11:15:34 AM »

This is good stuff!
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Midnight Kitsune

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #21 on: February 27, 2017, 01:14:57 PM »

Request for sticky of this in the modding tools thread
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Peace_Destroyer

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #23 on: March 02, 2017, 07:32:59 PM »

Is there a breakdown or tutorial on making a weapon somewhere? The ship stuff is pretty well explained on the wiki and in the program but I'm having trouble finding out anything about making weapons.
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Deathfly

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #24 on: March 06, 2017, 12:32:56 AM »

Is there a breakdown or tutorial on making a weapon somewhere? The ship stuff is pretty well explained on the wiki and in the program but I'm having trouble finding out anything about making weapons.

That's very close to the ship editing. You should input the image, set the offsets, and editing a lot of thing in the strings edit mode. But somehow there are a lot of different between each weapon type so it is hard to make a "How to" guide, sorry. 
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Takion Kasukedo

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #25 on: March 10, 2017, 04:24:28 PM »

Can't seem to add a hidden weapon to a hull (custom made one)

Not sure what i'm doing wrong, but the turret/weapon will not open in the Ship & Weapon Editor.

Also, how would you add custom projectiles to a weapon and ensure it works?
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Swizzlewizzle

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #26 on: March 21, 2017, 02:52:28 AM »

Seconding the need for information on how to add weapons using this.

Also, can previous tutorials for the ship editor be used with this with minor changes? Just looking for how to properly use this. ;)
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Tufted Titmouse

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #27 on: March 27, 2017, 09:45:05 PM »

How does one even use this to make weapons?
I certainly can't figure it out
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AxleMC131

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #28 on: March 27, 2017, 10:16:41 PM »

How does one even use this to make weapons?
I certainly can't figure it out

That's why I never did. XD While I use Trylobot's editor for ship-building, I do all my weapons by hand. The coordinates are much easier because the object is so much smaller, and you don't need to set bounding boxes.
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Clockwork Owl

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Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« Reply #29 on: May 04, 2017, 06:33:46 AM »

Request - can we have skin editor mode too?
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