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Author Topic: Starsector 0.8a (Released) Patch Notes  (Read 641407 times)

Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #900 on: April 21, 2017, 01:14:29 PM »

Bug: If you have a course laid down but are currently in manual mode, crossing a jump point will make autopilot switch back on by itself. (This is usually not an issue because you'll override it immediately, but sometimes your fleet will try to jump back through the point you just came through, forcing you to click through the popup)

Happened to me quite a few times, too. Wasn't sure if it was a lay course thing or if I was clicking on the jump point by accident.

Noted - a fix would actually be quite thorny, so I'll hold off on that for the time being.

Also, does the "max skills for player" button on the mission refit screen do anything? It doesn't seem to in the simulator but I haven't tried it in the mission proper.

That's not supposed to show up on the mission screen at all, a dev thing to test ships with maxed out skills.

Salvaged this in a near core system.

!!

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Thaago

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #901 on: April 21, 2017, 01:24:27 PM »

...

Question: is there any way to tell how many times a field has been salvaged? I ran into an issue where it was a field I had already salvaged, so I took hefty losses.

There's some text about how likely you're to find anything when you run "scavenge". For subsequent attempts, it should indicate there's not a lot to find. Also, the visual density of the field goes down significantly.

...

Thanks for the response! In the tutorial at least this was not the case - the debris fields looked the same and the text did not change. I will keep an eye out and try to verify.
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CrashToDesktop

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #902 on: April 21, 2017, 01:24:50 PM »

Just thought I might say, but the new fighter mechanics are downright awesome!  As a carrier commander, the Engage and Regroup toggle allows you to have nearly 100% control of where my fighters go, what they do, and how they do it - it's a beautiful way to give the commander control, whether you want your fighters to attack or escort a ship.
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Uomoz

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #903 on: April 21, 2017, 01:28:47 PM »

Installing right now. Also streaming. Will be fun!
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Carabus

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #904 on: April 21, 2017, 01:32:24 PM »

Salvage Rig description may need updating.
It says "requires ample supply to maintain", while it requires only 3 supplies/month.


"Terminator Drone" ship system description also needs updating as it no longer has phase cloak.
« Last Edit: April 21, 2017, 01:52:04 PM by Carabus »
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Deshara

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #905 on: April 21, 2017, 01:38:28 PM »

"A silent ring of adamantine material, derelict of a former age." Surrounded by half-working derelicts and dead debris.
>Fly through the gate
"Your (!) order your fleet to traverse the dead gateway. Your bridge crew is especially quiet during the passage."
Spoiler
"Nothing happens."
[close]
...
I know what they feel. It is not pretty.
But the narration is excellent.

That was my favorite thing ever
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Gothars

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #906 on: April 21, 2017, 01:48:38 PM »

Thanks for the response! In the tutorial at least this was not the case - the debris fields looked the same and the text did not change. I will keep an eye out and try to verify.

Same here. I actually had a number of accidents, because I came across debris fields that, apparently, some else had already scavenged.



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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Gothars

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #907 on: April 21, 2017, 02:39:50 PM »

A question about black market trading: is it supposed to be so lenient? I almost always buy supplies and fuel on the black market, and I sell everything from my exploration runs and planet surveys there, too. The patrols always intercept and scan me, but of course they don't find anything suspicious - I just sold it, after all. Or it is just supplies and fuel. I think only once so far I got a reputation hit, when I bought particularly many supplies. But even here I'm not sure what happend, because the patrol captain didn't specify which of my wares he found suspicious, and didn't take anything from me.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

borgrel

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #908 on: April 21, 2017, 02:42:39 PM »

it seems that if u learn 1 mod spec in the market screen, u are unable to learn another till u close the screen?

buy 2 mod specs, learn 1, right click on the 2nd and nothing happens? has happened to me twice now.
u can learn the 2nd 1 later without trouble.
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Sy

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #909 on: April 21, 2017, 02:45:26 PM »

Devastator Cannon doesn't have a role set ("no description... yet"). is it actually PD, or just anti-fighter?
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Deshara

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #910 on: April 21, 2017, 03:00:22 PM »

A question about black market trading: is it supposed to be so lenient? I almost always buy supplies and fuel on the black market, and I sell everything from my exploration runs and planet surveys there, too. The patrols always intercept and scan me, but of course they don't find anything suspicious - I just sold it, after all. Or it is just supplies and fuel. I think only once so far I got a reputation hit, when I bought particularly many supplies. But even here I'm not sure what happend, because the patrol captain didn't specify which of my wares he found suspicious, and didn't take anything from me.

Working as intended. Buying food from a shady source isn't illegal for an individual unless he's bought food on a large enough scale to claim that that person is conducting an unlicensed business illegally
So buying heavy machinery from an individual who isn't licensed to bend industrial equipment isn't illegal & they can't arrest you for that, salvaging an abandoned debris field without a business license isn't illegal & selling what you found back to your machinery dealer isn't illegal, but if you keep doing it enough to make a living off of it then you ARE illegally running an unlicensed salvaging operation.
Mechanical notes: a faction doesn't 'catch' you doing shady deals immediately, it takes time for their people to figure out who sold what to a gang they've busted so if you illegally sold a shipment of untracked food crates to a human trafficking ring, what you did won't get figured out for a while and after it does it doesn't warrant a patrol shooting you down, until you've done it enough for them to make a case that you are doing enough business with them that you are, in every way that matters, an associate of said trafficking ring
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Barracuda

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #911 on: April 21, 2017, 03:06:43 PM »

Adding to the bug that allows you to speed through a market with the new "cruise" ability, you might want to add a warning AND make it so contacting a person at the market also slows you down. Shouldn't be able to drop off your drugs at the speed of sound can ya?
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Gothars

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #912 on: April 21, 2017, 03:13:34 PM »

A question about black market trading: is it supposed to be so lenient?

Working as intended.

That might be true for buying stuff, but it doesn't make sense for sales. I'm selling 100ks worth of of survey data and AI cores on the black market, without any ramifications. So paying tariffs on those would just be me being stupid? That doesn't seem right.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #913 on: April 21, 2017, 03:16:08 PM »

You should be getting a general rep hit for those, though. The patrols might not find anything, but that's not all of it.
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Ubik

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #914 on: April 21, 2017, 03:40:11 PM »

A question about black market trading: is it supposed to be so lenient?

Working as intended.

That might be true for buying stuff, but it doesn't make sense for sales. I'm selling 100ks worth of of survey data and AI cores on the black market, without any ramifications. So paying tariffs on those would just be me being stupid? That doesn't seem right.

I've recieved a rep hit of -1 for selling AI cores and survey data worth 2 million on the black market...
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