Quick question: If range debuff from ECM is capped, say from 30% to 10%, does ECCM reduce the original total or the capped total? In other words, with the 30 capped at 10 example, does the object with ECCM hullmod get -15% (capped at -10%) or -5% to its shot range.
If it is applied to capped total, then adding ECCM hullmods to the battlestation (sections) can be a quick and dirty way to prevent player from stacking ECM to let beam Paragon outrange the battlestation. Player absolutely needs to inflict the full -25%, and stack every range buff (from Gunnery Implants 3 and Advanced Optics hullmod) to do that. Even -20% is not enough all of the time. (That makes Command & Control 3 mandatory for a battlestation killer character.)