bah, sorry about the omission, I meant it follows from dri's post, not yours
Ok, gotcha, thanks for clearing that up
sure, but there's a difference between "not available to every fleet" and "not available to any fleet save for the player's". If SB is even available to the occasional long-haul freight fleet or explorer expeditions, that would feel much better (given the player also has a similar skill needed to unlock it or something)
I'll give it a fair chance, of course, but idk, think I'll just end up disabling SB for myself manually come the update.
Fair enough. Btw: what I said about it earlier is AI fleets not using it is more to do with "not enough time to look into it" rather than it being a specific design decision.
Re: EB in general: we're all pretty much on the same page here, I think. I mean, I
did mention that its usage pattern by the AI is the main problem
(Edit: not that that's any particular revelation.) Some mechanical tweaks may be in order as well, but we'll see. I think I'll take a quick look at it before release, as far as AI use of it goes.
You guys realize that every time you ask for the patch, Alex pushes the release back a week right?
Oh no, they've finally figured out the real reason 0.8a has been taking so long!
Do salvage rigs stack or do you just need one to get a flat bonus? I seem to recall a mention of up to 3-4 could increasing salvage...
Salvageable stuff has a salvage rating, and rigs provide an additive... 25%? each to the amount of salvage, *up to the salvage rating*. So if you're salvaging something basic, a rig might not provide any benefit, but if you're running a complex operation, then 4? rigs could double your haul.
So if someone wanted to devout their efforts towards surveying planets, what sorts of challenges would they face out there in the more distant systems? Obviously there is the fuel and supply management challenge but can you share something else? The odd secret pirate base, patrolling drone ships, ancient orbiting defense systems?
REDACTED. (Though, naturally, some systems are just empty.) I will say that the biggest challenges in the game are outside the core worlds.
Many are concerned about the early game being too punishing—what would you say is the single biggest change/addition to the game that is going to make starting out more manageable? Post battle salvage fields?
The ample opportunities to get your hands on free stuff. Debris fields are very much part of that, but there's a lot more there. Also, SB to avoid unwanted combat (an EB into SB combination is particularly useful, if timed out right). And a good set of easier early-game opponents.
So... more or less what David said, really