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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: Starsector 0.8a (Released) Patch Notes  (Read 452321 times)

Jonlissla

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #735 on: April 20, 2017, 12:12:43 PM »

File is so hot off the presses that Avast won't even open it because of suspicions it's a virus.

Good times ahead.
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #736 on: April 20, 2017, 12:13:47 PM »

Thank you!

<goes back to waiting for bug reports to come in>

I mean, if the past is any indication, then a hotfix for something or other will be in order. It'd be nice to buck the trend, though.

File is so hot off the presses that Avast won't even open it because of suspicions it's a virus.

Ugh. Was a problem before with another antivirus for a previous version, too. Could you possibly report it as a false positive, if that's an option?
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Azmond

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #737 on: April 20, 2017, 12:14:38 PM »

"Stopped using roman numerals in ship names" - Alex


No more XXX then at the end of words, Damn. xD

Thaago

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #738 on: April 20, 2017, 12:15:47 PM »

Quote
Paragon's Advanced Targeting Core modified to only add 50% range for PD weapons (still 100% for other weapons)
Interesting! As I can't download/play until later, I'm going to bother you with questions  ;). If I have tac lasers, will putting IPDAI on them cause the range reduction? I would imagine so.

@Falcon speed to 9: Yay!
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #739 on: April 20, 2017, 12:17:43 PM »

Quote
Paragon's Advanced Targeting Core modified to only add 50% range for PD weapons (still 100% for other weapons)
Interesting! As I can't download/play until later, I'm going to bother you with questions  ;). If I have tac lasers, will putting IPDAI on them cause the range reduction? I would imagine so.

I believe so, but whichever way this happens to work is "correct" :)

@Falcon speed to 9: Yay!

It's a bit less of a bonus now that Sustained Burn exists. I've been flying around with tons of burn-6 ships and it hasn't been a problem.
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Jonlissla

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #740 on: April 20, 2017, 12:22:47 PM »

Ugh. Was a problem before with another antivirus for a previous version, too. Could you possibly report it as a false positive, if that's an option?

Avast sends the file to their "lab" to analyze it. It's possible to run the program anyway, and I've already reported the file as legit.

Quote
<goes back to waiting for bug reports to come in>

I, for one, look forward to what will be the first bug for this version.
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #741 on: April 20, 2017, 12:24:31 PM »

Avast sends the file to their "lab" to analyze it. It's possible to run the program anyway, and I've already reported the file as legit.

Cool, thank you.
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Chronosfear

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #742 on: April 20, 2017, 12:27:24 PM »

OMG OMG OMG  ::) its happening
downloading now  ;D

Hope i donĀ“t encounter any bugs, but If i let you guys know.

Thank you.
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Be the change that you wish to see in the world.
My words are backed with nuclear weapons (Civ)
Gandhi

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #743 on: April 20, 2017, 12:28:45 PM »

>WoT 0.9.18 releases a few days ago
>AW 0.19 releases TODAY
>SS 0.8a releases TODAY
>I have finals in TWO WEEKS
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF F-
-RIKKIN AWESOME

Sy

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #744 on: April 20, 2017, 12:30:53 PM »

grats and thanks!! <3
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Warhunterpro

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #745 on: April 20, 2017, 12:33:46 PM »

quick question.
(not sure where to put them since they are kind of minor)
is 3rd lvl helmsmanship supposed to work at 1% flux? probably forget the 0 perhaps?
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Sy

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #746 on: April 20, 2017, 12:35:59 PM »

is 3rd lvl helmsmanship supposed to work at 1% flux? probably forget the 0 perhaps?
just 1% is correct, yes. basically you can use shields and very rapidly / continuously firing weapons if you've got enough dissipation, but not much besides that. it's not meant to really be a speed boost during actual combat.
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Alex

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #747 on: April 20, 2017, 12:36:21 PM »

It's 1%, yeah. Meaning that if it's anything other than absolutely minimal flux use, it turns off.
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Megas

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #748 on: April 20, 2017, 12:37:20 PM »

Downloading...  I probably will not give much (detailed) feedback for a while.  I am kind of busy with other things right now.
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Warhunterpro

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Re: Starsector 0.8a (Released) Patch Notes
« Reply #749 on: April 20, 2017, 12:40:36 PM »

on a side note i died during the tutorial. didn't notice the hit F5 to quick save so i decided to go to the nearest planet since i didn't know what to do after salvage. apparently you start with transponders off and since turning it on/off is disabled in the tutorial i got wrecked by a hegemony fleet. woops XD
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