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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.8a (Released) Patch Notes  (Read 639123 times)

megalon

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #840 on: April 20, 2017, 08:13:32 PM »

.8 released! Nice!

And in the correct state of mind for it currently being today and all! Awesome.
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #841 on: April 20, 2017, 08:14:09 PM »

Sorry I haven't been replying to everything here - focused on getting the hotfix out tomorrow, and there's a bunch to get done. Keeping an eye on everything, though.
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Warhunterpro

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #842 on: April 20, 2017, 08:23:56 PM »

how do you tell if the neutrino scanner is picking up a false reading or not? (i don't mean at a glance when you first activate it i mean when you follow the ping but don't find anything by the time you reach the end of the grid in the system map view?
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #843 on: April 20, 2017, 08:25:26 PM »

If the direction of a reading doesn't change when you move laterally it's most likely false.
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Nanao-kun

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #844 on: April 20, 2017, 09:56:29 PM »

I'm searching to make sure I didn't miss any enemy ships, but after blowing up a
Spoiler
Domain-Era Mothership, part by part
[close]
the battle hasn't ended. I only have the option the Exit Game, no victory or anything.
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #845 on: April 20, 2017, 09:59:29 PM »

Did it blow up in its entirety, with the big whiteout and everything?

Edit: just gave it a quick go and it seems to end properly for me, hmm.
« Last Edit: April 20, 2017, 10:01:30 PM by Alex »
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Nanao-kun

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #846 on: April 20, 2017, 10:05:30 PM »

Did it blow up in its entirety, with the big whiteout and everything?

Edit: just gave it a quick go and it seems to end properly for me, hmm.

It did, and the main portion is still there in all it's blown up decal glory, dead. Guess I'll try killing it again.

EDIT: Blew it up again, same problem.

Spoiler
Blew up all the gunports, masts, shield, etc., and it exploded leaving the mainbody's husk.
[close]

EDIT2: Don't know if it's any different, but I forgot to mention that it's a
Spoiler
Domain-Era Survey Mothership
[close]
Forgot to mention it.
« Last Edit: April 20, 2017, 10:23:24 PM by Nanao-kun »
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Nanao-kun

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #847 on: April 20, 2017, 11:13:42 PM »

I think I figured out the problem. One of the ships (the cruiser) never entered the battle.

EDIT: Decided to try and retreat to see what happens... and the moment I unpause after ordering a full retreat, the rest of the enemies charge in. Weird.
« Last Edit: April 20, 2017, 11:22:38 PM by Nanao-kun »
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mertvoe

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #848 on: April 21, 2017, 12:16:35 AM »

??????? ??! YEEEEH!! 0.8 :D Thank you!
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Kell

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #849 on: April 21, 2017, 01:08:26 AM »

great work!
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Hazard

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #850 on: April 21, 2017, 03:27:59 AM »

Yay! Good work devs.

Now, if only there was a magic button to get all the mods updated... ;D
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Ronald Klein

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #851 on: April 21, 2017, 03:29:55 AM »


  I found a rather gamebreaking bug. I can't load my savegame. This was after I had quit from a three fleet pirate ambush mid-battle and was trying to reload at the main menu. It just gave the standard error message.
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Inventor Raccoon

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #852 on: April 21, 2017, 03:41:26 AM »

Fought a Mudskipper MK2 with a hellbore. Killed it, got the Hellbore. Salvaged the wreckage, got ANOTHER hellbore. What.
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Mr_7

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #853 on: April 21, 2017, 03:43:39 AM »


  I found a rather gamebreaking bug. I can't load my savegame. This was after I had quit from a three fleet pirate ambush mid-battle and was trying to reload at the main menu. It just gave the standard error message.

Had the same issue yesterday, Alex has fixed it in the next patch coming hopefully today, save should work again.
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SCC

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #854 on: April 21, 2017, 03:49:26 AM »

Why is heavy mortar's OP cost 7? I think it's a bit too low, it's solid weapon with stats already (though aim is bad after a while and projectiles are slow).

Fought a Mudskipper MK2 with a hellbore. Killed it, got the Hellbore. Salvaged the wreckage, got ANOTHER hellbore. What.
You obviously built a hellbore from a mudskipper, duh.
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